VGOEmulator.net

A Development Project for the Vanguard:Saga of Heroes MMO

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • Portal
  • Project Manager
  • Bug Tracker
  • Server List
  • Wiki
  • Donate
  • Login
  • Register
  • Board index Development Content Development Thestra Adventuring
  • Search

Plains of Anguish QA

Adventure planning for the continent of Thestra

Moderators: Moldew, Jakkal

Post Reply
Advanced search
1 post • Page 1 of 1
User avatar
Jakkal
Content Designer
Content Designer
Posts: 3099
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Plains of Anguish QA
  • Quote

Post by Jakkal » Sun May 21, 2023 8:26 am

We've been getting some bug reports for this zone. It appears that it might not be finished. So I'm going to go over it today and see if I can get it working to full (as far as we can anyway).

I'm not going to touch the Hatred/Skeleton illusion items right now.
I might be removing pre-reqs on quests temporarily so I have a better understanding of the original quest flow.

NPCs:
  • Jonas Garno - Added Hail. Added turn-in functionality for the quests "Forsaken Merchant" and "Forsaken Knight"
  • Karas Garno - Added Hail.
Quests:
  • Curse at Drathael - This quest is in working order but it's so ridiculous. 20 Villagers and 20 Farmers. The Farmers are 4 dots and there's only 4 locations where they spawn. I'm not going to change anything yet but I am going to make a recommendation to change it to 10 farmers needed. This is the very definition of unnecessary grind. After actually doing this quest and having to repop the entire zone at least 4 times, I am lowering the number of farmers needed. I'm doing this on the idea that multiple groups might be in the area trying to complete this quest. 20 farmers with 4 spawns is *ridiculous*. And because they are 4 dots, we don't want to drop them all over the area and make it too difficult to get through for the other quests that might not require group support.
  • Forsaken Merchant (6157)- Edited script on Merchant so they drop the quest item. Temporarily removed Prereq (Curse at Draethal) for testing purposes.
  • Forsaken Knights (quest_id: 6158 ) - Quest Scripted and Live.
  • Pawns Of A Greater Evil (quest_id: 6229 ) - Quest is in working order. No changes needed.
  • Putrid Body Parts (quest_id: 6230 ) This seems to share quest text with Repulsive Body Parts. Well they both work fine.
  • Repulsive Body Parts (quest_id: 6231 ) This one seems identical to Putrid Body Parts, but instead of clicking objects, you kill and loot mobs. Not sure what's going on here but the quest is working as it should be. Just wondering why it was designed this way by VG Live devs.
Mobs:
  • Forsaken Merchant - Edited script on so they drop the quest item needed for the quest of the same name Forsaken Merchant (6157).
Items:
Objects:
Image
Top


Post Reply
1 post • Page 1 of 1

Return to “Thestra Adventuring”

Jump to
  • Information
  • ↳   Announcements
  • ↳   Dev Chats
  • ↳   Events
  • Community
  • ↳   General Discussions
  • ↳   VGO Team Help Requests
  • ↳   Introductions
  • ↳   Game Features
  • ↳   Wish List
  • ↳   Off-Topic
  • Support
  • ↳   How-To's
  • ↳   General Support
  • ↳   Windows
  • ↳   Linux
  • Development
  • ↳   Content Development
  • ↳   Thestra Adventuring
  • ↳   Qalia Adventuring
  • ↳   Kojan Adventuring
  • ↳   Crafting/Harvesting
  • Bugs
  • ↳   Server Bugs
  • ↳   Server Bugs (Closed)
  • ↳   Content Bugs
  • ↳   Content Bugs (Closed)
  • ↳   Database Bugs
  • ↳   Tools Bugs
  • Board index
  • All times are UTC-07:00
  • Delete cookies
  • Contact us
Powered by phpBB® Forum Software © phpBB Limited
*Original Author: Brad Veryard
*Updated to 3.2 by MannixMD