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Bug 778: (Content) If the blood mage spell (finis...

Closed Content Bugs

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BugTracker
Posts: 810
Joined: Wed Aug 28, 2013 9:40 am
Bug 778: (Content) If the blood mage spell (finis...
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Post by BugTracker » Tue Oct 18, 2016 6:51 pm

Bug ID       : 778 - If the blood mage spell (finis... 
Bug Date     : 2016/10/18 03:54:00
Assigned To  : Content
Priority     : Low

Category     : VGClient
Sub-Category : Gameplay: Ability
Severity     : Standard
Reproducible : Every time
Details:
If the blood mage spell (finisher) Blood Tribute I is placed into a macro, it will work and do damage to the mob - However, it also seems to heal the mob at the same time which defeats its purpose.

Should not be healing mob, only group members.
Originated From World: New Telon (1)
Chunk                : Ancient Port Warehouse (371)
Location             : 370 54420 -20719
NOTE: Removed the heal for now, it will need to use an iteration of the caster's group to get the heal targets rather than using SpellHealTargets. Faux said he is writing a function to get the group so waiting on that.
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Valorith
Content Designer
Content Designer
Posts: 425
Joined: Fri Aug 01, 2014 3:44 pm
Re: Bug 778: (Content) If the blood mage spell (finis...
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Post by Valorith » Wed Oct 19, 2016 6:34 pm

Thanks for making the temp fix for me.
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