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Khal/Cliffs of Ghelgad QA Pass

Adventure planning for the continent of Qalia

Moderators: Moldew, Jakkal

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Jehlicka
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Location: Prague, Czech Republic, EU
Re: Khal/Cliffs of Ghelgad QA Pass
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Post by Jehlicka » Sat Oct 22, 2022 9:11 am

Khal Port Authority hall.

This place is superbusy, currently +- 80 spawns.
Need to:
- filter out multiple spawns (setting spawn_chance to 0) --done
Kahiya ones --done
Scout ones --done
Consultant ones --done
Administrator ones --done

- check al their scipts --done
- find any info ragarding their loc/pathing --done
- make some final setup --done

NEE TO CHECK&EDIT THEIR POIs --checked
Shariz Keng --ok
Jaluna Fenn --ok
Jarebekai Al'Amooz --ok
Captain Waqid --ok
Nava Mehr --ok
Batul Amir --ok
Last edited by Jehlicka on Fri Oct 28, 2022 5:33 am, edited 1 time in total.
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Jehlicka
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Posts: 535
Joined: Mon Jun 23, 2014 4:34 am
Location: Prague, Czech Republic, EU
Re: Khal/Cliffs of Ghelgad QA Pass
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Post by Jehlicka » Tue Oct 25, 2022 2:23 pm

Need to find some inf about some Hungy ones mobs: Hungry River Krokodus, Hungry Carrion Gnawer, Hungry Bone Vulture --tbd

Named Malteloc - it should be unique pather one, not 7 spawns; need to uncombine the spawns and set the path --done

Estern Ksaravi ones area - edited placement and generic random movement --done
Last edited by Jehlicka on Fri Oct 28, 2022 6:41 am, edited 2 times in total.
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Jehlicka
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Posts: 535
Joined: Mon Jun 23, 2014 4:34 am
Location: Prague, Czech Republic, EU
Re: Khal/Cliffs of Ghelgad QA Pass
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Post by Jehlicka » Fri Oct 28, 2022 5:39 am

Notes to quests after testing:
Mystical Bones id 6769 - not enough mobs to kill&loot the quest item, after killing all of them only 50% loot success. Needed 8 items, but too few mobs. --fixed, added more mobs
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Jehlicka
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Posts: 535
Joined: Mon Jun 23, 2014 4:34 am
Location: Prague, Czech Republic, EU
Re: Khal/Cliffs of Ghelgad QA Pass
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Post by Jehlicka » Fri Oct 28, 2022 6:52 am

Khal dungeon Ksaravi Hollow https://vanguard.fandom.com/wiki/Ksaravi_Hollow - proper cleanup needed --wip
-Tunneler and Digger ones just stand and do nothing. have to find some working animation for this non-human creatures --tbd
- someone combined mobs without any purpose, have to uncombine them to be able to use generic scripts and animations --wip
-pathers need to be redone, I do not like it as it is set now --wip

Nameds -check their spawn/loc/POI --all ok now
Guard Squuek 6x2 --ok
The Bone Eater 6x2 --ok
Gaebgra 6x2 --ok
Olmnat 7x2 --ok
Poisen Lurker 6x3 - multiple spawns, also combined with Ksaravi (!!!!), must be uncombined and deleted --ok
Caros 6x3 --ok
Vsael (Master of Tomes) NPC 6x3 --ok
Rhaathul the Corrupter 8x3 --ok
Corrupted Water 25x5 --ok
Last edited by Jehlicka on Sun Oct 30, 2022 10:30 am, edited 11 times in total.
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Jehlicka
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Posts: 535
Joined: Mon Jun 23, 2014 4:34 am
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Re: Khal/Cliffs of Ghelgad QA Pass
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Post by Jehlicka » Fri Oct 28, 2022 2:45 pm

Arena with Cyclopes and Minotaurs (lv 50) --tbd (prolly will make just and greetings and animations to Khal Guards and Khal Citizens)
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Jakkal
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Re: Khal/Cliffs of Ghelgad QA Pass
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Post by Jakkal » Fri Jul 21, 2023 1:41 pm

The Morfare stuff that Jehlicka just found:

http://web.archive.org/web/200811040405 ... uest-Guide
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