Lomshir QA/Kurashasa Starter Area
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Lomshir QA/Kurashasa Starter Area
Currently doing cleanup of Kurashasa areas
- starting zone done
- Ghran'ful'une zone done
- Ahnd'ka zone cleaned
- missing NPC scripts created
- starting zone done
- Ghran'ful'une zone done
- Ahnd'ka zone cleaned
- missing NPC scripts created
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Lomshir QA/Kurashasa Starter Area
Whole Kurashasa Starter Area clean up done.
Last edited by Jehlicka on Wed Sep 15, 2021 1:30 pm, edited 1 time in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Lomshir QA/Kurashasa Starter Area
Lomshir - cleanup - current update (September):
Combined named and bosses:
- Named Kelthor the Cruel combined with mob Aeokor Unicorn Herdsman Spawn ID 680450, Loc ID 106019
- Kitveera Shaniq combined with mob Dominated Kurashasan Spawn ID 680392 Loc ID 104787
Areas and locs:
- Aeokor camp cleanup done, pathing and animations added
- Lomshiri horses random movement needs fix, disabled now (maybe will use polygon script)
- POI changed for Cleric, Bard, Monk and Paladin instructors
- updated Guard and Huntress scripts from 2016 (missing PauseMovement)
- updated scripts of Pit Fighting Fans, animations added
- beach cleaned up , pathing added
- crashed shipcleaned up, pathing added
- open spaces (mobs placement, combining, pathing, movement etc) wip
- Kurashasan ruins cleaned up, pathing added
- Hyena's area cleaned, pathing set
- Corrupted Lions area cleaned, pathing set
- Lost Horses movement fixed
- Horsethief camp cleaned up, pathing, movements and animations added
- Golden Leaf area - done placement, combining, movement, pathing, animations
- Vashael - have to do proper cleaning here after all relevant quests are set, currently working on surrounding area, Vashael itself is quick-cleaned to be payable atm
-Serpent of Sihari dungeon - wip, map: https://vanguard.fandom.com/wiki/Serpent_of_Sihari
Combined named and bosses:
- Named Kelthor the Cruel combined with mob Aeokor Unicorn Herdsman Spawn ID 680450, Loc ID 106019
- Kitveera Shaniq combined with mob Dominated Kurashasan Spawn ID 680392 Loc ID 104787
Areas and locs:
- Aeokor camp cleanup done, pathing and animations added
- Lomshiri horses random movement needs fix, disabled now (maybe will use polygon script)
- POI changed for Cleric, Bard, Monk and Paladin instructors
- updated Guard and Huntress scripts from 2016 (missing PauseMovement)
- updated scripts of Pit Fighting Fans, animations added
- beach cleaned up , pathing added
- crashed shipcleaned up, pathing added
- open spaces (mobs placement, combining, pathing, movement etc) wip
- Kurashasan ruins cleaned up, pathing added
- Hyena's area cleaned, pathing set
- Corrupted Lions area cleaned, pathing set
- Lost Horses movement fixed
- Horsethief camp cleaned up, pathing, movements and animations added
- Golden Leaf area - done placement, combining, movement, pathing, animations
- Vashael - have to do proper cleaning here after all relevant quests are set, currently working on surrounding area, Vashael itself is quick-cleaned to be payable atm
-Serpent of Sihari dungeon - wip, map: https://vanguard.fandom.com/wiki/Serpent_of_Sihari
Last edited by Jehlicka on Sat Sep 25, 2021 1:55 pm, edited 13 times in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Lomshir QA/Kurashasa Starter Area
Lomshir, starting area.
There are mobs called Lion Cubs that players can't interact with atm (19 locations). Currently no quest related to these objects, not clickable.
Idea:
a) reduce their numbers
b) make them regular mobs following the lionesses
Notes for me/devs; current PAWN state:
Spawn Id 680298, entity_type 32784 (for test changing to 268435472 as the other Spawn Id Lion Cubs)
UPDATE:
Area re-set based on Idea described above. .move 38447, 10243, 10863
UPDAT no 2:
Based on discussion we have decided to put cubs back to clickable state and reduce their population by half
There are mobs called Lion Cubs that players can't interact with atm (19 locations). Currently no quest related to these objects, not clickable.
Idea:
a) reduce their numbers
b) make them regular mobs following the lionesses
Notes for me/devs; current PAWN state:
Spawn Id 680298, entity_type 32784 (for test changing to 268435472 as the other Spawn Id Lion Cubs)
UPDATE:
Area re-set based on Idea described above. .move 38447, 10243, 10863
UPDAT no 2:
Based on discussion we have decided to put cubs back to clickable state and reduce their population by half
Last edited by Jehlicka on Sat Sep 25, 2021 9:08 am, edited 1 time in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Lomshir QA/Kurashasa Starter Area
Open points and things to solve later:
1) NPC Ghastly Usher spawn_id_fk 680405, 7 locations. He is entity:type 16, but I see no use for him atm (questing). Is linked to NPC Kahless the Witch Hunter, also have to check if he is a part of these quests: local Quest_Offering_to_the_Sisters = 6828; local Item_Blood_of_Mortality = 1397547
UPDATE: have to check the Cleric quest line from Ahgram, NPC Nehi Sekamqa.
2) Not doing anything with Eradicated Dark Elf and Purged Dark Elf NPC's, for I am not sure if they should be combined or they are linked via function death. So, only random on them Spawns/Lomshir/UndeadMovementRandom.lua atm.
3) Vashael NPC's - dtto, just placed them to not to stand together. Also pulled-out NPCs from the rock
1) NPC Ghastly Usher spawn_id_fk 680405, 7 locations. He is entity:type 16, but I see no use for him atm (questing). Is linked to NPC Kahless the Witch Hunter, also have to check if he is a part of these quests: local Quest_Offering_to_the_Sisters = 6828; local Item_Blood_of_Mortality = 1397547
UPDATE: have to check the Cleric quest line from Ahgram, NPC Nehi Sekamqa.
2) Not doing anything with Eradicated Dark Elf and Purged Dark Elf NPC's, for I am not sure if they should be combined or they are linked via function death. So, only random on them Spawns/Lomshir/UndeadMovementRandom.lua atm.
3) Vashael NPC's - dtto, just placed them to not to stand together. Also pulled-out NPCs from the rock
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Lomshir QA/Kurashasa Starter Area
Spawns/Lomshir/UndeadMovementRandom.lua is created for max dist. 350 because of the hilly terrain, when 250 is not much and 500 is causing texture client issue
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Lomshir QA/Kurashasa Starter Area
Cleanup done.