Dahknarg Progression Thread
Re: Dahknarg Progression Thread
Needed to redo some of the quests here and update some others:
Broken Fang Steel - Complete. New loot handling code.
Herding Cats - This definitely needs an update, but it's super complicated. So I'm going to come back to this one in a bit.
Bloodhowler Technology- Complete. New loot handling code.
Further Training Set: (One quest per class) I need to redo how this quest works for all the classes, this will take some time.
Broken Fang Steel - Complete. New loot handling code.
Herding Cats - This definitely needs an update, but it's super complicated. So I'm going to come back to this one in a bit.
Bloodhowler Technology- Complete. New loot handling code.
Further Training Set: (One quest per class) I need to redo how this quest works for all the classes, this will take some time.
- Shaman: Complete
- Rogue: Complete
- Dread Knight: Complete
- Druid: Complete
- Warrior: Complete
- Ranger: Complete
- Necromancer: Complete
- Paladin: Complete
- Psionicist: Complete
- Sorcerer: Complete
- Disciple: Complete
- Cleric: Complete
- BloodMage: Complete
- Monk: Complete
- Bard: Complete

Re: Dahknarg Progression Thread
Going to go through Dahknarg real quick. Even though I worked on it earlier this year, I didn't get some of the newer changes in.
Spiritblossom Harvest: Complete. New loot handling code.
Gnolls Amok: Complete
Resource Denial: Complete. New loot handling code.
Young Bear Pelts: Complete. New loot handling code.
Specialized Training: Complete
Return to Ghostclaw Grimaw: Complete
The Essence Of Souls: Complete. New loot handling code.
The History Of The Spiritragers: Complete
Hunt The Soul Eater: Complete. New loot handling code.
Soul Suffering: Complete.
Broken Fang Steel: Complete.
Bloodhowler Plans: Complete (Updated item script with new dialog code). I changed the references to Spirit's Rest to Karnom's watch as the questgiver was moved to Karnom's watch per the original starter area setup.
Broken Fang Alpha: Complete. (Consider removing Pre-Req Quest)
Broken Fang Captive: Complete. New Loot handling code.
Spiritblossom Harvest: Complete. New loot handling code.
Gnolls Amok: Complete
Resource Denial: Complete. New loot handling code.
Young Bear Pelts: Complete. New loot handling code.
Specialized Training: Complete
Return to Ghostclaw Grimaw: Complete
The Essence Of Souls: Complete. New loot handling code.
The History Of The Spiritragers: Complete
Hunt The Soul Eater: Complete. New loot handling code.
Soul Suffering: Complete.
Broken Fang Steel: Complete.
Bloodhowler Plans: Complete (Updated item script with new dialog code). I changed the references to Spirit's Rest to Karnom's watch as the questgiver was moved to Karnom's watch per the original starter area setup.
Broken Fang Alpha: Complete. (Consider removing Pre-Req Quest)
Broken Fang Captive: Complete. New Loot handling code.

Re: Dahknarg Progression Thread
Report to Dahknarg - Complete with current loot handling code
Cull The Pack - No changes
Lobo Head - Complete with current loot handling code
Bear Skins - Complete with current loot handling code
Forrah's Patrol - Complete with current loot handling code
Further Training - No changes needed (Only tested with Rogue)
Bloodhowler Threat - Fixed a typo in the objective script (Not shown to players)
Bloodhowler Defenses - No changes needed
Bloodhowler Technology - No changes needed
Stop the Flow - No changes needed
The Foreman - No Changes needed
Learning Your Place - No Changes needed
The Clans - No Changes needed
Rites of Passage - No Changes needed (Only tested on Rogue)
Proving Clan Devotion - Edited Objective to match data from Live. (Not tested)
Proving Clan Loyalty - Edited Objective to match data from Live. Fixed quest text that refered to the wrong NPC.(Not tested)
Proving Yourself - Edited Objective to match data from Live.
Proving Clan Devotion - Edited Objective to match data from Live.
Cull The Pack - No changes
Lobo Head - Complete with current loot handling code
Bear Skins - Complete with current loot handling code
Forrah's Patrol - Complete with current loot handling code
Further Training - No changes needed (Only tested with Rogue)
Bloodhowler Threat - Fixed a typo in the objective script (Not shown to players)
Bloodhowler Defenses - No changes needed
Bloodhowler Technology - No changes needed
Stop the Flow - No changes needed
The Foreman - No Changes needed
Learning Your Place - No Changes needed
The Clans - No Changes needed
Rites of Passage - No Changes needed (Only tested on Rogue)
Proving Clan Devotion - Edited Objective to match data from Live. (Not tested)
Proving Clan Loyalty - Edited Objective to match data from Live. Fixed quest text that refered to the wrong NPC.(Not tested)
Proving Yourself - Edited Objective to match data from Live.
