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Bug 367: (Jakkal) Self-motivated gate

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Moderators: Moldew, Jakkal, Community Managers

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Bug 367: (Jakkal) Self-motivated gate
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Post by BugTracker » Mon Dec 14, 2015 6:06 pm

Bug ID       : 367 - Self-motivated gate 
Bug Date     : 2015/12/14 05:49:32
Assigned To  : Jakkal
Priority     : Low

Category     : VGClient
Sub-Category : Graphics: Structures & Interiors
Severity     : Standard
Reproducible : Every time
Details:
There's a gate here in Dahknarg that is constantly closing and reopening, without any input from players. It's near 1678, -35814, 16823.
Originated From World: Targonor (2)
Chunk                : Dahknarg (180)
Location             : 1678 -35814 16823

Entered on Dec 14, 2015 06:05 by John Adams
Well, fix it, world builder!
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Jakkal
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Re: Bug 367: (Jakkal) Self-motivated gate
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Post by Jakkal » Mon Dec 14, 2015 6:08 pm

aw, so mean! I'll figure out how!
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Jakkal
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Re: Bug 367: (Jakkal) Self-motivated gate
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Post by Jakkal » Mon Dec 14, 2015 6:26 pm

Okay, so I think I found it in the editor:
21 CompoundObject15|Mover 2490 -36514 16783 Dahknarg [Edit Mover] [Edit Chunk]
22 CompoundObject15|Mover 2490 -36514 16783 Dahknarg [Edit Mover] [Edit Chunk]
23 CompoundObject15|Mover 2490 -36514 16783 Dahknarg [Edit Mover] [Edit Chunk]

There's three entries for it. When I click on "Edit Mover", it doesn't display anything but tabs (see attachment).
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DahknargGate.jpg
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John Adams
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Re: Bug 367: (Jakkal) Self-motivated gate
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Post by John Adams » Tue Dec 15, 2015 6:19 am

Yeah I have a literal shit-ton of work to do on the editor still, but good find. I'll see what's causing the dupes. There should not be dupes with the new data, at all.
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Moldew
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Re: Bug 367: (Jakkal) Self-motivated gate
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Post by Moldew » Mon Jan 18, 2016 1:56 pm

This resolved?
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Jakkal
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Re: Bug 367: (Jakkal) Self-motivated gate
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Post by Jakkal » Mon Jan 18, 2016 2:27 pm

Only in that movers have been taken out of the game. Otherwise I don't believe it was ever fixed.
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Xinux
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Re: Bug 367: (Jakkal) Self-motivated gate
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Post by Xinux » Mon Jan 18, 2016 2:32 pm

I fixed about 1400 movers a few day's ago and i turned movers back on for Targ so go see if it is still doing it.
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Jakkal
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Re: Bug 367: (Jakkal) Self-motivated gate
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Post by Jakkal » Mon Jan 18, 2016 3:00 pm

The one in Dahknarg is not up. Do we need to spawn that ourselves?

Edit: Did a .reload movers and it popped. It's still bugged, moving on its own. It also still has three entries in the DBE.
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Moldew
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Re: Bug 367: (Jakkal) Self-motivated gate
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Post by Moldew » Sat Jan 30, 2016 12:27 pm

Will close this for now. Xinux fixed a ton of movers on NT. If more pop up, let's just /bug them again.
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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