Vault of Heroes Progression Thread
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Vault of Heroes Progression Thread
Starting chunk cleanup today
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Vault of Heroes Progression Thread
CLEANUP FINISHED
Chunk Script:
- other areas need to be added to show pop up message--done
-- Vault_Of_Heroes
-- Sir_Redrenthals_Camp
-- Urugog_Cave
-- Orcbane_Mines
-- Gnall_Valley_Entrance
- Vault of Heroes arae need to be shown as "unfinished zone" or something like that to prevent bug reporting --done
NPC scripts (and entity) created/edited:
- NPC Solvig Monnasi has three followers (Valkaran Krosh, Eladagh, Gaog Kaort), need to redo their follower status and add pause movements. Issue: once you try to hail any of them, they keep walking. Once you hail Solvig (has no proper pause command tho), some of the followers keep walkin wrong direction. The question is: do they need to be roaming there and back? Did not find any reason for that - maybe Diplo quest reason? But that's not scripted yet unfortunately.
Mobs scripts notes:
- have to change random movement and set individual ones, the terrain is not friendly with random 500 used for every mob no matter the loc
Clean up:
- Gnoll Valley --done
- Gnoll Camp --done
- Broken Fang Slave Camp --done
-- edited mobs scripts, reduced thepathers and the followers (too many of them), updated older scripts from 2017, edited animations for the enslaved ones
- Vault of Heroes --unfinished zone from Sigil, remains untouched for now!
- Cave of teh Urugog --done
-- multiple nameds are messed up, using the cave map https://vanguard.fandom.com/wiki/Cave_o ... Urugog.jpg to place them correctly, despite this map is old an not accurate. See the pic for the new nameds loc.
- Orcbane Mines --done
--nameds and bosses messed everywhere, re-placed them, see the map. --done
--enslaved ones - redecuced theair amount, edited animations --done
--added attachments to Rebelious slaves --done
--set pathers --done
- Lake area --done
- Hashard's Hold --done
- open areas --done
- Unicorn area --done
--there are east and west vast empty areas, have to repopulated them --done
-cave bear --done
A boat travels between two piers on a lake. The problem is that it does not move on water, but under the surface of the earth. I didn't find the ship among the objects in the chunk, and there is no mention of it in the chunk script either. Puzzle.
UPDATE: TheFoof located this object in the core client, maybe it vcan be fixed somehow
Harvesting set up:
Wolverine had wrong harvesting_id value, now it is set to 5
harvesting sources combined
added harvesting mobs:
- Basilisk
- all the Bears (5 spawn types)
- all the nameds to be skinned (bears)
Quest testing:
detailed info about testing here (for the Emu members) https://docs.google.com/spreadsheets/d/ ... =938929434
Quest Notes:
- id 9275 The Might of Tuurgin: have to keep clear the area where Tuurgin spawns and trial takeas a place --ok
- id 5187 Mole Whacking: have to reduce the mobs population --done
- id 5167 Treasure?: either to move the object to the POI area showed by the compass, or change the POI values --object moved, done
- id 3802 Intervention: this quest disappers from the journal once the player cross the chunk boarder!!! Had to retake it; need more testing yet --client issue, nothing I can do about it
- id 3110 Initiate the Escape of the Slaves: rebellious slaves are missing the tools (pickaxes), need to be aded, since they have mining animation on them --fixed
- id 3078 Investigate the Broken Fang Slave Camp: slave should stop while hailed! -- ok, need to kill the mob first
- id 3058 Brutal Slavers: slaves need edit their animations and -add pause script command --fixed
- id 3050 Natural Resources: mess!!! Must reduce the amount of griffon chicks + edit their random movement; Griffons should not move - collission with the rocks --done
-
Diplo:
NPCs are missing their parleys (see here https://vanguard.fandom.com/wiki/Vault_ ... roes%22%3F
Diplo quests are not scripted:
https://vgoemulator.net/archive/VGTact/ ... C2%A2.html
Chunk Script:
- other areas need to be added to show pop up message--done
-- Vault_Of_Heroes
-- Sir_Redrenthals_Camp
-- Urugog_Cave
-- Orcbane_Mines
-- Gnall_Valley_Entrance
- Vault of Heroes arae need to be shown as "unfinished zone" or something like that to prevent bug reporting --done
NPC scripts (and entity) created/edited:
- NPC Solvig Monnasi has three followers (Valkaran Krosh, Eladagh, Gaog Kaort), need to redo their follower status and add pause movements. Issue: once you try to hail any of them, they keep walking. Once you hail Solvig (has no proper pause command tho), some of the followers keep walkin wrong direction. The question is: do they need to be roaming there and back? Did not find any reason for that - maybe Diplo quest reason? But that's not scripted yet unfortunately.
Mobs scripts notes:
- have to change random movement and set individual ones, the terrain is not friendly with random 500 used for every mob no matter the loc
Clean up:
- Gnoll Valley --done
- Gnoll Camp --done
- Broken Fang Slave Camp --done
-- edited mobs scripts, reduced thepathers and the followers (too many of them), updated older scripts from 2017, edited animations for the enslaved ones
- Vault of Heroes --unfinished zone from Sigil, remains untouched for now!
- Cave of teh Urugog --done
-- multiple nameds are messed up, using the cave map https://vanguard.fandom.com/wiki/Cave_o ... Urugog.jpg to place them correctly, despite this map is old an not accurate. See the pic for the new nameds loc.
- Orcbane Mines --done
--nameds and bosses messed everywhere, re-placed them, see the map. --done
--enslaved ones - redecuced theair amount, edited animations --done
--added attachments to Rebelious slaves --done
--set pathers --done
- Lake area --done
- Hashard's Hold --done
- open areas --done
- Unicorn area --done
--there are east and west vast empty areas, have to repopulated them --done
-cave bear --done
A boat travels between two piers on a lake. The problem is that it does not move on water, but under the surface of the earth. I didn't find the ship among the objects in the chunk, and there is no mention of it in the chunk script either. Puzzle.
UPDATE: TheFoof located this object in the core client, maybe it vcan be fixed somehow
Harvesting set up:
Wolverine had wrong harvesting_id value, now it is set to 5
harvesting sources combined
added harvesting mobs:
- Basilisk
- all the Bears (5 spawn types)
- all the nameds to be skinned (bears)
Quest testing:
detailed info about testing here (for the Emu members) https://docs.google.com/spreadsheets/d/ ... =938929434
Quest Notes:
- id 9275 The Might of Tuurgin: have to keep clear the area where Tuurgin spawns and trial takeas a place --ok
- id 5187 Mole Whacking: have to reduce the mobs population --done
- id 5167 Treasure?: either to move the object to the POI area showed by the compass, or change the POI values --object moved, done
- id 3802 Intervention: this quest disappers from the journal once the player cross the chunk boarder!!! Had to retake it; need more testing yet --client issue, nothing I can do about it
- id 3110 Initiate the Escape of the Slaves: rebellious slaves are missing the tools (pickaxes), need to be aded, since they have mining animation on them --fixed
- id 3078 Investigate the Broken Fang Slave Camp: slave should stop while hailed! -- ok, need to kill the mob first
- id 3058 Brutal Slavers: slaves need edit their animations and -add pause script command --fixed
- id 3050 Natural Resources: mess!!! Must reduce the amount of griffon chicks + edit their random movement; Griffons should not move - collission with the rocks --done
-
Diplo:
NPCs are missing their parleys (see here https://vanguard.fandom.com/wiki/Vault_ ... roes%22%3F
Diplo quests are not scripted:
https://vgoemulator.net/archive/VGTact/ ... C2%A2.html
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