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Bug 220: (John Adams) Qa Riverbank bunker door issues

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Bug 220: (John Adams) Qa Riverbank bunker door issues
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Post by BugTracker » Sat Sep 05, 2015 8:46 pm

Bug ID       : 220 - Qa Riverbank bunker door issues 
Bug Date     : 2015/07/03 07:30:41
Assigned To  : John Adams
Priority     : High

Category     : VGClient
Sub-Category : Graphics: Environment
Severity     : Standard
Reproducible : Every time
Details:
Qa Riverbank bunker door opens but not allow passage thru it
Originated From World: New Telon (1)
Chunk                : Qa Riverbank (93)
Location             : -28482 7330 96

Activating this bug report; We should get someone to look into Movers, learn how they work and get them fixed. I (JA) will start with fixing the loading of the data and getting rid of the duplicates. I'll need Faux or Ratief to look into finalizing Movers (at least doorways, elevators) soon.
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Xinux
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Re: Bug 220: (John Adams) Qa Riverbank bunker door issues
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Post by Xinux » Thu Sep 10, 2015 11:00 am

The doors are double spawned so you have to open both set of doors to do through.
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John Adams
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Location: Phoenix, AZ.
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Re: Bug 220: (John Adams) Qa Riverbank bunker door issues
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Post by John Adams » Thu Sep 10, 2015 11:12 am

That's weird. NT spawns are "single placements" only, or should be. But, that definitely explains it. I'll have to be more careful when pushing Movers from raw data this next time.

While slightly off-topic, I am also thinking if omitting any mover whose name contains "#myMover", because I'm thinking that's stuff players placed (maybe).
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