VGOEmulator.net

A Development Project for the Vanguard:Saga of Heroes MMO

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • Portal
  • Project Manager
  • Bug Tracker
  • Server List
  • Wiki
  • Donate
  • Login
  • Register
  • Board index Community General Discussions
  • Search

Classes with special ui windows

Discussions related to Vanguard: Saga of Heroes.

Moderator: Community Managers

Post Reply
  • Print view
Advanced search
8 posts • Page 1 of 1
User avatar
OutcastCreatures
Posts: 86
Joined: Sun Oct 30, 2016 4:58 pm
Location: Virgilina, VA
Classes with special ui windows
  • Quote

Post by OutcastCreatures » Wed Nov 16, 2016 8:41 am

As I don't play ALL the classes, i need some help here.
The task: to add a quick button to the player status window for class specific windows. (i.e. bard song book/window)
  • Bard: song book[/*:m:3atv0stj]
  • Necro: graphs bag (this should be placed in the pet window though)[/*:m:3atv0stj]
  • Blood Mage: symbiotes (do you need to be at a crafting station for this?)[/*:m:3atv0stj][/list:u]
    Not sure if there are any others.
Attachments
You can see the bard song book button on the right side. All this does is open the song book window instead of taking up a hotbar slot.
You can see the bard song book button on the right side. All this does is open the song book window instead of taking up a hotbar slot.
PlayerStatus-Button-example.png (63.97 KiB) Viewed 2522 times
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3098
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Classes with special ui windows
  • Quote

Post by Jakkal » Wed Nov 16, 2016 10:18 am

Blood mages did not need to be at a crafting station for their symbiotes. I'm not sure if they had to at launch like rogues did, but at some point they made the change to rogues that they no longer needed a crafting assembly station, and Blood mages currently work that way as well.

Other bags:
Rogue poison bags (Which are usually a belt).
Crafting tool bags
Harvesting tool bags

I currently use Sinisna's (sp?) UI, which had bag slots for my rogue belt, harvesting, and crafting bags. Something like that would be pretty nice.
Image
Top

User avatar
OutcastCreatures
Posts: 86
Joined: Sun Oct 30, 2016 4:58 pm
Location: Virgilina, VA
Re: Classes with special ui windows
  • Quote

Post by OutcastCreatures » Wed Nov 16, 2016 10:50 am

[quote="Jakkal"]Blood mages did not need to be at a crafting station for their symbiotes. I'm not sure if they had to at launch like rogues did, but at some point they made the change to rogues that they no longer needed a crafting assembly station, and Blood mages currently work that way as well.

Other bags:
Rogue poison bags (Which are usually a belt).
Crafting tool bags
Harvesting tool bags

I currently use Sinisna's (sp?) UI, which had bag slots for my rogue belt, harvesting, and crafting bags. Something like that would be pretty nice.[/quote]

Special bags will be incorporated into the bags window but right now I am looking to invoke the special windows.

So rogues and blood mages use the assembly window?
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3098
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Classes with special ui windows
  • Quote

Post by Jakkal » Wed Nov 16, 2016 11:20 am

At Sunset rogues no longer crafted their poisons, that's something I intend to bring back. But yes, they both used the assembly crafting window for it. I'm not sure what necros use for grafts.
Image
Top

User avatar
OutcastCreatures
Posts: 86
Joined: Sun Oct 30, 2016 4:58 pm
Location: Virgilina, VA
Re: Classes with special ui windows
  • Quote

Post by OutcastCreatures » Wed Nov 16, 2016 11:24 am

Necro use harvesting and a bag, literally a bag of parts lol

So as it stand bloodmages use assembly and rogues just buy the poisons?

As for future systems (rogue) I can add that in when its added to the game.
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3098
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Classes with special ui windows
  • Quote

Post by Jakkal » Wed Nov 16, 2016 11:26 am

Right.
Image
Top

shargash
Team Member
Team Member
Posts: 338
Joined: Tue Apr 15, 2014 10:16 pm
Re: Classes with special ui windows
  • Quote

Post by shargash » Mon Nov 21, 2016 2:37 pm

Rangers used the assembly window, as well, to craft arrows from harvested bits.
Top

User avatar
OutcastCreatures
Posts: 86
Joined: Sun Oct 30, 2016 4:58 pm
Location: Virgilina, VA
Re: Classes with special ui windows
  • Quote

Post by OutcastCreatures » Mon Nov 21, 2016 6:42 pm

[quote="shargash"]Rangers used the assembly window, as well, to craft arrows from harvested bits.[/quote]

Thank you, I will add them to the assembly list and have a conditional button that will invoke the simple assembly window.
Top


Post Reply
  • Print view

8 posts • Page 1 of 1

Return to “General Discussions”

Jump to
  • Information
  • ↳   Announcements
  • ↳   Dev Chats
  • ↳   Events
  • Community
  • ↳   General Discussions
  • ↳   VGO Team Help Requests
  • ↳   Introductions
  • ↳   Game Features
  • ↳   Wish List
  • ↳   Off-Topic
  • Support
  • ↳   How-To's
  • ↳   General Support
  • ↳   Windows
  • ↳   Linux
  • Bugs
  • ↳   Server Bugs
  • ↳   Server Bugs (Closed)
  • ↳   Content Bugs
  • ↳   Content Bugs (Closed)
  • ↳   Database Bugs
  • ↳   Tools Bugs
  • Board index
  • All times are UTC-07:00
  • Delete cookies
  • Contact us
Powered by phpBB® Forum Software © phpBB Limited
*Original Author: Brad Veryard
*Updated to 3.2 by MannixMD