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Vault of Heroes Progression Thread

Adventure planning for the continent of Thestra

Moderators: Moldew, Jakkal

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Jakkal
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Vault of Heroes Progression Thread
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Post by Jakkal » Sat Aug 20, 2016 1:58 pm

Random Movement:
Summit Jumper
Wolverine
Basilisk
Griffon
Griffon Chicks
Cockatrice
Life Drinker Stirge
Rockgazer (Leaving the Brute alone for now because I don't think he moved).
Mutated Fish

Hailing:
Hajir Verolk
Kajsa Jokum
Marjok
Dien Shannok
Gamornir Jokum
Linnea Jokum
Krok Verolk - Note: This NPC did not have any dialogue in the database, borrowed it from the other generic things some of the other NPCs say in this area.
Meta Verolk - Note: This NPC did not have any dialogue in the database, borrowed it from the other generic things some of the other NPCs say in this area.
Tora Rommit

Adventuring Quests:
Mole Whacking - Complete
Paw Wraps - Complete
Taking Back - Complete
Treasure? - Complete
Sending a Message - Complete (Thanks to Kayema for helping me with it)
Brutal Slavers- Complete
Go for the Juggler -Complete
A Bit Breezy - Complete
Placing the Blame Part 1 - Complete
Placing the Blame Part 2 - Complete
Natural Resources - Part 1 - Complete
Natural Resources Part 2 - Complete.
Hide Hider - Complete.
Magic Interrupted - Complete.
Don't Eat the Fish - Complete
Visiting Knights - Complete.
Harvesting The Beasts - Complete.
Gathering Allies - Complete.
Lesser Hunting - Complete.
Intervention - Complete. This one sends you to Veskals, so I recommend against actually doing that, as Veskal's won't be set up for some time as we figure out how to redo it for the teens-early20's levels.
Wonderous Creature - Complete. BUT, the skin only drops from the one Yeti that's wandering the chunk. I haven't removed the others yet.
Easing the Sorrow - Compete
Destruction of Spite - Complete. KIND OF. This quest was made so you cannot complete it by design. After you strike the sword against the crystals a few times it breaks and another quest is offered: The Broken Sword. Right now there is no way for us to tell the questgiver not to display this quest after you've done The Broken Sword. So you'll just have to ignore it after you'd completed that.
The Broken Sword - Complete. See above about the questgiver and wanting to give you Destruction of Spite over again.
Don't Eat the Fish - Missed this one my first time through. Set up now and complete.

Mutant Scare - Complete

Three-Sided Tale
- Complete

Restore Marin- Complete

Find Elise - Complete. Some of the quest dialogue was missing, so I had to make it up.

Lost Magic - Complete - But had to redo some parts of it. See notes in post further down.

Flesh to Stone - Complete - But had to redo some parts of it. See notes in post further down.

Notes:
This spot would be great for a named mob (Giant Rockgazer perhaps) that requires some kind of strat, would be fun as hell for some lowbies to find it and get some neat stuff. -38141 -84341 48365
I just found there's a named Rockgazer in that area named One Stone Eye. If we do some kind of strat-fight, we could probably use him. He's also nonaggro, so it's great for newbies.
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Jakkal
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Re: Vault of Heroes Progression Thread
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Post by Jakkal » Mon Jan 09, 2017 7:02 pm

I am back to work on Vault of Heroes for the time being.
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Amnath
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Re: Vault of Heroes Progression Thread
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Post by Amnath » Mon Jan 09, 2017 8:55 pm

Glad to see this one coming up.

From what I recall, Vault of Heroes has nothing much past level 15. That's why I've been plugging for Veskal's to go back to something like 16-22. Maybe not those precise levels, but no matter how you look at it, VoH is going to fade out in the upper teens with Veskal's currently not having much less than 22.

Sticking a tricky named on the west end would be snazzy.
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Re: Vault of Heroes Progression Thread
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Post by Jakkal » Mon Jan 09, 2017 9:12 pm

I've actually had a few conversations with the other content designers and the devs about the state of Veskal's. It's my intention to turn it back into a teens level area.
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Amnath
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Re: Vault of Heroes Progression Thread
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Post by Amnath » Tue Jan 10, 2017 12:16 am

Sweetness. If you do that, then it should be fine leaving Kaon's Rush around 22+.

