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Bug 451: (Xinux) skills which affect self / def...

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BugTracker
Posts: 810
Joined: Wed Aug 28, 2013 9:40 am
Bug 451: (Xinux) skills which affect self / def...
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Post by BugTracker » Wed Mar 23, 2016 12:02 pm

Bug ID       : 451 - skills which affect self / def... 
Bug Date     : 2016/03/22 07:15:36
Assigned To  : Xinux
Priority     : Low

Category     : VGClient
Sub-Category : Gameplay: Combat
Severity     : Standard
Reproducible : Every time
Details:
skills which affect self / defensive target will not cast if your currently selected offensive target is dead, instead you will recieve a pop up message saying "Invalid target". these skills will cast properly if there is no offensive target selected or if the offensive target is still alive.
Originated From World: New Telon (1)
Chunk                : Isle of Dawn (1)
Location             : -38084 -18165 2050
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Xinux
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Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 451: (Xinux) skills which affect self / def...
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Post by Xinux » Wed Mar 23, 2016 2:18 pm

This will be fixed next time i update NT.
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Faux
Developer
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Posts: 1192
Joined: Tue Jan 28, 2014 7:04 pm
Re: Bug 451: (Xinux) skills which affect self / def...
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Post by Faux » Wed Mar 23, 2016 6:29 pm

Yeah these checks have to be done either in the Lua functions or the function that builds the target list. Anywhere else and it will cause problems because there are just too many cases to handle.
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Kaliano
Posts: 8
Joined: Thu Dec 18, 2014 9:07 pm
Re: Bug 451: (Xinux) skills which affect self / def...
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Post by Kaliano » Thu Mar 24, 2016 6:23 am

It was working correctly last night (after update to NT I assume), but now has the same issue again. Perhaps this is due to the recent changes to NPCs so we couldn't attack them?
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Xinux
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Re: Bug 451: (Xinux) skills which affect self / def...
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Post by Xinux » Thu Mar 24, 2016 8:52 am

Yea i noticed it last night while working on something else and fixed it in the code but never got a chance to update NT but NT has been updated let me know if you see anymore issues with this.
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