VGOEmulator.net

A Development Project for the Vanguard:Saga of Heroes MMO

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • Portal
  • Project Manager
  • Bug Tracker
  • Server List
  • Wiki
  • Donate
  • Login
  • Register
  • Board index Information Announcements
  • Search

VGOEmu Progress

News and Announcement Forums

Moderator: Community Managers

Post Reply
  • Print view
Advanced search
264 posts
  • Page 5 of 27
    • Jump to page:
  • Previous
  • 1
  • …
  • 3
  • 4
  • 5
  • 6
  • 7
  • …
  • 27
  • Next
Odinzz
Community Manager
Posts: 187
Joined: Fri Jan 31, 2014 9:22 pm
Location: Dirty Jersey
Re: VGOEmu Progress
  • Quote

Post by Odinzz » Sun Jun 29, 2014 8:28 pm

W00T ! love it !
The Platinum Order
Alliance of the Griffon
Brains and Brawn
Odinzz 55 Palladin
Psychosiss 54 Cleric ( So Close !)
Femic 55 Sorc
Dorinas 55 Blood Mage
And a mess load of alts!
Top

User avatar
Kilsin
Posts: 525
Joined: Sun Apr 27, 2014 6:53 pm
Location: Australia
Re: VGOEmu Progress
  • Quote

Post by Kilsin » Sun Jun 29, 2014 8:57 pm

Haha we should of had you guy's take over from SOE, the game would still be going strong!!

Great job Foof
Community & Web Manager | Visionary Realms, Inc.
Visit our Development website.
Top

User avatar
John Adams
Retired
Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
Re: VGOEmu Progress
  • Quote

Post by John Adams » Sun Jun 29, 2014 11:42 pm

[quote="xKilsinx":ky0jfpiv]Haha we should of had you guy's take over from SOE[/quote:ky0jfpiv]
Uhh, we are...
Top

User avatar
Kilsin
Posts: 525
Joined: Sun Apr 27, 2014 6:53 pm
Location: Australia
Re: VGOEmu Progress
  • Quote

Post by Kilsin » Mon Jun 30, 2014 12:08 am

[quote="John Adams":3humhj47][quote="xKilsinx":3humhj47]Haha we should of had you guy's take over from SOE[/quote:3humhj47]
Uhh, we are...

[/quote:3humhj47]

Lol I meant years ago! when there was still a couple of servers full of players, we would've been looked after by some skillful people who listen! Instead of poor executive decisions being forced onto some developers who I don't think had their hearts in their jobs for whatever reason.

At least we will have that now, even with fewer players
Community & Web Manager | Visionary Realms, Inc.
Visit our Development website.
Top

User avatar
normanix
Data Collector
Data Collector
Posts: 19
Joined: Sat Jun 28, 2014 11:33 pm
Re: VGOEmu Progress
  • Quote

Post by normanix » Mon Jun 30, 2014 10:06 am

This will be awesome
Top

User avatar
Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: VGOEmu Progress
  • Quote

Post by Xinux » Tue Jul 08, 2014 5:47 pm

Quick little update:

Added: Much better movement support
Added: Characters will now save and load more data from the Database
Added Login: The char_lastseen timestamp will now be utilized when a character is saved world-side
Changed: made world a bit less spammy on the logwrites
Changed: re-enabled proximity spawning
Top

User avatar
John Adams
Retired
Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
Re: VGOEmu Progress
  • Quote

Post by John Adams » Tue Jul 08, 2014 6:11 pm

Just tested these changes on New Telon, and they look awesome. Very well done, Foof, Xinux and Amadeus. This is very exciting!
Top

User avatar
John Adams
Retired
Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
Re: VGOEmu Progress
  • Quote

Post by John Adams » Tue Jul 22, 2014 3:48 pm

Thanks to our newest developer, Volt, the /who command now shows who else is in our entire world! It is a basic implementation for our 0.1 cycle, the only requirement is to show the player name so you can /tell or /shout at them

[center:1alyn4bo][attachment=0:1alyn4bo]who.png[/attachment:1alyn4bo][/center:1alyn4bo]

Good job, Volt!
Attachments
who.png
(227.75 KiB) Downloaded 260 times
Top

User avatar
theFoof
Developer
Developer
Posts: 446
Joined: Fri Jan 24, 2014 10:23 pm
Location: Florida
Re: VGOEmu Progress
  • Quote

Post by theFoof » Tue Jul 29, 2014 5:00 am

I just committed basic Lua support. I will document what I've done over the next few days, I still need to tweak loading of scripts once spawn lists are implemented. But here's a sneak peek of a script in action!

[attachment=0:yj7g7ais]lua sneak peek.png[/attachment:yj7g7ais]
Attachments
lua sneak peek.png
Top

Faux
Developer
Developer
Posts: 1192
Joined: Tue Jan 28, 2014 7:04 pm
Re: VGOEmu Progress
  • Quote

Post by Faux » Tue Jul 29, 2014 5:45 am

Great job, Foof! Another great step on restoring this world to life.
Top


Post Reply
  • Print view

264 posts
  • Page 5 of 27
    • Jump to page:
  • Previous
  • 1
  • …
  • 3
  • 4
  • 5
  • 6
  • 7
  • …
  • 27
  • Next

Return to “Announcements”

Jump to
  • Information
  • ↳   Announcements
  • ↳   Dev Chats
  • ↳   Events
  • Community
  • ↳   General Discussions
  • ↳   VGO Team Help Requests
  • ↳   Introductions
  • ↳   Game Features
  • ↳   Wish List
  • ↳   Off-Topic
  • Support
  • ↳   How-To's
  • ↳   General Support
  • ↳   Windows
  • ↳   Linux
  • Bugs
  • ↳   Server Bugs
  • ↳   Server Bugs (Closed)
  • ↳   Content Bugs
  • ↳   Content Bugs (Closed)
  • ↳   Database Bugs
  • ↳   Tools Bugs
  • Board index
  • All times are UTC-07:00
  • Delete cookies
  • Contact us
Powered by phpBB® Forum Software © phpBB Limited
*Original Author: Brad Veryard
*Updated to 3.2 by MannixMD