Proving Clan Devotion - Edited Objective to match data from Live.

Re: Dahknarg Progression Thread
Did some minor work today after someone ran through and gave me feedback:
For the Proving Your Strength quests, I made a location based objective when I realize now it wasn't necessary. So I've removed it. The quest text tells you exactly what you need to do. I also realized that POIs were missing for the questgivers, since at the time that I made the quests, we weren't able to create POIs, so I've added those now. And I updated the quests with the proper loot handling code.
For the Proving Your Strength quests, I made a location based objective when I realize now it wasn't necessary. So I've removed it. The quest text tells you exactly what you need to do. I also realized that POIs were missing for the questgivers, since at the time that I made the quests, we weren't able to create POIs, so I've added those now. And I updated the quests with the proper loot handling code.

- Jehlicka
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Re: Dahknarg Progression Thread
Cleanup starting today in this chunk.
Quests testing --all tested quests worked fine
TO DO job list:
- need to check whole chunk and do the complete cleanup --done
- in general: this chunk is a hilly place, so I have to remove most of the generic random movement 500 and replace it either with 250 one, or set individual movement --done
NPCs who do not stop after hailing:
--Swiftfang Drano --fixed
--Nighthunter Garl --fixed
--Nighthunter Khurf --fixed
--Kogath Hratri --fixed
--NIghthunter Feralia --fixed
--Nighthunter Maln --fixed
--Bartender Gela --fixed
Bloodhowler Mining Camp:
- have to check mobs Bloodhowler Miner ones - they should not be mining the grass around the camp//Update: I moved them bit up the hill, so they are crushing the rock now instead of hitting the dirt, which did not make a sense to me. To make it easier for our players, Taskmaster are going there and back to show the way. Also added two other small areas with miners. --done
- Camp needs cleanup at all --done
- I found two scripts: Blodhowler Runner and Foreman Bloodfang. Runner stops at the camp in front of the Foreman, but he does not need to; on the other hand Foreman should be pather. So I will redo both scripts. Btw Runner is a part of the quest and only need to be slayed. --both redone
-Bloodhowler Raireds and Hunters - their locations are not good, need to be reallocated and set movement --done
--there is a named called Blackmaw (Lady if Death). .move 81626 -77960 36335. Is it some quest-linked named? I see it orange, not red --fixed
--Named Raider Woru: he is standing at the very remote place, where nobody can meet him/kill him. Have to make him traveling a bit round the area --done
ONE BIG MISTAKE TO BE FIXED
All the Bloodhowler ones look the same (like a poor miner with pickaxe), since they share the same Attachment id and set_id. Have to change the look of the Raiders and Hunters at least = delete their current attachments and add some new one. --can't be changed atm
Bloodhowler Brawler
Bloodhowler Brute
Bloodhowler Denwatcher
Bloodhowler Earthcaller
Bloodhowler Elite
Bloodhowler Gatekeeper
Bloodhowler Hunter
Bloodhowler Miner --no change
Bloodhowler Prisoner
Bloodhowler Raider
Bloodhowler Recruiter
Bloodhowler Runner
Bloodhowler Seeker
Bloodhowler Seer
Bloodhowler Sentry
Bloodhowler Shanker
Bloodhowler Spiritualist
Bloodhowler Taskmaster --no change
Spirit's Rest camp
- issue with combined mobs, who should not be combined together, both for different quest, needed diff. volume --fixed
- too many mobs round the camp, need to reduce it (with respect to amount required by quests) --done
- random movement of the mobs should be changed here, too small area to roam --done
Bloodhowler Earthcaller and Brute ones three camps cleanup --done
Broken Fang Scout + Alpha camp
--Broken Fang Scouts need either individual pathing, or just random 250 --done
Harvesting/skinning set for the lower mob lvl than agreed, need to check it
Harvesting/skinning (some mobs already set, some not yet) to be set:
