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Wrong Character Model In-Game (Humans)

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Týr
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Joined: Wed Jul 23, 2014 11:04 pm
Wrong Character Model In-Game (Humans)
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Post by Týr » Sat Aug 02, 2014 3:20 pm

I could not decide where to file this under, so Server it is!

I don’t know if anyone has noticed this yet, but it seems that regardless of which Human type I make, their models all convert to Mordebi in game. This has happened with both Male and Female models, both Thestran and Kojani seem to be susceptible to this, not sure about Qualiathari.

Example below, Thestran Female in character creation, and the same character in-game.
[img]http://s28.postimg.org/5auxo1np9/VGEChar_Com.jpg[/img]
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Xinux
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Re: Wrong Character Model In-Game (Humans)
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Post by Xinux » Mon Aug 04, 2014 11:23 am

Ok so what is happening is the model_num is getting set to 1 when these should be set to the following based on race.

Human Thestra = 0
Human Kojan = 2
Human Qalia = 3
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Xen
Posts: 156
Joined: Wed Feb 19, 2014 6:22 am
Re: Wrong Character Model In-Game (Humans)
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Post by Xen » Mon Aug 04, 2014 12:27 pm

I can fix this in my next checkin.
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John Adams
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Re: Wrong Character Model In-Game (Humans)
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Post by John Adams » Tue Aug 05, 2014 5:02 pm

Unless this is what Xen is fixing, can someone verify these race IDs are correct? I don't even see Varanthari in here.

common/Races.h

Code: Select all

#define RACE_CAT_PERSON           0
#define RACE_DEEP_DWARF           1
#define RACE_DWARF                2
#define RACE_HIGH_ELF             3
#define RACE_DARK_ELF             4
#define RACE_WOOD_ELF             5
#define RACE_GNOME                6
#define RACE_GOBLIN               7
#define RACE_HALF_ELF             8
#define RACE_LESSER_GIANT         9
#define RACE_HALFLING             10
//#define RACE_ORC2                 11
#define RACE_HUMAN_KOJANI         12
#define RACE_HUMAN_QALIATHARI     13
#define RACE_HUMAN_THESTRAN       14
#define RACE_HUMAN_MORDEBI        15
#define RACE_ORC                  16
#define RACE_RAKI                 17
#define RACE_VULMANE              18
//#define RACE_KOJAN_BARBARIAN      19
#define RACE_BARBARIAN_QALIATHARI 20
#define RACE_BARBARIAN_THESTRAN   21
#define RACE_KURASHASA            22
#define RACE_BEAR                 69
#define RACE_TREANT               111
#define RACE_WOLF                 119
#define RACE_BEAR_ZOMBIE          178
#define RACE_BEAR_SKELETON        185
#define RACE_METAL_GOLEM          213
#define RACE_BEAR_DIRE            218
#define RACE_WOLF_ZOMBIE          219
#define RACE_WOLF_SKELETON        220
#define RACE_WOLF_DIRE            221
#define RACE_PLAYER_SKELETON      278
#define RACE_PLAYER_LICH          279
#define RACE_PLAYER_WRAITH        298
#define RACE_PLAYER_ZOMBIE        299
#define RACE_PLAYER_MUMMY         300
#define RACE_PLAYER_DEATHKNIGHT   301
#define RACE_PLAYER_GHOST         302
Edit: Here's my confusion. I created a High Elf, which set my race_id to 4. Which, according to the list above is a Dark Elf. But, in LoginServer, it says I am a High Elf. In WorldServer, I have all my features, but I am blue, and stared in Leth Nurae.

I changed the race in the database to 3 (thinking now it lines up with RACE_HIGH_ELF) and now Login says I am a Dark Elf, and my toon in LoginServer is entirely different. Short, blue, different hair (different race I guess).

So why is 3 the darky, and 4 the high elf at character select? I did log my little inky all the way into the world and it's the same toon, only blue still. Not sure if I'm chasing a red herring here or not.
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Xinux
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Re: Wrong Character Model In-Game (Humans)
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Post by Xinux » Tue Aug 05, 2014 7:18 pm

Race list look's right here is the link out of the client that tiger provided.

viewtopic.php?f=42&t=511&p=4069&hilit=race#p4069
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Xen
Posts: 156
Joined: Wed Feb 19, 2014 6:22 am
Re: Wrong Character Model In-Game (Humans)
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Post by Xen » Wed Aug 06, 2014 11:37 pm

So I think that list of races is for bitstream use, because John is right, the race id's in login don't seem to match up with what shows up in the world. I'm wondering if race id's in non-bitstream packets are different than bitstream packets. Not sure why they would do that but that appears to be the case, at least for races like elves and humans.
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Mithni
Posts: 49
Joined: Sat Aug 02, 2014 6:47 am
Location: Germany
Re: Wrong Character Model In-Game (Humans)
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Post by Mithni » Thu Aug 07, 2014 5:11 am

High Elf:

[img]http://www.repage6.de/memberdata/djeldo ... eation.png[/img] [img]http://www.repage6.de/memberdata/djeldo ... Ingame.png[/img]

doh, the high elf race has been taken over by some strangers from Pankor Zhi...

(Haircut, face and body seem to be ok, skin- and eyecolor definitely not, ears seem to be longer)
Image
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Mortuarius
Posts: 52
Joined: Thu Mar 06, 2014 9:54 am
Re: Wrong Character Model In-Game (Humans)
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Post by Mortuarius » Sat Aug 09, 2014 4:06 am

I have the same problem with my DE, hes blue and char creation, but white skinned when logged into the world.
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Mithni
Posts: 49
Joined: Sat Aug 02, 2014 6:47 am
Location: Germany
Re: Wrong Character Model In-Game (Humans)
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Post by Mithni » Sat Aug 09, 2014 4:20 am

It's the revenge of the high elves!!

My high elf is white now, which is quite amazing, thx a lot!

I have DEs as well and they used to be blue in char creation and blue in game, so hmm... they might have added more white skin than intended?
Can't check right now, as New Telon is down atm...

Greetings Mith
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Mithni
Posts: 49
Joined: Sat Aug 02, 2014 6:47 am
Location: Germany
Re: Wrong Character Model In-Game (Humans)
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Post by Mithni » Sat Aug 09, 2014 4:36 pm

just proofed: my DE now is white as well...
Image
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