VGOEmulator.net

A Development Project for the Vanguard:Saga of Heroes MMO

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • Portal
  • Project Manager
  • Bug Tracker
  • Server List
  • Wiki
  • Donate
  • Login
  • Register
  • Board index Development Content Development
  • Search

Identifying Unreal bits

VGOEmulator content development topics.

Moderators: Moldew, Jakkal

Post Reply
Advanced search
37 posts
  • Previous
  • 1
  • 2
  • 3
  • 4
User avatar
Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Identifying Unreal bits
  • Quote

Post by Xinux » Tue Nov 04, 2014 11:35 pm

Here is the Mover.uc file from the engine file.
Mover.rar
You do not have the required permissions to view the files attached to this post.
Top

Volt
Retired
Posts: 551
Joined: Thu Jul 03, 2014 1:00 pm
Location: Sweden, Europe
Re: Identifying Unreal bits
  • Quote

Post by Volt » Fri Nov 14, 2014 3:19 pm

Thanks to Blackstorm finding a target that "does not comply to any identified interaction rule" I could figure out that entity_types bit 29 sets the "lock" icon on an offensive target portrait. I named the flag "locked" (subject to change if any one have a better suggestion) and updated the list here viewtopic.php?f=42&t=511&p=7686#p7686.

This is from a custom UI, but you get the idea:
locked.png
You do not have the required permissions to view the files attached to this post.
"Gaze in amazement adventurer"
Top

Lokked
Principle Developer
Principle Developer
Posts: 600
Joined: Wed Aug 06, 2014 3:15 pm
Re: Identifying Unreal bits
  • Quote

Post by Lokked » Fri Nov 14, 2014 6:57 pm

Does the lock imply encounter locking? Like other players can't attack this target?
Top

User avatar
Kilsin
Posts: 525
Joined: Sun Apr 27, 2014 6:53 pm
Location: Australia
Re: Identifying Unreal bits
  • Quote

Post by Kilsin » Fri Nov 14, 2014 7:47 pm

No for the most part, other players can rip aggro and claim the kill if they do more damage than the original player(s) who engaged first. The second player to engage will see a grey bar instead of red but if they produce enough damage (more than the first player) the bar will turn red and they will now control the mob and hold aggro.

But in some special instances like dungeon bosses or mini names or quest mobs etc. it did lock the mob to you but it was rare.
Community & Web Manager | Visionary Realms, Inc.
Visit our Development website.
Top

Volt
Retired
Posts: 551
Joined: Thu Jul 03, 2014 1:00 pm
Location: Sweden, Europe
Re: Identifying Unreal bits
  • Quote

Post by Volt » Sat Nov 15, 2014 2:32 am

Thanks Kilsin that was a good explanation.

I will add that for harvest nodes it always implied encounter locking, as in "this node belongs to another player / group".
"Gaze in amazement adventurer"
Top

User avatar
falloutdc
Data Collector
Data Collector
Posts: 248
Joined: Sat Mar 29, 2014 10:04 am
Contact:
Contact falloutdc
Website
Re: Identifying Unreal bits
  • Quote

Post by falloutdc » Mon Nov 17, 2014 2:46 pm

Don't forget group harvesting though
Duplicates don't hurt ;) (tm John Adams 2014)
Image
Top

User avatar
Kilsin
Posts: 525
Joined: Sun Apr 27, 2014 6:53 pm
Location: Australia
Re: Identifying Unreal bits
  • Quote

Post by Kilsin » Mon Nov 17, 2014 5:22 pm

[quote="falloutdc"]Don't forget group harvesting though[/quote]

"this node belongs to another player / group".

Coffee time fallout! hehe
Community & Web Manager | Visionary Realms, Inc.
Visit our Development website.
Top


Post Reply

37 posts
  • Previous
  • 1
  • 2
  • 3
  • 4

Return to “Content Development”

Jump to
  • Information
  • ↳   Announcements
  • ↳   Dev Chats
  • ↳   Events
  • Community
  • ↳   General Discussions
  • ↳   VGO Team Help Requests
  • ↳   Introductions
  • ↳   Game Features
  • ↳   Wish List
  • ↳   Off-Topic
  • Support
  • ↳   How-To's
  • ↳   General Support
  • ↳   Windows
  • ↳   Linux
  • Development
  • ↳   Content Development
  • ↳   Thestra Adventuring
  • ↳   Qalia Adventuring
  • ↳   Kojan Adventuring
  • ↳   Crafting/Harvesting
  • Bugs
  • ↳   Server Bugs
  • ↳   Server Bugs (Closed)
  • ↳   Content Bugs
  • ↳   Content Bugs (Closed)
  • ↳   Database Bugs
  • ↳   Tools Bugs
  • Board index
  • All times are UTC-07:00
  • Delete cookies
  • Contact us
Powered by phpBB® Forum Software © phpBB Limited
*Original Author: Brad Veryard
*Updated to 3.2 by MannixMD