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Offering my help

Discussions related to Vanguard: Saga of Heroes.

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Unixfan2001
Offering my help
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Post by Unixfan2001 » Tue Jan 14, 2014 11:45 pm

Hi there everyone
Just registered here to state my interest in this project and offer my help wherever possible.

Things I'd be eager to help you with:

- Development (I only code pure C, so I will have to learn my way around C++ methodism, obviously)
- Package sniffing (had to start fresh, since my old characters were wiped when the server Halgar was abandoned, which means I'll be able to sniff everything from lvl 1 up to max )
- Website design/development (I used to work for a web design house in the past)
- Test server (I have an oldie but still goldie dual Intel Core2Quad server I could easily transfer to a nearby datacenter, if needed).
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John Adams
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Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
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Re: Offering my help
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Post by John Adams » Tue Jan 21, 2014 6:57 am

Awesome, thank you for joining the community and for your interest in the project. We are currently closed-source (may remain so for some time) until we get some functionality beyond the base framework done.

Scatman is our principle developer who is currently away on real-life excursions, but will be returning likely in Feb 2014.

Just so you know where we're at, we've really only build "the framework" that VGO services will plug into (net, db, i/o, threading, etc). We are currently working on data structures and layout, while Xinux sorts through packets to prepare us for our first connection to the world server.

Stay tuned, and feel free to chat either me, Xinux or Scatman up any time for info on the source.
John Adams
VGOEmulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
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Scatman
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Joined: Wed Aug 28, 2013 10:19 am
Re: Offering my help
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Post by Scatman » Sun Jan 26, 2014 10:00 pm

We'd love to have you on board. I'm glad to hear you're a C fan. Although the emulator is written in C++, you'll find most of it is C oriented with the exception of using C++'s data structures for ease. I've been busy the last few months with snow fun but pop on into IRC (if you haven't already)!
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