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Chat Bugs

Closed Server Bugs

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Kilsin
Posts: 525
Joined: Sun Apr 27, 2014 6:53 pm
Location: Australia
Re: Chat Bugs
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Post by Kilsin » Tue Jul 01, 2014 6:45 pm

[quote="John Adams"]Kilsin, thanks for the added info. I think a lot of that command stuff is native to the client, so it will still work that way - we just need to catch it on the server side and route things properly. One question I have for you, have you tried the bulk message with color on our server yet? If we're just passing text, the receiving clients should "just see it" and interpret it.

To Foof, did I just lie to Kilsin? [/quote]

I have not, I am happy too, I have just been collecting data and browsing the forums since I arrived

Edit: I downloaded launcher and logged in at Syranoth, I was able to /shout and confirm both bulk and lined macros work along with colours

Nice work Foof!
Last edited by Kilsin on Tue Jul 01, 2014 9:32 pm, edited 2 times in total.
Community & Web Manager | Visionary Realms, Inc.
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theFoof
Developer
Developer
Posts: 446
Joined: Fri Jan 24, 2014 10:23 pm
Location: Florida
Re: Chat Bugs
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Post by theFoof » Tue Jul 01, 2014 8:46 pm

Just committed some more code, shout is now chunk wide.
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John Adams
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Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
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Re: Chat Bugs
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Post by John Adams » Thu Jul 03, 2014 7:27 pm

I just tried /shout and it seems to be fine. However, I did /ooc and it switched to RegionSay (probably correct) but when I spoke, it said invalid channel. I do not have a checkmark on Thestra (where I'm at).

Is this expected behavior? Or should we be auto-joining certain channels as we move through the world?


Oh, and while typing this, I crashed the world by changing zones, turning on Qalia, NewTelon and trying to /regionsay



Edit: and of course, I put the world in debug and try to reproduce it, and channels are working beautifully
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