- Basiliscin --done
- Roughcast Wolf --done
- Slough Griffon --done
- Great Crowned Elk --done
- Razorclaw --done
NPC without a script or their script needs something:
- NPC Kogath Jargo
- NPC Spiritrager Dongar (The Betrayer)
- Lishasa (also, the question is how to get to them, no door/gate to open); found a script for this NPC. just movement, no other function --not touching it now
- NPC Nighthunter ones are offering an assistance, but has no directions script set; decided to create various NIghthunter's greeting options --all done
-- Nighthunter Cheln
-- Nighthunter Dharnie
-- Nighthnuter Dravn
-- Nighthunter Feralia
-- Nighthunter Flam (animations)
-- Nighthunter Ghelin
-- Nighthunter Gnaris (animations)
-- Nighthunter Jarkholdt
-- Nighthunter Jerl
-- Nighthunter Krakas
-- Nighthunter Ulen
.. Nighthunter Van
- NPC Grurok - no script set, have to check the quest he belongs to --belongs to Diplomacy, I'm not touching it
-Dammun Gul (City Creature handler) --done
- NIghthunter ones NPCs - they all have just one greeting text "Do you require assistance?", but some do not offer it. Need to create more options and change it. --done
--NIghthunters Antaak --done
--Nighthunter Hrangar --done
- NPC Silvermane Stoutheart - fix the pathing --done
-NPC Silvermane Bokokar --done
- City creatures walk through the obstacles (Tamed and Dire Wolves) --ok now
- chunk northern hilly area is absolutely empty, need to repopulate it --done
- mobs around the Spirit's rest - need to reloc it a bit --done
Quests testing --all tested quests worked fine
TO DO job list:
- need to check whole chunk and do the complete cleanup --done
- in general: this chunk is a hilly place, so I have to remove most of the generic random movement 500 and replace it either with 250 one, or set individual movement --done
NPCs who do not stop after hailing:
--Swiftfang Drano --fixed
--Nighthunter Garl --fixed
--Nighthunter Khurf --fixed
--Kogath Hratri --fixed
--NIghthunter Feralia --fixed
--Nighthunter Maln --fixed
--Bartender Gela --fixed
Bloodhowler Mining Camp:
- have to check mobs Bloodhowler Miner ones - they should not be mining the grass around the camp//Update: I moved them bit up the hill, so they are crushing the rock now instead of hitting the dirt, which did not make a sense to me. To make it easier for our players, Taskmaster are going there and back to show the way. Also added two other small areas with miners. --done
- Camp needs cleanup at all --done
- I found two scripts: Blodhowler Runner and Foreman Bloodfang. Runner stops at the camp in front of the Foreman, but he does not need to; on the other hand Foreman should be pather. So I will redo both scripts. Btw Runner is a part of the quest and only need to be slayed. --both redone
-Bloodhowler Raireds and Hunters - their locations are not good, need to be reallocated and set movement --done
--there is a named called Blackmaw (Lady if Death). .move 81626 -77960 36335. Is it some quest-linked named? I see it orange, not red --fixed
--Named Raider Woru: he is standing at the very remote place, where nobody can meet him/kill him. Have to make him traveling a bit round the area --done
ONE BIG MISTAKE TO BE FIXED
All the Bloodhowler ones look the same (like a poor miner with pickaxe), since they share the same Attachment id and set_id. Have to change the look of the Raiders and Hunters at least = delete their current attachments and add some new one. --can't be changed atm
Bloodhowler Brawler
Bloodhowler Brute
Bloodhowler Denwatcher
Bloodhowler Earthcaller
Bloodhowler Elite
Bloodhowler Gatekeeper
Bloodhowler Hunter
Bloodhowler Miner --no change
Bloodhowler Prisoner
Bloodhowler Raider
Bloodhowler Recruiter
Bloodhowler Runner
Bloodhowler Seeker
Bloodhowler Seer
Bloodhowler Sentry
Bloodhowler Shanker
Bloodhowler Spiritualist
Bloodhowler Taskmaster --no change
Spirit's Rest camp
- issue with combined mobs, who should not be combined together, both for different quest, needed diff. volume --fixed
- too many mobs round the camp, need to reduce it (with respect to amount required by quests) --done
