I am in Renton Keep right now without any issues can one of you post the last 20 lines of your vgclient.txt file in your bin/logs directory?
I wasn't expecting this to be on the Test server until May, so I haven't been checking back. I copied my 2 characters and will test tonight.
Well i've just been to Test-Servers aswell and could play 2 of my 3 chars alright. Just the main Character showed some problems: First i had to rename it, because it said that MY name was taken already!! And as he was copied over in RK chunk, i couldn't even move him, because the game ended itself within seconds after login. I've added the last lines of my logfile- as requested earlier. GL in fixing this ... 2013-05-01 12:57:24 1367405439 458 2 4307242685 Critical: Assertion failed: LODSet < LODSET_MAX [File:C:\Dev\Vanguard\Test\Code\External\Unreal\Engine\UnCamMgr.cpp] [Line: 247] 2013-05-01 12:57:24 1367405439 459 2 4307242685 Critical: Assertion failed: LODSet < LODSET_MAX [File:C:\Dev\Vanguard\Test\Code\External\Unreal\Engine\UnCamMgr.cpp] [Line: 247] 2013-05-01 12:57:24 1367405439 460 2 4307242685 Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0) 2013-05-01 12:57:24 1367405439 461 2 4307242685 Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0) 2013-05-01 12:57:24 1367405439 462 2 4307242685 Exit: Executing UObject::StaticShutdownAfterError 2013-05-01 12:57:24 1367405439 463 4 4307242685 Exit: Executing UObject::StaticShutdownAfterError 2013-05-01 12:57:24 1367405439 464 2 4307242686 Exit: Executing UWindowsClient::ShutdownAfterError 2013-05-01 12:57:24 1367405439 465 4 4307242686 Exit: Executing UWindowsClient::ShutdownAfterError 2013-05-01 12:57:24 1367405439 466 2 4307242690 Critical: UClient::GetTextureLODBias 2013-05-01 12:57:24 1367405439 467 2 4307242690 Critical: UClient::GetTextureLODBias 2013-05-01 12:57:24 1367405439 468 2 4307242691 Critical: ASyncLoadTexture 2013-05-01 12:57:24 1367405439 469 2 4307242691 Critical: ASyncLoadTexture 2013-05-01 12:57:24 1367405439 470 2 4307242691 Critical: UNormalBitmapMaterial:reCache 2013-05-01 12:57:24 1367405439 471 2 4307242691 Critical: UNormalBitmapMaterial:reCache 2013-05-01 12:57:24 1367405439 472 2 4307242691 Critical: FDynamicActor::IsRenderable 2013-05-01 12:57:24 1367405439 473 2 4307242691 Critical: FDynamicActor::IsRenderable 2013-05-01 12:57:24 1367405439 474 2 4307242691 Critical: VgSceneTreeNode::IsActorVisible 2013-05-01 12:57:24 1367405439 475 2 4307242691 Critical: VgSceneTreeNode::IsActorVisible 2013-05-01 12:57:24 1367405439 476 2 4307242691 Critical: VgSceneTreeNode::GetDynamicActorPVNodes 2013-05-01 12:57:24 1367405439 477 2 4307242691 Critical: VgSceneTreeNode::GetDynamicActorPVNodes 2013-05-01 12:57:24 1367405439 478 2 4307242691 Critical: RenderLevels::BuildVisibleNodeList 2013-05-01 12:57:24 1367405439 479 2 4307242691 Critical: RenderLevels::BuildVisibleNodeList 2013-05-01 12:57:24 1367405439 480 2 4307242691 Critical: VgPlanetScene::RenderLevels 2013-05-01 12:57:24 1367405439 481 2 4307242691 Critical: VgPlanetScene::RenderLevels 2013-05-01 12:57:24 1367405439 482 2 4307242691 Critical: (Pos=-68222.00,-14789.00,48741.20) 2013-05-01 12:57:24 1367405439 483 2 4307242691 Critical: (Pos=-68222.00,-14789.00,48741.20) 2013-05-01 12:57:24 1367405439 484 2 4307242691 Critical: UGameEngine:raw 2013-05-01 12:57:24 1367405439 485 2 4307242691 Critical: UGameEngine:raw 2013-05-01 12:57:24 1367405439 486 2 4307242691 Critical: UWindowsViewport::Repaint 2013-05-01 12:57:24 1367405439 487 2 4307242691 Critical: UWindowsViewport::Repaint 2013-05-01 12:57:24 1367405439 488 2 4307242691 Critical: UWindowsClient::Tick 2013-05-01 12:57:24 1367405439 489 2 4307242691 Critical: UWindowsClient::Tick 2013-05-01 12:57:30 1367405734 271 4 4307247817 Log: Closed viewport 2013-05-01 12:57:30 1367405734 272 4 4307247919 Log: All Windows Closed 2013-05-01 12:57:30 1367405734 273 4 4307247919 Log: appRequestExit(0) 2013-05-01 12:57:30 1367405734 274 4 4307248093 Exit: Preparing to exit. 2013-05-01 12:57:30 1367405734 275 4 4307248095 Log: Purging garbage 2013-05-01 12:57:30 1367405734 276 4 4307248100 Exit: Game engine shut down 2013-05-01 12:57:30 1367405734 277 4 4307248194 Exit: Windows client shut down 2013-05-01 12:57:30 1367405734 278 4 4307248264 Log: Garbage: objects: 13503->0; refs: 96926 2013-05-01 12:57:30 1367405734 279 4 4307248264 Exit: Object subsystem successfully closed. 2013-05-01 12:57:30 1367405734 280 4 4307248270 Exit: Exiting.
We are still looking into the Renton Keep issue. For those crashing, what are your graphics settings? Which flight issue? Not being able to get your mount to fly? Or something else?
flight issue is being dismounted when entering chunks. is particularly common going to POTA (strand of the ancients) or COB chunk
Happens all over on the live server. Sometimes dismounting, sometimes godwalking(no mount but running around at full flight speed) and sometimes still on the mount and flying but at half speed. iamme
yep. iamme pretty much summed it up. the two most common ones are flying from the SoD chunk to the forgotten battlefield chunk and flying from skrillen point to the pota chunk. its as if the game grounds your character and doesn't notice that you're in the air when crossinh chunks.
Yeah but this has been an issue on Live server FOREVER. Bottom line is flight is working on test as it is on live. This is a bug independent of the network layer change. The Initial problem with flying mounts not working on the test server has been resolved.
Id like to let everyone know that we had no lag on alagan with 22 people, and killed tharidin with 21 people without a hitch.
Yeah when the server pop is low it happens. We have never killed him before 8pm PST neither because too many people are online. I do love how you included the amount of people that you killed that mob with. I am such a fan of humble brags. So Ill close out with one myself. When we first killed Tharridon back in November, 2012 the lag was hardly a bother even with the numbers influx. So not sure what happened between now and then. Take a look for yourself. The video is old now (November, 2012) but you can get the idea.
Test updated with chat fix. Also, please check out Renton Keep for those who were crashing around there.
Like we also said on test, the dev/gm summon function is pretty bugged. It summons you then wipes your entire ui of any stats and values. i made a screeny ill post later Several custom ui mods no longer work either in general like the marking tool, and connection monitor has lost the fps value.
Custom UI mods may need to be updated. Check your UIErrors log and tell me if you see anything. I made some optimizations to the UI parser that significantly helped zoning. Also, the network FPS was removed as it wasn't relevant. If you want, I can add your client FPS to the tooltip. Does a /reloadui fix the stat issue after a summons?