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Bug 100: (Xinux) Cap .setlevel

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BugTracker
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Bug 100: (Xinux) Cap .setlevel
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Post by BugTracker » Wed Jan 14, 2015 8:50 pm

Bug ID       : 100 - Cap .setlevel 
Bug Date     : 2015/01/14 05:22:53
Assigned To  : Xinux
Priority     : Low

Category     : VGClient
Sub-Category : User Interface: (Customized)
Severity     : Minor (e.g. Cosmetic)
Reproducible : Every time
Details:
Be sure to cap .setlevel to the Rule for MaxLevel :p

RULE_INIT(R_Adventure, MaxLevel, "50");
RULE_INIT(R_Crafting, MaxLevel, "50");
RULE_INIT(R_Diplomacy, MaxLevel, "50");
Originated From World: New Telon (1)
Chunk                : Khal (85)
Location             : -6618 -52807 1552

Xinux: I think we've decided on this to remove these 3 rules, and make a single rule R_Player::MaxLevel = 50, and check that at .setlevel
You wanted to override for IsGM() and IsDev(), and I believe were going to borrow my new .speed checks that do the same. Let me know if you need me to do this.
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Cyrcle
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Re: Bug 100: (Xinux) Cap .setlevel
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Post by Cyrcle » Wed Jan 14, 2015 9:57 pm

Noooo, I like my level being over 9000 while I am on!
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Moldew
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Re: Bug 100: (Xinux) Cap .setlevel
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Post by Moldew » Wed Jan 14, 2015 11:27 pm

Crap...and I set mine to 9002 just to be ahead of Cyrcle...
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Moldew
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Re: Bug 100: (Xinux) Cap .setlevel
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Post by Moldew » Wed Jan 14, 2015 11:29 pm

On that note, max was 55.
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Xinux
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Re: Bug 100: (Xinux) Cap .setlevel
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Post by Xinux » Thu Jan 15, 2015 12:51 am

Ok committed a fix for this i think i may actually lean back to having a rule for all 3 spheres
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Faux
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Re: Bug 100: (Xinux) Cap .setlevel
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Post by Faux » Thu Jan 15, 2015 7:23 am

As a point of interest, the max levels were different in live. Adventuring and crafting were 55. Diplomacy was 50.
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John Adams
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Re: Bug 100: (Xinux) Cap .setlevel
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Post by John Adams » Thu Jan 15, 2015 9:00 am

Ahh, see, that's why I added 3 rules Good catch.

Moldew, Live was 55, and everyone hated it. New Telon was destined for 50, but we'll see how it goes when the time comes.
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Cyrcle
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Re: Bug 100: (Xinux) Cap .setlevel
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Post by Cyrcle » Thu Jan 15, 2015 9:14 am

[quote="John Adams"]Ahh, see, that's why I added 3 rules Good catch.

Moldew, Live was 55, and everyone hated it. New Telon was destined for 50, but we'll see how it goes when the time comes.[/quote]
Nice! You realize the 51+ items & content will need to be re-balanced then though?
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John Adams
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Re: Bug 100: (Xinux) Cap .setlevel
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Post by John Adams » Thu Jan 15, 2015 9:21 am

What 51+ items and content?

~whistles a little tune~

/delete
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Moldew
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Re: Bug 100: (Xinux) Cap .setlevel
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Post by Moldew » Thu Jan 15, 2015 9:42 am

hahaha...

Excellent then! Grind to 55 was unfun anyhow!
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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