Three Rivers QA
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Three Rivers QA
Starting Three Rivers Village cleanup today.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Three Rivers QA
Areas progress:
Varlon Majar tower/stone soldiers area --done
Lake bank - zihhur ants area --done
Fallen Star --done
Meadow Lake --done
Themnwar's Shield --done
Outside the Khegor's End - repopulated area with Recluse spiders --done
Oathbreaker Bandit's camp --done
The area around the road leading from the north (from Bindstone) to the southeast (to the second Bindstone) --done
Stonesmasher's camps--done
Stonesmashers Enclave --done
Nihalian water camp --done
Outlaws area --done
Rootlings --done
Rekk's area-NE corner of the chunk --done
Khegor's End--done
Varlon Majar tower/stone soldiers area --done
Lake bank - zihhur ants area --done
Fallen Star --done
Meadow Lake --done
Themnwar's Shield --done
Outside the Khegor's End - repopulated area with Recluse spiders --done
Oathbreaker Bandit's camp --done
The area around the road leading from the north (from Bindstone) to the southeast (to the second Bindstone) --done
Stonesmasher's camps--done
Stonesmashers Enclave --done
Nihalian water camp --done
Outlaws area --done
Rootlings --done
Rekk's area-NE corner of the chunk --done
Khegor's End--done
Last edited by Jehlicka on Sun Nov 28, 2021 12:38 pm, edited 18 times in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Three Rivers QA
Quest issues:
Quest #7598 NPC Oka Tessel: unable to complete quest.
Changed close_on_complete value from 0 to 1 --fixed
Quest #7598 NPC Oka Tessel: unable to complete quest.
Changed close_on_complete value from 0 to 1 --fixed
Last edited by Jehlicka on Sat Nov 13, 2021 2:18 pm, edited 1 time in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Three Rivers QA
NPC/Areas Issues:
Meadow Lake:
-- trouble with client, almost everywhere player's char sinks into the bottom of the lake, very bad experience
--when killing Leechsnakes, pretty often their dead body continues and loot cannot be used, or the message "you're too far away to do that" shows
--nothing I can do about that
Dam/Themnwar's Shield:
-- some NPCs don't pause their movement when hailed --done
--need to check all the NPCs - some dwarves are not scripted --done
--need to fix pathing!!! Npcs sharing the same route (dam) --done
--Angry Dwarf and two Angry Dwarven Guards just standing, not scripted, have to check them --done
--need to fix pathing of these three NPCs traveling together in group: Diegan Grimbrand, Torran and Vesmo --done
Khegor's End:
--Keeper of Shadows - stuck in entrance stone arch (invisible at that moment) once it gets to this loc, core client issue, need to change his pathing
--have to reduce the number of4* Tunnel Recluse Stalkers, previously placed it is almost impossible to gat through the first hall without a group
--tbd
--Bugbear ones have no equipment:
Laborers--done
Diggers--done
Drudges--done
Miners --done
Ruulga The Chained --done
Oathbreaker Smelters have cont. animations,should be fixed--tbd
Great Mountain Elk hunters camp:
--all three hunters (Hunter Ironbellows, Hunter Mercer, Hunter Rosevale) should not be attackable, need to fix it. Now entity_type : 268435472.Since the normal hailing and greetings are set, I change it to value 16 /as for standard NPC) --done
--still think there used to be some quest here in VG live...but dunno what it was about
Stonesmasher's camps:
--Stonesmasher Gamehunter Loc id 185298 need to fix his pathing (going through the rock) --fixed
Rek's rock camp:
--all the Rekk ones have empty hands. I'll give them the same equipment like the Rekk Excavator form the Renton Keep
Adding attachments:
Rekk Granitecarvers --done
Rekk Excavator --done
Rekk Stonesmasher --done
Rekk Pulverizer --done
Rekk Rockgrinder --done
Rekk Foreman --done
Foreman Rigkor --done
Excavator Horkex --done
They All have 0/9110/22/36
Khegor's End:
--deleted pathing scripts for Whirling Stones, better make pathers from the Oathbreakers --done
Meadow Lake:
-- trouble with client, almost everywhere player's char sinks into the bottom of the lake, very bad experience
--when killing Leechsnakes, pretty often their dead body continues and loot cannot be used, or the message "you're too far away to do that" shows
--nothing I can do about that
Dam/Themnwar's Shield:
