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Bug 138: (Faux) The trainers have many abiliti... (Re-assign

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BugTracker
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Joined: Wed Aug 28, 2013 9:40 am
Bug 138: (Faux) The trainers have many abiliti... (Re-assigned)
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Post by BugTracker » Thu Jan 29, 2015 4:49 pm

Bug ID       : 138 - The trainers have many abiliti... (Re-assigned)
Bug Date     : 2015/01/28 02:44:58
Reassigned To: Faux
Priority     : Medium

Category     : VGClient
Sub-Category : Gameplay: Ability
Severity     : Standard
Reproducible : Every time
Details:
The trainers have many abilities they shouldn't such as racial abilities, learned abilities, dropped spells, abilities from gestalts for psi's and mindspies which you get from specific mobs and are temporary. Glad to see them in the database though.
Originated From World: New Telon (1)
Chunk                : Khal (85)
Location             : -20672 -65508 1590
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Faux
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Re: Bug 138: (Faux) The trainers have many abiliti...
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Post by Faux » Mon Jun 08, 2015 6:38 pm

Somehow I missed this post. I made the racial abilities trainable as a way for the player to fix their abilities if they became bugged. All of these issues raised are just related to whether or not an ability is marked trainable in the database. If you see abilities that shouldn't be on a trainer, please post specific examples so i can make the db change, which will make them stop showing up.
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John Adams
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Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
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Re: Bug 138: (Faux) The trainers have many abiliti...
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Post by John Adams » Tue Jun 09, 2015 2:53 pm

Faux, for development in Alpha, we can leave them as they are and when we start towards any official Beta/Release, we can set them Live-like. Hopefully we'll have plenty of tools in place to edit/fix data by then so we don't need the World doing it for us.
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