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Starting Zones & Crafting Progress

Development of Crafting/Harvesting content

Moderators: Moldew, Jakkal

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Chipn
Posts: 31
Joined: Sat Jun 27, 2020 10:21 am
Starting Zones & Crafting Progress
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Post by Chipn » Mon Jul 20, 2020 7:29 am

Good Day Adventures,

Starting today July 20, 2020 I am going to start setting up crafting in the racial starting zones.

There are 9 of them and Bordinar's Cleft will be first.

What this means for you is you will be able to start crafting and to the point of being able to start work orders in your home lands. This does not mean all the other crafting quests will be available at this time.

Just as a teaser all Tier 1 Work orders are currently able to be completed for XP only at this time.

I will report the progress in this thread as it happens.

If you have already started crafting and chosen a profession these quests will not be available to you.
Each zone will give its respective Artisans Faction.

Happy Crafting...

Bordinar's Cleft is complete 07/20/2020 / see Sergeant Vungam Grimgred to start the quest
Lomshir is complete 07/21/2020 / see Bahdra Kanuma to start the quest.
Leth Nurae is Complete 07/21/2020 / see Taral Fyen to start the quest
Martok is complete 07/22/2020 / see Gratosha to start the quest
Tursh is Complete 07/23/2020 / see Daren klendol in Tursh to start the quest

I have added the item enhancement to the questlines as well be sure to go back to the starting NPC to get the quest. Moving forward on the other starting zones there is a lot of work as some stuff is not available and we are recreating it. However this will not stop us from getting every starting zone the rightful crafting the deserve.

Our first challenge zone was for the above tasks was completed today.

Dahknarg is complete 07/24/2020 / see Swiftfang Boshra to start the quest
Tanvu is complete 07/25/2020 / see Mias Dragonsky to get started
Khal is complete 07/26/2020 see Asmirdas Metashan to get started
Ca'ial Brael is complete 07/27/2020 see Ratesh Uland to get started
Mekalia is complete 07/29/2020 see Zolu Sowuf to get started Keep in mind Mekalia is still a work in progress all the way around.
Halgarad is complete 07/30/2020 see Ulgrenda Remkros to get started
Hathor Zhi is complete 08/01/2020 see Valgan Malakade to get started

Now then with the starter quests done in the Racial homelands next I am adding the individual specialization quests in the homelands so you can choose between.

Armor Smith/Weapon Smith for Blacksmith
Tailor / Leather worker for Outfitter
Minerologist/Carpenter for Artificer

"These are now Complete" they are locked until we get the T2 recipes in order 8/8/2020

This should be done fairly quickly and I will go back and fill in the gap quests for levels 3 - 11 after.

""Currently working on Tier quests / Amateur quests for T1 / soon as these are complete we will unlock them so you can move to T2""

The starting zones are complete with the exception of some quest lines that will be added in the future. Once the tier quests are complete we will unlock them.

Continue following the Tier progression here https://www.vgoemulator.net/phpBB3/view ... 897#p28897

08-14-2020
Last edited by Chipn on Fri Aug 14, 2020 6:38 am, edited 22 times in total.
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Hubert
Content Designer
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Posts: 155
Joined: Sat Aug 16, 2014 7:36 pm
Re: Starting Zones & Crafting Progress
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Post by Hubert » Mon Jul 20, 2020 9:40 pm

Great to see crafting advancing. Good job Chipn.
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Chipn
Posts: 31
Joined: Sat Jun 27, 2020 10:21 am
Re: Starting Zones & Crafting Progress
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Post by Chipn » Thu Jul 23, 2020 6:01 am

If there is a Lower Level Crafting quest line you would like to see around level 3 - 15 let me know and we will see what we can do.

Also check back often as I will be updating the main post here often.
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dhew
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Posts: 62
Joined: Sun Jan 26, 2014 3:27 pm
Re: Starting Zones & Crafting Progress
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Post by dhew » Sat Jul 25, 2020 7:56 am

Nice work!! Welcome to the team!
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Chipn
Posts: 31
Joined: Sat Jun 27, 2020 10:21 am
Re: Starting Zones & Crafting Progress
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Post by Chipn » Sat Jul 25, 2020 1:01 pm

dhew wrote: ↑Sat Jul 25, 2020 7:56 am Nice work!! Welcome to the team!
Thank you. Supper stoked to be helping out
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Chipn
Posts: 31
Joined: Sat Jun 27, 2020 10:21 am
Re: Starting Zones & Crafting Progress
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Post by Chipn » Fri Jul 31, 2020 5:48 am

Hello Crafter's

As you can see from the main post on this page we are making lots of progress. Moving along today we will start putting in the specialization quests to all the starting cities. a few are done so we are hoping to have this done as soon as possible. The team is clearing the way as we speak. Check back here often for updates


EDIT: Friends I just realized I forgot a Starting city do you know which one ???

"HATHOR ZHI"

Once that is complete we will work on the lower level quests that are out in New Telon. Such as some of the following:

Grazeel's Peace Treaty
Tursh supplies
Gregan's Demand
Dear Sister
Experimental equipment

Just to name a few. If you remember a crafting questline for level 3 - 11 feel free to tell us what it is. We will do our best to research it and add it back to the game for you.

Keep checking back to the main post in this thread for updates.

Happy Crafting
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Argein
Posts: 15
Joined: Thu Jun 25, 2020 8:08 am
Re: Starting Zones & Crafting Progress
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Post by Argein » Mon Aug 10, 2020 8:48 am

My apologies Chipn. I have not used the forum as much as I should, and have just found this topic. I will stop asking ill informed questions ... promise. I got a bit too excited to find you putting it all together so fast.

One question please....if I come into a craft area and find you busy there, should I quietly get lost?
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Jakkal
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Joined: Tue May 20, 2014 1:59 am
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Re: Starting Zones & Crafting Progress
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Post by Jakkal » Mon Aug 10, 2020 9:39 am

Argein wrote: ↑Mon Aug 10, 2020 8:48 am My apologies Chipn. I have not used the forum as much as I should, and have just found this topic. I will stop asking ill informed questions ... promise. I got a bit too excited to find you putting it all together so fast.

One question please....if I come into a craft area and find you busy there, should I quietly get lost?
Yes, generally if you see any of the content designers working in a chunk, you should leave. Sometimes it will interrupt the designer (Like we need the chunk cleared out for certain things). But if anything it will interrupt you greatly. We have to reload scripts and spawns a lot and this will interrupt your progress.
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Argein
Posts: 15
Joined: Thu Jun 25, 2020 8:08 am
Re: Starting Zones & Crafting Progress
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Post by Argein » Mon Aug 10, 2020 2:41 pm

Thanks...noted. your progess is a lot more important than mine.
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Chipn
Posts: 31
Joined: Sat Jun 27, 2020 10:21 am
Re: Starting Zones & Crafting Progress
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Post by Chipn » Tue Aug 11, 2020 6:49 am

Argein wrote: ↑Mon Aug 10, 2020 8:48 am My apologies Chipn. I have not used the forum as much as I should, and have just found this topic. I will stop asking ill informed questions ... promise. I got a bit too excited to find you putting it all together so fast.

One question please....if I come into a craft area and find you busy there, should I quietly get lost?
Thank you for the kind words. However I am only 1 person working on a small percentage of the game. There so many people behind the scene that make everything you see and play possible. I am just glad to be able to contribute.

If you see me in game I am normally afk on other monitors working. So I am not ignoring anyone. These forums are the best place to get answers or ask questions.

Keep an eye on the main thread in this post as I update it often.
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