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Player Housing - initial content

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Moderators: Moldew, Jakkal

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John Adams
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Player Housing - initial content
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Post by John Adams » Sat Jun 06, 2015 1:01 am

Just a reminder to Content folks, when we start building areas like Player Housing zones, any partial or built houses will need to be replaced by the cornerstone object (example: Ra8001_Signs_lvl001_Cornerstone01) and the for sale signs (example: Ra1_P1_C1_IDsigns_sign004_forSale01_ver1).

[attachment=0]ScreenShot_00210.JPG[/attachment]


While looking at our old homes was fun on New Telon, on the Content server, we'll be starting from scratch.

I was thinking though, we could build one of each kind of house in a specific area and furnish it, if you want. Something to look at, aspire towards, etc. Maybe owned by Devs or GMs.

Players actually >building< houses is probably quite a ways off, but I wanted to focus on removing them from the collected data up front.
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Moldew
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Re: Player Housing - initial content
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Post by Moldew » Sat Jun 06, 2015 10:17 am

Having model homes sounds like a great idea! Big sign in front, "Model homes open!"
Haiku is easy -
But sometimes it makes no sense.
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Odinzz
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Re: Player Housing - initial content
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Post by Odinzz » Sat Jun 06, 2015 5:12 pm

only if we can have the sexy lady high elf outside as the realtor saying "Get a load of these!"
The Platinum Order
Alliance of the Griffon
Brains and Brawn
Odinzz 55 Palladin
Psychosiss 54 Cleric ( So Close !)
Femic 55 Sorc
Dorinas 55 Blood Mage
And a mess load of alts!
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Kandra
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Re: Player Housing - initial content
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Post by Kandra » Sun Jun 07, 2015 11:48 pm

[quote="John Adams"]Just a reminder to Content folks, when we start building areas like Player Housing zones, any partial or built houses will need to be replaced by the cornerstone object (example: Ra8001_Signs_lvl001_Cornerstone01) and the for sale signs (example: Ra1_P1_C1_IDsigns_sign004_forSale01_ver1).

[attachment=0]ScreenShot_00210.JPG[/attachment]


While looking at our old homes was fun on New Telon, on the Content server, we'll be starting from scratch.

I was thinking though, we could build one of each kind of house in a specific area and furnish it, if you want. Something to look at, aspire towards, etc. Maybe owned by Devs or GMs.

Players actually >building< houses is probably quite a ways off, but I wanted to focus on removing them from the collected data up front.[/quote]
I don't recall 'for sale' plots having a cornerstone. I think the 'for sale' sign was replaced with the cornerstone when someone bought the plot.
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Jakkal
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Re: Player Housing - initial content
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Post by Jakkal » Mon Jun 08, 2015 8:00 am

[quote="Kandra"]
I don't recall 'for sale' plots having a cornerstone. I think the 'for sale' sign was replaced with the cornerstone when someone bought the plot.[/quote]

I thought they did. I wasn't sure so I went checking for housing sites and I found this one: http://www.tentonhammer.com/node/59954

On this pic you can see the block there for the Qalian one while he looks at the price of it:
[img]http://media.tentonhammer.com/vanguard/ ... .sized.jpg[/img]
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John Adams
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Re: Player Housing - initial content
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Post by John Adams » Mon Jun 08, 2015 11:07 am

Yup. From our own collecting, the "cornerstone" turns into the partially assembled structure when you buy the plot. Confident they were both there, though I agree it seems redundant. Perhaps the cornerstone block is to show the player "this is exactly the center of your house". WIthout it, how will you know?

You wouldn't place a For Sale sign in the middle of your kitchen, would you? No, it goes out front
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Jakkal
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Re: Player Housing - initial content
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Post by Jakkal » Mon Jun 08, 2015 11:42 am

Yeah I think that's what it was for. For guild hall plots, they were really far away from the sign.
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John Adams
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Re: Player Housing - initial content
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Post by John Adams » Mon Jun 08, 2015 2:56 pm

I just thought of something else we need - a list of all house/structure types that can be built, and their cost. Maybe that's in the packets (Xinux)? If not, maybe someone can throw together a quick list. Can't be too many.
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Jakkal
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Re: Player Housing - initial content
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Post by Jakkal » Tue Jun 09, 2015 10:20 am

I think this is what you're looking for? http://vanguard.wikia.com/wiki/Housing
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John Adams
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Re: Player Housing - initial content
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Post by John Adams » Tue Jun 09, 2015 2:44 pm

That is a great resource, indeed. I do not see "coin" costs anywhere though. Am I missing it? I'm talking about deed and upkeep costs, per unit.
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