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Bug 108: (Xinux) I'm changing Aradune's race an...

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BugTracker
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Bug 108: (Xinux) I'm changing Aradune's race an...
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Post by BugTracker » Wed Jan 21, 2015 6:28 pm

Bug ID       : 108 - I'm changing Aradune's race an... 
Bug Date     : 2015/01/16 07:06:25
Assigned To  : Xinux
Priority     : Low

Category     : VGClient
Sub-Category : Graphics: Character
Severity     : Standard
Reproducible : Only seen once
Details:
I'm changing Aradune's race and I can't see him no matter what I choose. I can only see his reticle when I /target him.


Originated From World: New Telon (1)
Chunk                : Khal (85)
Location             : -6102 -48245 1674
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John Adams
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Re: Bug 108: (Xinux) I'm changing Aradune's race an...
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Post by John Adams » Wed Jan 21, 2015 6:29 pm

Xinux, please change .setrace (and your other .set commands) to be Self-only unless you are flagged IsGM or IsDev. This command is generating far too many bugs.
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Lokked
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Re: Bug 108: (Xinux) I'm changing Aradune's race an...
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Post by Lokked » Thu Jan 22, 2015 5:23 pm

Xinux, I agree with John.

To make this work, I believe the spawn packet needs to be resent to all clients which have this actor in their channel list. This is complicated, and as a cosmetic feature, I think we should just restrict this for now to be self-only for all.

Are there any collects of a race change? This has to be exactly the same effect as a buff which changes your appearance (Illusion of Cat Woman, etc), except it doesn't expire.

Another possibility is not handling this change while the player is playing: Just have the command update the DB and the player will notice the effects when they next log in. Although, if we've figured out the "Illusion" route, we might as well just show the change to the player immediately.
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Kandra
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Re: Bug 108: (Xinux) I'm changing Aradune's race an...
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Post by Kandra » Fri Jan 23, 2015 1:16 am

Racial abilities and attribute bonuses?
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Moldew
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Re: Bug 108: (Xinux) I'm changing Aradune's race an...
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Post by Moldew » Fri Jan 23, 2015 11:57 am

Just thought of something - what about appearance changes that also have bonuses? Like the panther mask that turned you into a cat and gave you +15% running speed. Is that a different issue because it wasn't really a race change and was temporary?

Also, there were a handful of masks that you could acquire - cat, pumpkin, etc that would change your appearance. (Well, your head at least.) Also, things like snowballs - when you threw one at someone, their appearance would change for a short time.

These things for another topic?
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Lokked
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Re: Bug 108: (Xinux) I'm changing Aradune's race an...
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Post by Lokked » Fri Jan 23, 2015 12:59 pm

[quote="Kandra"]Racial abilities and attribute bonuses?[/quote]

Good point. It's not just an appearance change. This is getting more and more complicated.

However, just on the appearance side of things, we do need to figure out what happened when there was a legitimate model change in Live, such as becoming a panther or snowballed.

This is opening up a big can o' worms, and I'm trying to focus on the actor replication piece for now.
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John Adams
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Re: Bug 108: (Xinux) I'm changing Aradune's race an...
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Post by John Adams » Fri Jan 23, 2015 4:15 pm

I honestly wouldn't waste a tick on illusion forms just yet. That kind of stuff is unnecessary and a long ways off. That's my 2cp. Collect intell, address when it's time to start writing LUA scripts for abilities and clickies.
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