I never played the dungeons here in VoH, so I look forward to what you can dish up in the next couple of weeks.
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Re: Vault of Heroes Progression Thread
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Post by Jakkal » Tue Jan 10, 2017 3:22 pm

Today's work (I'll add this to the total above when I'm finished)

Sending a Message - Got the meat to spawn. So now you plop a slab of meat at your feet.

Brutal Slavers - This one took so long because there's a matter of slaves that have to follow a mob, that each need their own path, and all of them have their own script. Generally this is one of those quests that really annoys me because they want you kill 14 slavers, but there's only 4 of them spawned. So they want you sit and wait for four spawn cycles. I'm thinking about adding the Slavedrivers to the quest so help with the kills. But for now I'm leaving it alone. This one is also confusing as there are NPCs that are slaves and there are clickable object slaves. I don't know if there is another "Free the slaves" quest here, so I've set up both groups to be freed here. Though you only need 6 slaves freed. I wonder if those numbers are backwards (14 slaves and 6 slavers makes much more sense).

Go for the Juggler - I might not get to finish this one before I need to get to bed, so I'm warning you guys now that it's not finished. You can hail him, and he follows you back to the town. But I haven't set up the ambushers yet. If I don't get to that tonight, I'll set it up tomorrow.
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Jakkal
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Re: Vault of Heroes Progression Thread
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Post by Jakkal » Wed Jan 11, 2017 10:51 pm

Tonight's Work: Didn't get much done as I've been not feeling well lately.

Go for the Juggler - I had to bring Kayema in, because what we felt we should do was a lot more complex than I could do myself. But we've set it up so you hail the juggler, and he's a pet (Not like Sona from Three Rivers in the By Night quest). So we wanted to make it so people can't just run the long way around and not get the ambushers.

A Bit Breezy - Complete. Simple kill-loot quest.
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Re: Vault of Heroes Progression Thread
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Post by Jakkal » Thu Jan 12, 2017 9:25 pm

Tonight's work:

Placing the Blame - Part 1: Complete. Simple kill 'n' loot quest.

Placing the Blame - Part 2 - Complete. Smashy smashy.

Natural Resources - Part 1: Complete. Funny thing, I added the animation to it where the character kneels to collect the griffon chicks, but I accidentally put the wrong one. So my character was beating them with her crossbow. I guess that worked too.

Natural Resources - Part 2 - Incomplete. I started it, but it was more complex than I expected and I need to get to bed now. So, you can pick up the quest, but you can't do anything yet. I put a notice in the objective that it's not complete. I'll get it tomorrow after work.
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Jakkal
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Re: Vault of Heroes Progression Thread
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Post by Jakkal » Fri Jan 13, 2017 8:11 pm

Today's work:

Set up the Captain and her followers to walk up and down the main road.

Set up a lot of the hailing scripts in Tahean's Vengeance.

Natural Resources Part 2 - Complete. Aw the widdle griffons are so cute.
Hide Hider - Complete. Simple kill-loot quest.
Magic Interrupted - Complete. Simple kill quest.
Visiting Knights - Complete. Standard Go-To quest.
Harvesting The Beasts - Complete. Simple kill-loot quest.
Gathering Allies - Complete. BTW, Sir Redrenthal is an asshole. I kill him everytime he gives me sass.
Lesser Hunting - Complete.
Intervention - Complete. This one sends you to Veskals, so I recommend against actually doing that, as Veskal's won't be set up for some time as we figure out how to redo it for the teens-early20's levels.
Wonderous Creature - Complete. BUT, the skin only drops from the one Yeti that's wandering the chunk. I haven't removed the others yet.
Evil Encroaches - Complete
Easing the Sorrow - Compete
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Jakkal
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Re: Vault of Heroes Progression Thread
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Post by Jakkal » Sat Jan 14, 2017 12:41 am

Wow, I have found a dick move of a quest: http://vanguard.wikia.com/wiki/Destruction_Of_Spite

Apparently you can't finish it. The sword breaks, which makes it so you can't complete the quest at all. It spawns another quest, but whoopididoo. I don't like this setup at all. I don't mind that the sword breaks, but I don't like having a quest you can't finish in your logs. There has to be a better way to set this up.

Does anyone remember how this went? Did you really just have to abandon it? We don't have any turn-in text for it in the database, so I'm guessing this is how it was handled.

I'm thinking about setting it up to auto-complete when the sword breaks and the dude freaking out about it.

I'm not going to set this one up tonight as I'd like to think about how we should handle this one.
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