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Bug 66: (Lokked) When relogging after a Force C...

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BugTracker
Posts: 810
Joined: Wed Aug 28, 2013 9:40 am
Bug 66: (Lokked) When relogging after a Force C...
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Post by BugTracker » Wed Jan 21, 2015 7:33 pm

Bug ID       : 66 - When relogging after a Force C... 
Bug Date     : 2015/01/02 11:56:31
Assigned To  : Lokked
Priority     : High

Category     : VGClient
Sub-Category : Gameplay: Other
Severity     : Severe (e.g. Exploitable)
Reproducible : Every time
Details:
When relogging after a Force Close, I cannot see any players that were previously in my proximity. Likely due to Client object not clearing Channels during KickDuplicateClients function in UDPServer.cpp
Originated From World: New Telon (1)
Chunk                : Isle of Dawn (1)
Location             : -17461 14427 849
Last edited by John Adams on Wed Jan 21, 2015 7:34 pm, edited 2 times in total.
Reason: A different flavor of the same nightmare - closing, and connections not being terminated. Or connections being re-used, which they shouldn't be - ever.
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Lokked
Principle Developer
Principle Developer
Posts: 600
Joined: Wed Aug 06, 2014 3:15 pm
Re: Bug 66: (Lokked) When relogging after a Force C...
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Post by Lokked » Wed Jan 21, 2015 9:51 pm

Resolved with Rev 897. Closed Bug.
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