- random movement of the mobs should be changed here, too small area to roam --done
Bloodhowler Earthcaller and Brute ones three camps cleanup --done
Broken Fang Scout + Alpha camp
--Broken Fang Scouts need either individual pathing, or just random 250 --done
Harvesting/skinning set for the lower mob lvl than agreed, need to check it
Harvesting/skinning (some mobs already set, some not yet) to be set:
- Basiliscin --done
- Roughcast Wolf --done
- Slough Griffon --done
- Great Crowned Elk --done
- Razorclaw --done
NPC without a script or their script needs something:
- NPC Kogath Jargo
- NPC Spiritrager Dongar (The Betrayer)
- Lishasa (also, the question is how to get to them, no door/gate to open); found a script for this NPC. just movement, no other function --not touching it now
- NPC Nighthunter ones are offering an assistance, but has no directions script set; decided to create various NIghthunter's greeting options --all done
-- Nighthunter Cheln
-- Nighthunter Dharnie
-- Nighthnuter Dravn
-- Nighthunter Feralia
-- Nighthunter Flam (animations)
-- Nighthunter Ghelin
-- Nighthunter Gnaris (animations)
-- Nighthunter Jarkholdt
-- Nighthunter Jerl
-- Nighthunter Krakas
-- Nighthunter Ulen
.. Nighthunter Van
- NPC Grurok - no script set, have to check the quest he belongs to --belongs to Diplomacy, I'm not touching it
-Dammun Gul (City Creature handler) --done
- NIghthunter ones NPCs - they all have just one greeting text "Do you require assistance?", but some do not offer it. Need to create more options and change it. --done
--NIghthunters Antaak --done
--Nighthunter Hrangar --done
- NPC Silvermane Stoutheart - fix the pathing --done
-NPC Silvermane Bokokar --done
- City creatures walk through the obstacles (Tamed and Dire Wolves) --ok now
- chunk northern hilly area is absolutely empty, need to repopulate it --done
- mobs around the Spirit's rest - need to reloc it a bit --done
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Last edited by Jehlicka on Wed Jun 01, 2022 2:36 pm, edited 30 times in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Dahknarg Progression Thread
Xinux, this is the list of Blodhowler, Kogath and other mobs with the info if it is affected or not by my mistake. Sorry again 
no ATTACHMENT now == mob with deleted original set_id -1436745892
not affected == mob has a different set, no action needed
Bloodhowler Miner and Bloodhowler Hunter have a new sets (tried to fix it with that), original one deleted
1800280 Bloodhowler Brawler no ATTACHMENT now
1800284 Bloodhowler Brute no ATTACHMENT now
1800267 Bloodhowler Denwatcher no ATTACHMENT now
1800285 Bloodhowler Earthcaller no ATTACHMENT now
1800279 Bloodhowler Elite no ATTACHMENT now
1800274 Bloodhowler Gatekeeper no ATTACHMENT now
1800260 Bloodhowler Hunter new set_id 2143665263
1800266 Bloodhowler Miner two new sets: set_id 13982741 and set_id 1076754890
1800230 Bloodhowler Prisoner not affected
1800271 Bloodhowler Raider no ATTACHMENT now
1800097 Bloodhowler Recruiter no ATTACHMENT now
1800269 Bloodhowler Runner no ATTACHMENT now
1800146 Bloodhowler Seeker not affected
1800276 Bloodhowler Seer no ATTACHMENT now
1800140 Bloodhowler Sentry not affected
1800278 Bloodhowler Shanker no ATTACHMENT now
1800283 Bloodhowler Spiritualist no ATTACHMENT now
1800268 Bloodhowler Taskmaster no ATTACHMENT now
1800057 Gnakel no ATTACHMENT now
1800249 Kogath Okari no ATTACHMENT now
1800103 Kogath Arikit no ATTACHMENT now
1800106 Kogath Clanleader Juro no ATTACHMENT now
1800105 Kogath Ennian no ATTACHMENT now
1800108 Kogath Ghaorod no ATTACHMENT now
1800102 Kogath Guard Darkod not affected
1800104 Kogath Guard Ikkar no ATTACHMENT now
1800251 Kogath Hratri no ATTACHMENT now
1800143 Kogath Jargo no ATTACHMENT now
1800101 Kogath Markoi not affected
1800101 Kogath Markoi not affected
1800109 Kogath Nakartha not affected
1800249 Kogath Okari no ATTACHMENT now
1800250 Kogath Torthia no ATTACHMENT now
1800107 Kogath Zarnok no ATTACHMENT now
UPDATE: Xinux fixed all the broken attachments.
