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Kaon's Rush Progress Thread

Adventure planning for the continent of Thestra

Moderators: Moldew, Jakkal

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Jehlicka
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Kaon's Rush Progress Thread
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Post by Jehlicka » Fri Feb 20, 2026 2:44 pm

Starting work on this chunk
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Jehlicka
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Re: Kaon's Rush Progress Thread
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Post by Jehlicka » Fri Feb 20, 2026 2:46 pm

Cleanup

- Arlinora's retreat outpost --done
- beacon tower area --done
- phase stone outcropping --done
- Deathsummoner's Tomb graveyard --done
- Fallen Lyceum (except the floating building)
Last edited by Jehlicka on Sun May 10, 2026 1:22 pm, edited 9 times in total.
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Jehlicka
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Re: Kaon's Rush Progress Thread
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Post by Jehlicka » Fri Feb 20, 2026 2:46 pm

NPC scripting

Apprentice Rinlor
Apprentice Wendoren
Apprentice Midrenil
Enorian Farsinor
Elkisa Harok
Ladnor Threnlas
Brenthin Zerendyl
Gwalen Themnar
Eldean Falara
Ewadora Derdowyr
Inquisitor Bradlow
Sildrin Maethrin
Vhathin Cirralin
Apprentice Feldorwen
Arlinora
General Periwen
Wyndrila Norlith
Olryc Frildra
Ledrolan Lothrin
Enorwyn Falara
Jynne Thomlal
May Dren
Robertson Hadreg
Morgan Grace
Apprentice Anorlil
Apprentice Esildra
Raeleun
Apprentice Corenlith
Raelinir Laersinor
Ithrilrya Norlithas
Awelina Fernaeth
Gwethrina Lorlorian
Helanora Lithnum
Naurneas Marlore
Halawen Cora
Edril Eolath
Elnira Naralith
Aethrol Edriglas
Eldorin Falara
Lieutenant Elwyn
Inquisitor Higrel
Inquisitor Jarcol
Inquisitor Nolren
Loritara Laerwyn
Ilyirwyn Maodell
Fherlior Lithalen
Zardnok Blightbringer
--
Arianora Laernaeth
Gilnor Ferdara
Legeren Enusinor
Gwendora Lerr
--
SuveanDeathsummoner
--
Patrolling Watchman multiple spawns

--
Lefanen
Eranir
Tyrnal
TITANIA (Fairy Queen)
Last edited by Jehlicka on Sun May 10, 2026 1:42 pm, edited 20 times in total.
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Jehlicka
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Re: Kaon's Rush Progress Thread
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Post by Jehlicka » Fri Feb 20, 2026 2:46 pm

Harvesting
--combining harvesting resources -- done
Last edited by Jehlicka on Tue Apr 21, 2026 7:39 am, edited 2 times in total.
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Jehlicka
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Re: Kaon's Rush Progress Thread
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Post by Jehlicka » Fri Feb 20, 2026 2:46 pm

QUESTS:

some info about quests lvl after the change here: https://www.gamesvillage.it/forum/showt ... st29770117

Id 4098 Theramir's Case
- NPC scripted
- quest scripted
- tested:ok
- notes: set as a dialogue when player has to decide either to help this questgiver (Inquisitor Theramir) or Lieutenant Elwyn. One choice blocks the other one once accepted. --UPDATED

Id 4127 Elwyn's Plea
- NPC scripted
- quest scripted
- tested:ok
- notes: DTTO (see notes above) --UPDATED

id 6808 Poisoned Flora
- quest script created
- object Corneli Blossom scripted

id 6809 Blood Immunities
- quest scripted
- mob Swarm Stirge scripted

id 6810 We Need Their Feathers
- quest script created
- mobs Bilescale Cockatrice, Crowned Cockatrice, Stonegaze Cockatrice scripted

id 6811 Rinlor's Reagent
- quest script created
- item Rinlor's Reagent scripted (item_id: 1397266 )
- mob Kaon Spawn scripted
- fixed POI for Arlinora's Well

id 6820 Lost Magic
- quest script created
- object A Strange Device (spawn_id: 1660073) scripted