-- some NPCs don't pause their movement when hailed --done
--need to check all the NPCs - some dwarves are not scripted --done
--need to fix pathing!!! Npcs sharing the same route (dam) --done
--Angry Dwarf and two Angry Dwarven Guards just standing, not scripted, have to check them --done
--need to fix pathing of these three NPCs traveling together in group: Diegan Grimbrand, Torran and Vesmo --done
Khegor's End:
--Keeper of Shadows - stuck in entrance stone arch (invisible at that moment) once it gets to this loc, core client issue, need to change his pathing
--have to reduce the number of4* Tunnel Recluse Stalkers, previously placed it is almost impossible to gat through the first hall without a group
--tbd
--Bugbear ones have no equipment:
Laborers--done
Diggers--done
Drudges--done
Miners --done
Ruulga The Chained --done
Oathbreaker Smelters have cont. animations,should be fixed--tbd
Great Mountain Elk hunters camp:
--all three hunters (Hunter Ironbellows, Hunter Mercer, Hunter Rosevale) should not be attackable, need to fix it. Now entity_type : 268435472.Since the normal hailing and greetings are set, I change it to value 16 /as for standard NPC) --done
--still think there used to be some quest here in VG live...but dunno what it was about
Stonesmasher's camps:
--Stonesmasher Gamehunter Loc id 185298 need to fix his pathing (going through the rock) --fixed
Rek's rock camp:
--all the Rekk ones have empty hands. I'll give them the same equipment like the Rekk Excavator form the Renton Keep
Adding attachments:
Rekk Granitecarvers --done
Rekk Excavator --done
Rekk Stonesmasher --done
Rekk Pulverizer --done
Rekk Rockgrinder --done
Rekk Foreman --done
Foreman Rigkor --done
Excavator Horkex --done
They All have 0/9110/22/36
Khegor's End:
--deleted pathing scripts for Whirling Stones, better make pathers from the Oathbreakers --done
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Last edited by Jehlicka on Sun Nov 28, 2021 12:39 pm, edited 19 times in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Three Rivers QA
Harvesting note: shall I set Rootlings harvestable? Maybe just the non-quest ones (Root Sentinel) I'd say...will think of it yet.
And what about these Stone Soldiers? I think they are humanoid ones, will keep them as non-harvestable.
Anyway, stoneflux mobs are set already.
And what about these Stone Soldiers? I think they are humanoid ones, will keep them as non-harvestable.
Anyway, stoneflux mobs are set already.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Three Rivers QA
This NPC has no script and dialog, also its loc is unusual. Maybe part of some raid quests.
1430124 Hilgra Helopa (Mech Designer) 57 / 57 / 5
.move -76053 -34206 40246
UPDATE: NPC is part of POTA quest, for now only greeting added.
1430124 Hilgra Helopa (Mech Designer) 57 / 57 / 5
.move -76053 -34206 40246
UPDATE: NPC is part of POTA quest, for now only greeting added.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Three Rivers QA
Note to remember lately, for I need to mess a bit with shared Attachments
Brief:
Oathbreaker Smith in Khegor's End. We need to getthem hammering. I think that'd be a good hint for the quest Breaking Hammers (quest_id: 4470 )
Situation:
Oathbreaker Smiths have a script on them with Rake animation.
Issue:
Oathbraeker Smiths share the same Attachment set with every other Oathbreaker ones (30 kind of spawns) within the chunk, so once I change it, tens of mobs will wear the hammer instead of the knives.
Solution:
a) change the Attachment slots for all these Oathbreakers
b) create brand new mobs Smiths (new SpawnID)
Decision:
Updated their Attachment slots to wear knife + hammer, change their animation
Brief:
Oathbreaker Smith in Khegor's End. We need to getthem hammering. I think that'd be a good hint for the quest Breaking Hammers (quest_id: 4470 )
Situation:
Oathbreaker Smiths have a script on them with Rake animation.
Issue:
Oathbraeker Smiths share the same Attachment set with every other Oathbreaker ones (30 kind of spawns) within the chunk, so once I change it, tens of mobs will wear the hammer instead of the knives.
Solution:
a) change the Attachment slots for all these Oathbreakers
b) create brand new mobs Smiths (new SpawnID)
Decision:
Updated their Attachment slots to wear knife + hammer, change their animation