no ATTACHMENT now == mob with deleted original set_id -1436745892
not affected == mob has a different set, no action needed
Bloodhowler Miner and Bloodhowler Hunter have a new sets (tried to fix it with that), original one deleted
1800280 Bloodhowler Brawler no ATTACHMENT now
1800284 Bloodhowler Brute no ATTACHMENT now
1800267 Bloodhowler Denwatcher no ATTACHMENT now
1800285 Bloodhowler Earthcaller no ATTACHMENT now
1800279 Bloodhowler Elite no ATTACHMENT now
1800274 Bloodhowler Gatekeeper no ATTACHMENT now
1800260 Bloodhowler Hunter new set_id 2143665263
1800266 Bloodhowler Miner two new sets: set_id 13982741 and set_id 1076754890
1800230 Bloodhowler Prisoner not affected
1800271 Bloodhowler Raider no ATTACHMENT now
1800097 Bloodhowler Recruiter no ATTACHMENT now
1800269 Bloodhowler Runner no ATTACHMENT now
1800146 Bloodhowler Seeker not affected
1800276 Bloodhowler Seer no ATTACHMENT now
1800140 Bloodhowler Sentry not affected
1800278 Bloodhowler Shanker no ATTACHMENT now
1800283 Bloodhowler Spiritualist no ATTACHMENT now
1800268 Bloodhowler Taskmaster no ATTACHMENT now
1800057 Gnakel no ATTACHMENT now
1800249 Kogath Okari no ATTACHMENT now
1800103 Kogath Arikit no ATTACHMENT now
1800106 Kogath Clanleader Juro no ATTACHMENT now
1800105 Kogath Ennian no ATTACHMENT now
1800108 Kogath Ghaorod no ATTACHMENT now
1800102 Kogath Guard Darkod not affected
1800104 Kogath Guard Ikkar no ATTACHMENT now
1800251 Kogath Hratri no ATTACHMENT now
1800143 Kogath Jargo no ATTACHMENT now
1800101 Kogath Markoi not affected
1800101 Kogath Markoi not affected
1800109 Kogath Nakartha not affected
1800249 Kogath Okari no ATTACHMENT now
1800250 Kogath Torthia no ATTACHMENT now
1800107 Kogath Zarnok no ATTACHMENT now
UPDATE: Xinux fixed all the broken attachments.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Dahknarg Progression Thread
Dahknarg - southern vast zone notes for later:
This zone occupies half the area of the entire chunk (estimated). There is only one NPC (red mark) for the whole zone, the rest are mobs.
No quest leading here. SOE never finished it. Players can harvest here tho.
The mobs here will be cleaned up, but not combined, for we don't know yet what to do with this zone.
-- group them and line them up for the future placement and combining --done
There are three mob types without any namedamong them, so I will create one per each SpawnID --tbd later
FYI: I grouped and sorted (lined up) all almost 730 mobs (wolf, griffon, basiliscin ones). Since we do not currently have a use for this area (as mentioned above), I do not want to waste my time and will return there when we know: how many mobs we need, whether I can combine them and whether they will be part of the quests (to be created). Please, do not report any issue from this area, we will finish it later.
This zone occupies half the area of the entire chunk (estimated). There is only one NPC (red mark) for the whole zone, the rest are mobs.
No quest leading here. SOE never finished it. Players can harvest here tho.
The mobs here will be cleaned up, but not combined, for we don't know yet what to do with this zone.
-- group them and line them up for the future placement and combining --done
There are three mob types without any namedamong them, so I will create one per each SpawnID --tbd later
FYI: I grouped and sorted (lined up) all almost 730 mobs (wolf, griffon, basiliscin ones). Since we do not currently have a use for this area (as mentioned above), I do not want to waste my time and will return there when we know: how many mobs we need, whether I can combine them and whether they will be part of the quests (to be created). Please, do not report any issue from this area, we will finish it later.
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- Jehlicka
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- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Dahknarg Progression Thread
Based on the bug report from the Discord:
Maahai — dnes v 22:39
So I encountered a weird bug in Bloodhowler Caves when question as a duo. The barrels reacted to what I assume was the sorcs AOE spell and the stupid barrels then followed us through the caves. Acted like mobs in that way. Anyways I thought if I talk about it here I don´t have any nightmares about it anymore
entity_type chnaged 268468240 for 32784 (clickable object) for both objects Barrel and Spearhead Barrel
Maahai — dnes v 22:39
So I encountered a weird bug in Bloodhowler Caves when question as a duo. The barrels reacted to what I assume was the sorcs AOE spell and the stupid barrels then followed us through the caves. Acted like mobs in that way. Anyways I thought if I talk about it here I don´t have any nightmares about it anymore
entity_type chnaged 268468240 for 32784 (clickable object) for both objects Barrel and Spearhead Barrel