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[Solved] World Server crashing after character creation

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Volt
Retired
Posts: 551
Joined: Thu Jul 03, 2014 1:00 pm
Location: Sweden, Europe
[Solved] World Server crashing after character creation
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Post by Volt » Thu Sep 25, 2014 9:05 am

Bug in Public SVN rev 665: World Server will crash right after a new character is created.

I am the one that triggered the issue (while implementing resting - sorry for not noticing in my own testing) so I will be the one fixing it. I will need a few days to redesign and test a proper solution though.

Meanwhile,
band aid for Public SVN rev 665:

In WorldDatabase.cpp, replace line 361 with

Code: Select all

try { //band aid.
	character->SetLocation(FVector(result.GetFloatStr("current_x"), result.GetFloatStr("current_y"), result.GetFloatStr("current_z"))); } 
catch (const bad_weak_ptr&) {
	// "eat" the exception 
}	
band aid for dev SVN:
committed as Rev 668

---
Edit: redesign = solved as of Rev 674
"Gaze in amazement adventurer"
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