Starting Zones & Crafting Progress
Re: Starting Zones & Crafting Progress
As of August 10, 2020 we have recreated or corrected over 209 quests and 280 work orders just to get the starting zones where they currently are at. Because there is so much that over laps. Such as T1 in to T2 we have to get T2 ready in oder to release all of T1 to you. However when we release T1 fully so you can venture in to T2 crafting will start to come together.
Now I wont go in to details. But I can say this team has done "EXTRAORDINARY" work bringing you IoD with full crafting, Diplomacy and adventuring.
It is because of IoD that the rest of us are able to do what we are doing.
Now I wont go in to details. But I can say this team has done "EXTRAORDINARY" work bringing you IoD with full crafting, Diplomacy and adventuring.
It is because of IoD that the rest of us are able to do what we are doing.
Re: Starting Zones & Crafting Progress
I am going through all the Crafting Advisors in game and adding in the ability to change your crafting profession.
This will need a lot of testing because there are many, many things going on here and we need to make sure it all works. There will also be noticable lag when you choose to change your profession. This is normal for now.
I will post here the ones I've gotten to so far:
Jinra Stormvalley (IOD)
Swiftfang Boshra (Dahknarg)
Daren Klendol (Tursh Village)
Asmirdas Metashan (Khal)
Bahdra Kanuma (Lomshir)
Brendaleen Warlance (BC)
Gratosha (Martok)
Kabixil Maynox (Mekalia) The script on this NPC needs some work but I don't have time to look into it now. It should function, there's just some weirdness to the crafting quests offered on him.
Mias Dragonsky (Tanvu)
Ratesh Uland (Ca'ial Brael)
Taral Fyen (Leth Nurae)
Ulgrenda Remkros (Halgarad)
Valgan Malakade (Hathor Zhi)
This will need a lot of testing because there are many, many things going on here and we need to make sure it all works. There will also be noticable lag when you choose to change your profession. This is normal for now.
I will post here the ones I've gotten to so far:
Jinra Stormvalley (IOD)
Swiftfang Boshra (Dahknarg)
Daren Klendol (Tursh Village)
Asmirdas Metashan (Khal)
Bahdra Kanuma (Lomshir)
Brendaleen Warlance (BC)
Gratosha (Martok)
Kabixil Maynox (Mekalia) The script on this NPC needs some work but I don't have time to look into it now. It should function, there's just some weirdness to the crafting quests offered on him.
Mias Dragonsky (Tanvu)
Ratesh Uland (Ca'ial Brael)
Taral Fyen (Leth Nurae)
Ulgrenda Remkros (Halgarad)
Valgan Malakade (Hathor Zhi)

Re: Starting Zones & Crafting Progress
Looks like crafting complications got turned (back?) on. I was getting them with regularity, at least on IoD yesterday, but the clearing mechanism wasn't functioning. I did notice that at least the ones that required utilities to clear were taking them from the table, even though no points were spent or progress made.
Re: Starting Zones & Crafting Progress
I don't think complications were ever turned off, but they are in a really rough, early state right now.

Re: Starting Zones & Crafting Progress
Crafting Class: Artificer
Recipe - Complication - Remedy Action
White Jade Crystal - Shaky Hands - Soothe Skin
White Jade Crystal - Uneven Modification - Minor Readjust
White Jade Crystal - Weak Product - Minor Repair (Correctly reported that I didn't have Repair Tools, so I couldn't have cleared it anyway)
Chipped Slate Slabs - Fractured Product - Rework Material (Correctly reported that I didn't have a Chisel, so I couldn't have cleared it anyway)
Chipped Slate Slabs - Inferior Material - Reinforce Material
Shield Base - Uneven Modification - Minor Readjust
Shield Base - Muscle Pain - Relax
Shield Base - Minor Splintering - Shift Material
Shield Base - Minor Slip Up - Restore
Other than the 2 I mention that reported that I didn't have the correct tool, none of the Remedy actions worked to try and clear the complication.
