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World Crash - KickDupeClients

Closed Server Bugs

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Glaxono
Posts: 68
Joined: Sun Apr 27, 2014 8:09 am
Re: World Crash - KickDupeClients
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Post by Glaxono » Sun Dec 14, 2014 4:26 pm

Now I can resume my testing...

Glax
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Lokked
Principle Developer
Principle Developer
Posts: 600
Joined: Wed Aug 06, 2014 3:15 pm
Re: World Crash - KickDupeClients
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Post by Lokked » Mon Dec 15, 2014 9:51 am

[quote="Glaxono"]I never forced closed my client. I let each characer sign-in attempt to fully run it's course which in the end timed out and auto-closed the client to the desktop or character select. Why it would either pick: time-out to Desktop or time-out character select i'm not sure as I could not duplicate either.[/quote]

Right, I know you wouldn't do this (force close during chunk loading). What I meant was that I wanted to try to simulate what happened when you had crashed to desktop after selecting your first char, and I would do that by Force Closing.

I can't tell for sure where the server had gotten hung up while loading your character, but I'd seen it before where, when the server hadn't completely loaded the character (and Force Closing during chunk loading after char select could make this happen), the character would be orphaned on the server and not have all it's bits together (think initial human testing on the Star Trek transporters). When the player would relog, the server would go through it's motions of removing the botched character and fail.

Thank you for all of your feedback, Glax!
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