2022 Artificer Recipes Work
2022 Artificer Recipes Work
YYMMDD - ID ------ Name --------------------------------------------- Result
220127 1306 Quartz Jewel Tested all 7 varieties and 1/3/5 successfully
220127 1486 Basalt Block Tested all 8 varieties and 1/3/5 successfully
220127 1307 Weakened Board Tested all 8 varieties and 1/3/5 successfully
220127 21377 Basalt Support Tested 1/3/5 successfully
220127 21468 Weakened Wood Arrows Tested all 10 varieties successfully – Barbed Holy arrow had icon and extra stat per flight arrows, this was corrected and standardised with other barbed arrows in this set
220127 1458 Weighted Wood Grip Tested 1/3/5 successfully
220127 21373 Weakened Wood Focus Tested 2 varieties successfully
220127 22313 Hand Cannon Ammunition Set up result – tested successfully after fix
220128 -- 974 ---- Gwartak Clan Weapons --------------- Recipe did not exist in the DBE, Xinux fixed this results links and then Tested all 3 varieties successfully
220127 20823 Qalian Weakened Wood Club Tested all 5 varieties successfully
220127 20824 Qalian Weakened Wood Stave Tested all 5 varieties successfully
220127 1843 Qalian Weakened Wood Martial Staff Tested all 5 varieties successfully
220127 1302 Thestran Weakened Wood Club Tested all 5 varieties successfully
220127 1303 Thestran Weakened Wood Stave Tested all 5 varieties successfully
220127 20841 Kojani Weakened Wood Club Tested all 5 varieties successfully
220127 20842 Kojani Weakened Wood Stave Tested all 5 varieties successfully
220127 20814 Kojani Weakened Wood Martial Staff Tested all 5 varieties successfully
***** This concludes T1 Carpentry - All recipes trained from instructor now produce the correct results as above - Note - itemisation has not been addressed for the most part, only recipe function
220127 21366 Qalian Basalt Focus Tested all 4 varieties successfully
220127 21387 Qalian Quartz Jewelry Tested all 21 varieties successfully
220127 21329 Thestran Basalt Focus Tested all 4 varieties successfully
220127 21382 Thestran Quartz Jewelry Tested all 21 varieties successfully
220127 21371 Kojani Basalt Focus Tested all 4 varieties successfully
220127 21392 Kojani Quartz Jewelry Tested all 21 varieties successfully
**************** This concludes T1 Mineralogy - All recipes trained from instructor now produce the correct results as above - Note - itemisation has not been addressed for the most part, only recipe function
This concludes T1 Artificing, all instructor trained recipes have been fixed and/or tested as above.
220127 1306 Quartz Jewel Tested all 7 varieties and 1/3/5 successfully
220127 1486 Basalt Block Tested all 8 varieties and 1/3/5 successfully
220127 1307 Weakened Board Tested all 8 varieties and 1/3/5 successfully
220127 21377 Basalt Support Tested 1/3/5 successfully
220127 21468 Weakened Wood Arrows Tested all 10 varieties successfully – Barbed Holy arrow had icon and extra stat per flight arrows, this was corrected and standardised with other barbed arrows in this set
220127 1458 Weighted Wood Grip Tested 1/3/5 successfully
220127 21373 Weakened Wood Focus Tested 2 varieties successfully
220127 22313 Hand Cannon Ammunition Set up result – tested successfully after fix
220128 -- 974 ---- Gwartak Clan Weapons --------------- Recipe did not exist in the DBE, Xinux fixed this results links and then Tested all 3 varieties successfully
220127 20823 Qalian Weakened Wood Club Tested all 5 varieties successfully
220127 20824 Qalian Weakened Wood Stave Tested all 5 varieties successfully
220127 1843 Qalian Weakened Wood Martial Staff Tested all 5 varieties successfully
220127 1302 Thestran Weakened Wood Club Tested all 5 varieties successfully
220127 1303 Thestran Weakened Wood Stave Tested all 5 varieties successfully
220127 20841 Kojani Weakened Wood Club Tested all 5 varieties successfully
220127 20842 Kojani Weakened Wood Stave Tested all 5 varieties successfully
220127 20814 Kojani Weakened Wood Martial Staff Tested all 5 varieties successfully
***** This concludes T1 Carpentry - All recipes trained from instructor now produce the correct results as above - Note - itemisation has not been addressed for the most part, only recipe function
220127 21366 Qalian Basalt Focus Tested all 4 varieties successfully
220127 21387 Qalian Quartz Jewelry Tested all 21 varieties successfully
220127 21329 Thestran Basalt Focus Tested all 4 varieties successfully
220127 21382 Thestran Quartz Jewelry Tested all 21 varieties successfully
220127 21371 Kojani Basalt Focus Tested all 4 varieties successfully
220127 21392 Kojani Quartz Jewelry Tested all 21 varieties successfully
**************** This concludes T1 Mineralogy - All recipes trained from instructor now produce the correct results as above - Note - itemisation has not been addressed for the most part, only recipe function
This concludes T1 Artificing, all instructor trained recipes have been fixed and/or tested as above.
Last edited by fezikk on Fri Jan 28, 2022 12:34 am, edited 5 times in total.
Re: 2022 Artificer Recipes Work
Tier 2 Artificing.
Status - Mapping almost completed.
Credit for this work goes to my predecessors most of the work here was done.
I inherited 7 google docs of information that I have finished importing into my local excel file based system which took quite a few hours, but the work already done saved countless hours.
What I know so far.
1. T1 Artificing had 22 recipes T2 has 43
2. T1 Artificing had 157 items that could be made. T2 has 928 items that can be made
3. 926 items already existed in the database, after analysis of recipes and corrections made 2 items have been created and a lot of T2 artificing recipes work, see above for credit.
4. There are around 80 different materials used to create these items
5. Estimated time to test craft all the above items, not including inventory management in game, tracking of process, correction of item data, whether it be text on item, style information on item, soulbound status or many other differerent things that might need to be adjusted to be able to say that the recipe is functioning as intended or mapping beforehand etc is 928x 40 secs = 10.3 hours (JUST in the actual in game crafting process where you are using the crafting desk)
6. Estimated time for all of the other aspects of making sure T2 artificing is working - I have no way to approximate this, let's just say a crapload of time.
Status - Mapping almost completed.
Credit for this work goes to my predecessors most of the work here was done.
I inherited 7 google docs of information that I have finished importing into my local excel file based system which took quite a few hours, but the work already done saved countless hours.
What I know so far.
1. T1 Artificing had 22 recipes T2 has 43
2. T1 Artificing had 157 items that could be made. T2 has 928 items that can be made
3. 926 items already existed in the database, after analysis of recipes and corrections made 2 items have been created and a lot of T2 artificing recipes work, see above for credit.
4. There are around 80 different materials used to create these items
5. Estimated time to test craft all the above items, not including inventory management in game, tracking of process, correction of item data, whether it be text on item, style information on item, soulbound status or many other differerent things that might need to be adjusted to be able to say that the recipe is functioning as intended or mapping beforehand etc is 928x 40 secs = 10.3 hours (JUST in the actual in game crafting process where you are using the crafting desk)
6. Estimated time for all of the other aspects of making sure T2 artificing is working - I have no way to approximate this, let's just say a crapload of time.
Last edited by fezikk on Fri Feb 11, 2022 6:52 am, edited 1 time in total.