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Target name color codings

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Volt
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Posts: 551
Joined: Thu Jul 03, 2014 1:00 pm
Location: Sweden, Europe
Target name color codings
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Post by Volt » Sun Aug 24, 2014 3:27 am

For target name color codings I have Neutral (black in standard), Aggro (red in standard) and AggroNonDetected (pale red in standard) covered. (OK).

But I also see indications that there is or were a specific color coding for "Harvesting" (green in standard).
Can anyone recall if the name color for harvest node ever turned green? Under what circumstances?

Thanks in advance!

Edit: Clarification, this is for the name in the target's portrait.
Last edited by Volt on Sun Aug 24, 2014 8:14 am, edited 2 times in total.
"Gaze in amazement adventurer"
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Faux
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Joined: Tue Jan 28, 2014 7:04 pm
Re: Target name color codings
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Post by Faux » Sun Aug 24, 2014 8:00 am

I don't know about harvest nodes, but if you had an ability that you could cast on a corpse, in some cases it would turn the corpse name green. Examples of this were the necromancer skills such as "Necropsy", "Carrion of Depravity", "Orb of Corruption", and "Vile Ritual", . Once cast, the name of the corpse would turn green and no other necro could cast one of those spells on it. Thats sort of a form of harvesting, I guess. I could see it being classified as such by SOE.

This was not the same, iirc, for harvesting a corpse though. For instance, if you skinned a dead animal the name went from "Corpse of wild boar" to "Remains of corpse of wild boar." But I don't believe the color changed in this instance.
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Volt
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Posts: 551
Joined: Thu Jul 03, 2014 1:00 pm
Location: Sweden, Europe
Re: Target name color codings
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Post by Volt » Sun Aug 24, 2014 8:15 am

Thanks Faux, this can indeed be it.
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