6813 Spawn Identity
- quest script created
- object Oddly Grown Shard scripted to drop Kaon Phase Shard
- mobs scripted to drop Kaon Blood: Kaon Flitter, Kaon Knight, Kaon Warder, Kaon Mistress, Kaon Leader

Id 6707 Supplies In Order
- quest script created
- NPC Slayer Talakor script edited

id 6706 Note of Urgency
- quest script created
- NPC Sage Transor Kaul script edited

Id 6814 Direct Approaches
- quest script created
- object Kaon Vortex scripted
- mob Kaon Mistress scripted to spawn the Kaon Soul (individually) --!!! for some reason this script was not recorded!!! Need to be redone again.
- mobs Kaon Souls created and paired with each mob Kaon Mistress
- Item Sages Arcane Magical Device (item_id: 1397283) scripted

--
Newly edited scripts of Inquisitor Theramir and Lieutenant Elwyn. Notes: now, at the end of the each dialogue, player must choose whether to start the quest for the given NPC, thereby closing the possibility of cooperation with the other NPC (1:1 with VG live). Since the length of the quest line is unbalanced in favor of the Inquisitor, I will think about a way to keep the player able to cooperate with both NPCs.

id4242 Tainted Knowledge
- quest script created
- Object Serrin's Notes scripted to drop quest item
- Item errin's Notes (item_id: 1034539 ) scripted to offer following quest id 4245

id 4245 Missing Ingredient
- quest script created
- mobs Fiery Sprite and Arctic Sprite scripted to drop the quest item

id 9712 Back on Top
- created new quest and scripted it
- created new Item Elwyn's Magical Potion
- scripted object Inactive Fae Stone outside of the Fallen Lyceum

id 4214 Necromancer Across The River
- quest script created

id 4218 Zombies Below the Oculus
- quest script created

id 4213 A Grave Matter
- quest script created
- object Fresh Grave (spawn_id: 1660169 ) scripted
- edited Fresh Grave respawn timer

id 4210 Rivals In Death
- quest script created
- edited NPC Suvean Deathsummoner to react on situation when player has the quest to kill him
- created and scripted new NPC Angry Suvean Deathsummoner
- edited Suvean Deathsummoner respawn timer
- fixed Suvean Deathsummoner POI

id 4199 Deadly Rivals
- quest script created
- edited NPC Zardnok Blightbringer to react on situation when player has the quest to kill him
- created and scripted new NPC Angry Zardnok Blightbringer
- edited Zardnok Blightbringer respawn timer
- fixed Zardnok Blightbringer POI

id 4209 Die In A Fire
- quest script created
- edited object id 1660079 (named it Zardnok Blightbringer's Beacon)
- scripted object to drop quest item Leg of a Burned Corpse

-----

id 4279 The Beacon's Fire
- quest script created
- created object Spawn Id 1660304 (smoke) to appear after leg use; object scripted
- Item Leg of a Burned Corpse scripted

id 4296 Encroaching Stones
- quest script created
- mob Redcap Render scripted to drop the quest item
- mob Kaon Warder scripted to drop the quest item
- created missing objects Large Phase Stone Chunk and Small Phase Stone Chunk
- both objects scripted to drop the quest items

id 4301 Stones Within Stones
- quest script created
- item Phase Stone Transceptor scripted
- objects Phase Stone Transceptor and Phase Energy scripted

id 6811 Rinlor's Reagent
- edited/redone quest script + item script + mob script to make quest as close as possible to the original setup from VG live

------

id 8807 The Weak Attack
- quest script created
- created and scripted two NPCs (invisible to players) to trigger and control the encounter event
- created encounter content (relevant mobs in waves)
- scripted named Kaon Leader
- edited NPC Inquisitor Nolren (Sage Arcane) script
Last edited by Jehlicka on Sat Apr 25, 2026 2:49 pm, edited 57 times in total.
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Jehlicka
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Re: Kaon's Rush Progress Thread
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Post by Jehlicka » Sat Mar 07, 2026 2:32 pm

