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Lomshir QA/Kurashasa Starter Area

Adventure planning for the continent of Qalia

Moderators: Moldew, Jakkal

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Jehlicka
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Location: Prague, Czech Republic, EU
Re: Lomshir QA/Kurashasa Starter Area
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Post by Jehlicka » Sun Sep 05, 2021 8:01 am

Currently doing cleanup of Kurashasa areas
- starting zone done
- Ghran'ful'une zone done
- Ahnd'ka zone cleaned
- missing NPC scripts created
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Jehlicka
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Posts: 535
Joined: Mon Jun 23, 2014 4:34 am
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Re: Lomshir QA/Kurashasa Starter Area
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Post by Jehlicka » Tue Sep 14, 2021 7:57 am

Whole Kurashasa Starter Area clean up done.
Last edited by Jehlicka on Wed Sep 15, 2021 1:30 pm, edited 1 time in total.
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Jehlicka
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Posts: 535
Joined: Mon Jun 23, 2014 4:34 am
Location: Prague, Czech Republic, EU
Re: Lomshir QA/Kurashasa Starter Area
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Post by Jehlicka » Wed Sep 15, 2021 10:26 am

Lomshir - cleanup - current update (September):

Combined named and bosses:
- Named Kelthor the Cruel combined with mob Aeokor Unicorn Herdsman Spawn ID 680450, Loc ID 106019
- Kitveera Shaniq combined with mob Dominated Kurashasan Spawn ID 680392 Loc ID 104787


Areas and locs:
- Aeokor camp cleanup done, pathing and animations added
- Lomshiri horses random movement needs fix, disabled now (maybe will use polygon script)
- POI changed for Cleric, Bard, Monk and Paladin instructors
- updated Guard and Huntress scripts from 2016 (missing PauseMovement)
- updated scripts of Pit Fighting Fans, animations added
- beach cleaned up , pathing added
- crashed shipcleaned up, pathing added
- open spaces (mobs placement, combining, pathing, movement etc) wip
- Kurashasan ruins cleaned up, pathing added
- Hyena's area cleaned, pathing set
- Corrupted Lions area cleaned, pathing set
- Lost Horses movement fixed
- Horsethief camp cleaned up, pathing, movements and animations added
- Golden Leaf area - done placement, combining, movement, pathing, animations
- Vashael - have to do proper cleaning here after all relevant quests are set, currently working on surrounding area, Vashael itself is quick-cleaned to be payable atm
-Serpent of Sihari dungeon - wip, map: https://vanguard.fandom.com/wiki/Serpent_of_Sihari
Last edited by Jehlicka on Sat Sep 25, 2021 1:55 pm, edited 13 times in total.
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Jehlicka
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Posts: 535
Joined: Mon Jun 23, 2014 4:34 am
Location: Prague, Czech Republic, EU
Re: Lomshir QA/Kurashasa Starter Area
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Post by Jehlicka » Sat Sep 18, 2021 10:19 am

Lomshir, starting area.
There are mobs called Lion Cubs that players can't interact with atm (19 locations). Currently no quest related to these objects, not clickable.

Idea:
a) reduce their numbers
b) make them regular mobs following the lionesses

Notes for me/devs; current PAWN state:
Spawn Id 680298, entity_type 32784 (for test changing to 268435472 as the other Spawn Id Lion Cubs)

UPDATE:
Area re-set based on Idea described above. .move 38447, 10243, 10863

UPDAT no 2:

Based on discussion we have decided to put cubs back to clickable state and reduce their population by half
Last edited by Jehlicka on Sat Sep 25, 2021 9:08 am, edited 1 time in total.
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Jehlicka
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Re: Lomshir QA/Kurashasa Starter Area
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Post by Jehlicka » Fri Sep 24, 2021 11:25 am

Open points and things to solve later:
1) NPC Ghastly Usher spawn_id_fk 680405, 7 locations. He is entity:type 16, but I see no use for him atm (questing). Is linked to NPC Kahless the Witch Hunter, also have to check if he is a part of these quests: local Quest_Offering_to_the_Sisters = 6828; local Item_Blood_of_Mortality = 1397547

UPDATE: have to check the Cleric quest line from Ahgram, NPC Nehi Sekamqa.

2) Not doing anything with Eradicated Dark Elf and Purged Dark Elf NPC's, for I am not sure if they should be combined or they are linked via function death. So, only random on them Spawns/Lomshir/UndeadMovementRandom.lua atm.

3) Vashael NPC's - dtto, just placed them to not to stand together. Also pulled-out NPCs from the rock
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Jehlicka
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Posts: 535
Joined: Mon Jun 23, 2014 4:34 am
Location: Prague, Czech Republic, EU
Re: Lomshir QA/Kurashasa Starter Area
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Post by Jehlicka » Sat Sep 25, 2021 11:47 am

Spawns/Lomshir/UndeadMovementRandom.lua is created for max dist. 350 because of the hilly terrain, when 250 is not much and 500 is causing texture client issue
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Jehlicka
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Joined: Mon Jun 23, 2014 4:34 am
Location: Prague, Czech Republic, EU
Re: Lomshir QA/Kurashasa Starter Area
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Post by Jehlicka » Sun Sep 26, 2021 12:27 pm

Cleanup done.
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