Bug 66: (Lokked) When relogging after a Force C...
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Bug 66: (Lokked) When relogging after a Force C...
Bug ID : 66 - When relogging after a Force C... Bug Date : 2015/01/02 11:56:31 Assigned To : Lokked Priority : High Category : VGClient Sub-Category : Gameplay: Other Severity : Severe (e.g. Exploitable) Reproducible : Every timeDetails:
When relogging after a Force Close, I cannot see any players that were previously in my proximity. Likely due to Client object not clearing Channels during KickDuplicateClients function in UDPServer.cpp
Originated From World: New Telon (1) Chunk : Isle of Dawn (1) Location : -17461 14427 849
Last edited by John Adams on Wed Jan 21, 2015 7:34 pm, edited 2 times in total.
Reason: A different flavor of the same nightmare - closing, and connections not being terminated. Or connections being re-used, which they shouldn't be - ever.
Reason: A different flavor of the same nightmare - closing, and connections not being terminated. Or connections being re-used, which they shouldn't be - ever.
Re: Bug 66: (Lokked) When relogging after a Force C...
Resolved with Rev 897. Closed Bug.