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Difficulty color codings

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Volt
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Difficulty color codings
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Post by Volt » Mon Aug 18, 2014 12:54 pm

I would like to get a review of the color codes that indicate difficulties.
As far as I recall they are applied to mob, quest and work order difficulties, in relation to the level of the character.

This is the best shot I have atm (source https://forums.station.sony.com/vg/inde ... tly.20057/)
Purple      Suicide (More than 5 levels above you)
Red         Very Difficult (3-5 levels above you)
Yellow      Difficult (1-2 levels above you)
White       Challenge (Your level)
Blue        Moderate (1 level below you)
Light Blue  Easy (2 levels below you)
Green       Very Easy (3-5 levels below you)
Gray        Cake (More than 5 levels below you)
Thanks in advance.
"Gaze in amazement adventurer"
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Volt
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Location: Sweden, Europe
Re: Difficulty color codings
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Post by Volt » Mon Aug 18, 2014 1:12 pm

Adding info from this link http://wiki.silkyvenom.com/index.php/Dots that Xinux brought me.
Noting that this post does not have the blue (only light blue) color.
.   Grey - Trivial meaning no xp
    Green - 3 levels below you gives a little xp
    Light Blue - 2 levels below you give a bit more xp
    White - Same level as you gives avg xp
    Yellow - 1 level above gives a bit more xp
    Red - 2 levels above gives quite a bit more
    Purple - 3 levels+(i think) if you can kill this you got lucky or hacked.. No idea on xp amount
"Gaze in amazement adventurer"
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Koralith
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Joined: Fri Aug 01, 2014 10:28 am
Re: Difficulty color codings
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Post by Koralith » Mon Aug 18, 2014 3:07 pm

[quote="Volt"]
Purple - 3 levels+(i think) if you can kill this you got lucky or hacked.. No idea on xp amount[/pre][/quote]
Or you're playing a healer.

Anywho, your first post is more accurate. 5+ levels was generally purple and yes, the mob was a significant challenge (and shouldn't be possible for most folks). As for experience bonuses/deductions? Besides gray I don't recall there being any but that could be me just misremembering.
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Volt
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Posts: 551
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Location: Sweden, Europe
Re: Difficulty color codings
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Post by Volt » Tue Aug 19, 2014 12:20 am

Thanks Koralith! With your input and since I am at this stage only after the numbers (to show the colors ) and not any balancing, this is the current draft:
Purple      More than 5 levels above you
Red         3-5 levels above you
Yellow      1-2 levels above you
White       Your level
Blue        1 level below you
Light Blue  2 levels below you
Green       3-5 levels below you
Gray        More than 5 levels below you
More input is welcome.
"Gaze in amazement adventurer"
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Jakkal
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Re: Difficulty color codings
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Post by Jakkal » Tue Aug 19, 2014 1:34 am

Crafting Work orders were only listed as Yellow (hard), White (Kinda hard), Blue (Should be easy) and Gray (no XP).
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Kilsin
Posts: 525
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Location: Australia
Re: Difficulty color codings
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Post by Kilsin » Tue Aug 19, 2014 2:53 am

[quote="Jakkal"]Crafting Work orders were only listed as Yellow (hard), White (Kinda hard), Blue (Should be easy) and Gray (no XP).[/quote]

Crafting:

Just threw in Light Blue but yeah, spot on otherwise

Yellow (Hard), White (Normal), Blue (Easy), Light Blue (Very Easy), Gray (No exp just faction)

Diplo:

You can parley up to 5 levels above your level but you are not able to parley more than 5 levels above your level.

You can grind out exp on lower levels without restriction and still receive exp and faction, even 20/30/40 levels below your level.

Diplo experience was exaggerated greatly (required 1,000,000 exp to level but gave you 100,000 per parley for a rough example, so it seemed nasty but wasn't) but I feel the overall time it took to level Diplo was quite easy, as I said in another post, my record was 1-50 in 16 hours using exp pots.

Edit: fixed yellow/white to proper difficulty setting
Last edited by Kilsin on Tue Aug 19, 2014 9:23 am, edited 2 times in total.
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Cyrcle
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Re: Difficulty color codings
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Post by Cyrcle » Tue Aug 19, 2014 8:17 am

Not a crafter, but what would be considered "Normal" difficulty?

Volt: The adventuring colors looks correct.
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Kilsin
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Location: Australia
Re: Difficulty color codings
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Post by Kilsin » Tue Aug 19, 2014 9:22 am

[quote="Cyrcle"]Not a crafter, but what would be considered "Normal" difficulty?

Volt: The adventuring colors looks correct.[/quote]

White, sorry messed my difficulty up, I blame Jakkal!
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Cyrcle
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Re: Difficulty color codings
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Post by Cyrcle » Tue Aug 19, 2014 9:41 am

[quote="Kilsin"][quote="Cyrcle"]Not a crafter, but what would be considered "Normal" difficulty?

Volt: The adventuring colors looks correct.[/quote]

White, sorry messed my difficulty up, I blame Jakkal! [/quote]
Wasn't there Red (Very Hard)? I haven't crafted in VG in years, so I don't remember.
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Kilsin
Posts: 525
Joined: Sun Apr 27, 2014 6:53 pm
Location: Australia
Re: Difficulty color codings
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Post by Kilsin » Tue Aug 19, 2014 9:56 am

[quote="Cyrcle"][quote="Kilsin"][quote="Cyrcle"]Not a crafter, but what would be considered "Normal" difficulty?

Volt: The adventuring colors looks correct.[/quote]

White, sorry messed my difficulty up, I blame Jakkal! [/quote]
Wasn't there Red (Very Hard)? I haven't crafted in VG in years, so I don't remember.[/quote]

Nah mate, yellow was the hardest and an npc would run out of yellow work orders after a while and not refresh, so they were valuable and worth saving until you knew that you could complete them.
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