TASK quests

Missive Board scripted
- includes 12 TASKS

id 6875 TASK: Natural Light
- mob Water Sprite scripted
- quest script created
- NPC Eldean Falara script edited

id 6786 TASK: Blood of the Forest
- quest script created
- mob Blood Nymph script created

id 6787 TASK: Hunter Sacks
- quest script created
- mob Blood Hunter scripted
- NPC Fherlior Lithalen script edited

id 6788 TASK: Mad Stoners
- quest script created

id 6789 TASK: Flitter Swatting
- quest script created

id 6790 TASK: Jump The Knights
- quest script created

id 6791 TASK: Strong Wings
- quest script created
- NPC Halawen Cora script edited
- mob Swarm Stirge scripted

id 6792 TASK: They Make Good Decorations
- quest script created
- NPC Ewadora Derdowyr scrit edited
- mob Berserker Beetle scripted

id 6793 TASK: Stop The Warders
- quest script created

id 6794 TASK: Tiny Trouble
- quest script created

id 6795 TASK: End The Suffering
- quest script created

id 6796 TASK: Punish The Dead
- quest script created
- object id 1660155 Serrin's Notes scripted to drop the quest item
Last edited by Jehlicka on Tue Apr 21, 2026 6:18 am, edited 3 times in total.
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Jehlicka
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Re: Kaon's Rush Progress Thread
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Post by Jehlicka » Sat Mar 21, 2026 11:44 am

Arlinora's Retreat - Portal Crastals scripted

first tower 37015 up
37016 down
second tower 37014 up
37013 down
third tower 37012 up
37011 down
fourth tower 37017 up
37018 down
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Jehlicka
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Re: Kaon's Rush Progress Thread
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Post by Jehlicka » Mon Apr 13, 2026 1:03 pm

Notes regarding the difficult quests setup.

Details about The Weak Attack id 8807
According to player experience from the original:

The attack does not come immediately - sometimes you need to wait a while (or trigger the quest correctly - one player reported a bug where he had to send a bug report for the attack to be triggered).
The attack comes in 4 waves.
Each wave has 3 Kaon mobs ("in threes").
So 12 Kaon in total (4 × 3).
Mobs appear gradually at the gate and attack the player/defense position.
If you die, the mobs will "wait" for your return according to experience and the attack continues (probably timer-based or quest flag).
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Jehlicka
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Re: Kaon's Rush Progress Thread
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Post by Jehlicka » Tue Apr 21, 2026 1:17 pm

URT quests


id 6333 Fight Them With Food
- quest script created
- item URT Approved Meat scripted
- object Pile of URT Approved Meat scripted (VE chunk)
- edited quest POI

id 6334 Replenishing Supplies
- quest script created
- object Small Fairy Mushroom scripted

id 6335 Well, That Didn't Work
- quest script created

id 6336 We Must Rebuild
- quest script created
- object Large Fairy Mushroom scripted

id 6337 Abolishing Hunger
- quest script created
- item URT Approved Enhanced Mushroom Spores scripted
- object URT Enhanced Mushroom scripted

-------

id 6349 Background Knowledge
- quest script created
- item URT Invisibility vs Undead (potion) scripted
- object spawn id 1660003 (journal in the tomb) scripted

id 6350 Harvesting the Parts
- quest script created
- scripted mobs: Summoned Skeletal Healer; Summoned Skeletal Warrior; Zombie Flayer; Zombie Warrior
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Jehlicka
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Re: Kaon's Rush Progress Thread
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Post by Jehlicka » Wed Apr 29, 2026 12:55 pm

Questlines from the Fallen Lyceum area

some info: https://vanguard.fandom.com/wiki/Fallen_Lyceum
https://vgoemulator.net/archive/Silky%2 ... ashed.html
https://vgoemulator.net/archive/vanguar ... html?ID=60

- added missing attachments to Fallen Lyceum mobs (weapons)

- NPC Ashby (cat) - created two more spawn copies for the quests purpose (now three spawns: Arlinora's Retreat (up the branch), Fallen Lyceum (quest hub), Floating Rock.
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