Recipe - Complication - Remedy Action
White Jade Crystal - Shaky Hands - Soothe Skin
White Jade Crystal - Uneven Modification - Minor Readjust
White Jade Crystal - Weak Product - Minor Repair (Correctly reported that I didn't have Repair Tools, so I couldn't have cleared it anyway)
Chipped Slate Slabs - Fractured Product - Rework Material (Correctly reported that I didn't have a Chisel, so I couldn't have cleared it anyway)
Chipped Slate Slabs - Inferior Material - Reinforce Material
Shield Base - Uneven Modification - Minor Readjust
Shield Base - Muscle Pain - Relax
Shield Base - Minor Splintering - Shift Material
Shield Base - Minor Slip Up - Restore
Other than the 2 I mention that reported that I didn't have the correct tool, none of the Remedy actions worked to try and clear the complication.
Re: Starting Zones & Crafting Progress
I think the problem is that the complication is a higher level than you would see in live.(At your level) As you level your skills improve and you learn new complication clearing actions for these new complications. Right now it is looking for for those actions. Later you have more than one way to clear them. (tool or utility or station action) I have the same problem you are having on my level 7 crafter. On my level 24 crafter in can clear all complications I have ran into. (I think)
So not so much a bug as a work in progress.
So not so much a bug as a work in progress.
Re: Starting Zones & Crafting Progress
A few things I found while doing the starting crafting quest chain (Artificer) in Halgarad. Some minor formatting, some that were a little confusing. Something to take a look at whenever another pass is done of the chunk.
Overall
There are no POIs for anyone. For some it's not a big deal as they're close by; for others it would be helpful to know that they're in the other building.
I understand that this may be a limitation of the what you've got to work with, system wise, but it would be nice If it's possible to control the complications raised during the quest chain. The first one that popped right off the bat is one I didn't have the tool for. The very next one was for a Utility I also didn't have. If it's possible to control those, it'd be preferable to have ones that can be cleared with the tools and utilities given out up to that point in the quest chain. If it can't be done, it's not a game breaker, just a nice-to-have.
Quests
Learning Recipes - 9401
Quest says you'll be talking to Yorgar Goldflame. Summary says to talk to Alker Krot, which is the correct person.
Item Enhancement - 9483
Quest tells you to go "to here". Name appears to be missing (Should be Amera Jarkor).
Artificer Training: The Crafting Process -9461
Quest tells you to bring the result to Lorran Eljora in Ca`ial Brael.
You need to bring it back to Durkosh Norokai (the one who gives out this quest in Halgarad).
These others are formatting errors
Quest: The Path of the Outfitter - 9475
Capital A in Halgarad
Quest: Artificer Training: Using Utilities - 9460
Double Brackets in the beginning of the second paragraph
Quest: Learning Recipes - 9401
Missing "a" in Halgarad
Hint - Refining Recipe Started
The first sentence in the 2nd paragraph reads weird. It's worded that you're refining a recipe when you'll be refining ingredients.
There was another Hint for Ingredient Action that I think popped up when I used a Utility (instead of the Ingredient). I need to go back and double-check that one though.
Overall
There are no POIs for anyone. For some it's not a big deal as they're close by; for others it would be helpful to know that they're in the other building.
I understand that this may be a limitation of the what you've got to work with, system wise, but it would be nice If it's possible to control the complications raised during the quest chain. The first one that popped right off the bat is one I didn't have the tool for. The very next one was for a Utility I also didn't have. If it's possible to control those, it'd be preferable to have ones that can be cleared with the tools and utilities given out up to that point in the quest chain. If it can't be done, it's not a game breaker, just a nice-to-have.
Quests
Learning Recipes - 9401
Quest says you'll be talking to Yorgar Goldflame. Summary says to talk to Alker Krot, which is the correct person.
Item Enhancement - 9483
Quest tells you to go "to here". Name appears to be missing (Should be Amera Jarkor).
Artificer Training: The Crafting Process -9461
Quest tells you to bring the result to Lorran Eljora in Ca`ial Brael.
You need to bring it back to Durkosh Norokai (the one who gives out this quest in Halgarad).
These others are formatting errors
Quest: The Path of the Outfitter - 9475
Capital A in Halgarad
Quest: Artificer Training: Using Utilities - 9460
Double Brackets in the beginning of the second paragraph
Quest: Learning Recipes - 9401
Missing "a" in Halgarad
Hint - Refining Recipe Started
The first sentence in the 2nd paragraph reads weird. It's worded that you're refining a recipe when you'll be refining ingredients.
There was another Hint for Ingredient Action that I think popped up when I used a Utility (instead of the Ingredient). I need to go back and double-check that one though.
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