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Fix stairs

What would you like to see us "fix" about Vanguard: Saga of Heroes?

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Zewtastic
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Joined: Wed Jan 29, 2014 12:28 pm
Location: Sunny Sacramento CA. USA
Fix stairs
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Post by Zewtastic » Thu Jul 17, 2014 8:12 pm

One of the most annoying thing was how stairs sort of did not work right.

I wonder if that is actually fixable?
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Raidan
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Re: Fix stairs
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Post by Raidan » Fri Jul 18, 2014 9:38 am

+1 here. Still annoying till this day.
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Ily
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Re: Fix stairs
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Post by Ily » Fri Jul 18, 2014 10:42 am

Easily fixable if we can implement map changes with Unreal Ed, all takes is an addition of an invisible brush (aka low poly collision boundary). Very simple if we can edit, compile and update chunks with UnrealEd (I know Unreal Ed pretty well, even have custom keybinds for tool commands).
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Kilsin
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Re: Fix stairs
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Post by Kilsin » Fri Jul 18, 2014 10:52 am

[quote="Ily"]Easily fixable if we can implement map changes with Unreal Ed, all takes is an addition of an invisible brush (aka low poly collision boundary). Very simple if we can edit, compile and update chunks with UnrealEd (I know Unreal Ed pretty well, even have custom keybinds for tool commands).[/quote]

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Ily
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Re: Fix stairs
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Post by Ily » Fri Jul 18, 2014 11:04 am

It is amazing they did not fix this during its life span. Really probably is a 30 second fix for the standard straight stair model that they reuse and they could just keep copying it. Later versions of Unreal Ed allowed you to couple a collision boundary with the model in question instead of having to place one or copy one from scratch.
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Mortuarius
Posts: 52
Joined: Thu Mar 06, 2014 9:54 am
Re: Fix stairs
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Post by Mortuarius » Fri Jul 18, 2014 11:18 am

^ Thats because for a long time, VG did not have an artist on the dev team. When SOE DID have one, they primarily created crap for the in-game store. It was never considered a real priority to fix the stairs. Also would love to see tails added to the animal races. This is something that was promised to be added on in Beta and then hinted at again when the game went F2P but they never followed through on it.
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John Adams
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Re: Fix stairs
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Post by John Adams » Fri Jul 18, 2014 12:20 pm

Client tweaks we cannot do, but you guys certainly can. It would be nice to see what you come up with down the road.
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Mortuarius
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Re: Fix stairs
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Post by Mortuarius » Fri Jul 18, 2014 12:24 pm

Would fixing stairs be a client tweak?
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John Adams
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Re: Fix stairs
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Post by John Adams » Fri Jul 18, 2014 12:34 pm

If Ily's idea is to fix it in unreal scripts, that's the client. I do not see the World code fixing topography issues, that's all client stuff. Unless we give everyone moon jump and make each step cause them to float 6" above the ground
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theFoof
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Re: Fix stairs
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Post by theFoof » Fri Jul 18, 2014 12:37 pm

Like John said, editing the topography of a map file is part of the client.. however I saw mention of adding a brush. We don't have support for it yet but I think we technically "can" send brushes as actors. So if we knew the details of a brush to fix a certain set of stairs, we could possibly send it as a spawn and that would be something the project could support. Hypothetical.
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