.move + Opcode 997 error?
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- John Adams
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.move + Opcode 997 error?
I'm watching Kandra use the .move command on NT right now, and for the first time I am seeing errors about the opcode coming back. Any idea why this is happening? Is there an error? Did an opcode get removed, renamed?
02:22:52.483 D Command Player 'Kandra' used command '.move' (3)
02:22:52.483 D Command Player .move to 53559.00, 18317.00, -30000.00
02:22:52.733 E Chunk Unhandled opcode 0x000003E5 (997) from (ip removed)
0000: 00 09 21 F6 02 00 E5 03 - 00 00 04 00 00 00 00 00 ..!.............
0010: 00 41 28 D9 .A(.
02:25:02.431 D Command Player 'Kandra' used command '.move' (3)
02:25:02.431 D Command Player .move to 16935.00, 53287.00, -30000.00
02:25:02.727 E Chunk Unhandled opcode 0x000003E5 (997) from (ip removed)
0000: 00 09 24 7B 02 00 E5 03 - 00 00 04 00 00 00 00 00 ..${............
0010: 00 41 20 00 .A .
02:25:20.262 D Command Player 'Kandra' used command '.move' (3)
02:25:20.262 D Command Player .move to 16935.00, 53287.00, -25000.00
02:25:20.559 E Chunk Unhandled opcode 0x000003E5 (997) from (ip removed)
0000: 00 09 24 D5 02 00 E5 03 - 00 00 04 00 00 00 00 00 ..$.............
0010: 00 41 00 00 .A..
02:25:28.531 D Command Player 'Kandra' used command '.move' (3)
02:25:28.531 D Command Player .move to 16935.00, 53287.00, -20000.00
02:25:28.812 E Chunk Unhandled opcode 0x000003E5 (997) from (ip removed)
0000: 00 09 25 01 02 00 E5 03 - 00 00 04 00 00 00 00 00 ..%.............
0010: 00 41 3D 27 .A='
02:25:56.923 D Command Player 'Kandra' used command '.move' (3)
02:25:56.923 D Command Player .move to 16935.00, 52287.00, -20000.00
02:25:57.220 E Chunk Unhandled opcode 0x000003E5 (997) from (ip removed)
0000: 00 09 25 8D 02 00 E5 03 - 00 00 04 00 00 00 00 00 ..%.............
0010: 00 41 F3 0C .A..Re: .move + Opcode 997 error?
My first guess would be the client collision re-positioning. I was trying to move up elevators and then the client will move you if you collide with the roof and things.
Re: .move + Opcode 997 error?
That error has always been there with .move I've looked through the logs and never saw a server response.
- John Adams
- Retired
- Posts: 4582
- Joined: Wed Aug 28, 2013 9:40 am
- Location: Phoenix, AZ.
- Contact:
Re: .move + Opcode 997 error?
Maybe I'm missing the obvious, but if .move is triggering the OP_TeleportInChunk (997), how can it be an "unhandled opcode"?
Re: .move + Opcode 997 error?
We are only handling the Server->Client portion of OP_TeleportInChunk not the Client->Server portion which is sent after the client moves to the location it was told too. My guess it's just a response from the client saying hey this character has teleported maybe?