VGOEmulator.net

A Development Project for the Vanguard:Saga of Heroes MMO

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • Portal
  • Project Manager
  • Bug Tracker
  • Server List
  • Wiki
  • Donate
  • Login
  • Register
  • Board index Community VGO Team Help Requests
  • Search

Cataloging Player Abilities

Posts from VGO Team Members asking players for information, opinions, testing, or any general help we might need.

Moderator: Community Managers

Post Reply
  • Print view
Advanced search
27 posts
  • 1
  • 2
  • 3
  • Next
User avatar
Jakkal
Content Designer
Content Designer
Posts: 3098
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Cataloging Player Abilities
  • Quote

Post by Jakkal » Sat May 09, 2020 7:41 am

Hi guys, we are currently working on a Wiki specifically for Player Information in regards to VGO. During the rebuilding stage, we want to use it as an information resource for players to look up known issues. This should help alleviate some of the "is this a known issue?" questions we get. Since we're no where near finished, there's a lot of things that aren't currently working or aren't set up fully.

What I need from you guys is a comprehensive list of class abilities.

I need to know:
1. Class Name/Subclass if it's a subclass related ability.
2. Ability Name (Do these separately for every version of the ability, such as Backstab I, Backstab II, etc)
3. Level (If you happen to catch it)
4. Has it been implemented yet? Yes/No (If it has not been implemented yet, it should put a message in chat. Alternatively it will simply do nothing at all if it hasn't been implemented)
5. If it has been implemented, but does not work in full: What works? (Just put everything works if it's a simple ability and everything seems to work)
6. If it has been implemented, but does not work in full: What does NOT work? (For example, some paladin abilities do extra damage to undead. We don't have a system in place to recognize races yet).

I will add to this if we need more details. For now, anything you can add here will help us out.
Image
Top

Susurrus
Posts: 11
Joined: Wed May 06, 2020 1:04 am
Re: Cataloging Player Abilities
  • Quote

Post by Susurrus » Tue May 19, 2020 12:43 pm

I started working on this and have tested 124 abilities so far. It is very time consuming to confirm every aspect of an ability works and some like taunt I do not know how to test that they are adjusting the hate level by the amount they should be. I have tried to test all of the ability though, so if people find something wrong with an ability I have marked as implemented please let me know and I will update it.

Other notes I am still missing a lot of abilities for many of the classes. As I work though them I am adding them. I was not able to find all the abilities online to import so I am grabbing them directly form the game. The only class I have worked on extensively is the warrior. I was still not bale to test group spells yet.

Here are my current results

Paladin last updated 5-24-20
Dread Knight last updated 6-6-20
Warrior last updated 5-24-20
Necromancer last updated 8-18-20
Psionicist last updated 8-18-20
Druid last updated 8-18-20
Sorcerer last updated 8-18-20
Blood Mage last updated 8-18-20
Disciple last updated 8-18-20
Bard last updated 8-18-20
Cleric last updated 8-18-20
Monk last updated 8-18-20
Ranger last updated 8-18-20
Rogue last updated 8-18-20
Shaman last updated 8-18-20


Example formatting of one ability in the ability list.
1. Class Name/Subclass Warrior
2. Ability Name Sunder VI
3. Level 50
4. Implemented Yes



I am not sure the other two exports will be helpful or not. I figure if this is ever transferred into another data base this would be helpful. Also not this is not my only export option just two I figured might be useful.
JSON last updated 6-14-20
Google Sheet last updated 6-14-20
Last edited by Susurrus on Tue Aug 18, 2020 9:10 pm, edited 5 times in total.
Top

Susurrus
Posts: 11
Joined: Wed May 06, 2020 1:04 am
Re: Cataloging Player Abilities
  • Quote

Post by Susurrus » Sun May 24, 2020 9:17 pm

Please delete
Last edited by Susurrus on Tue Aug 18, 2020 9:11 pm, edited 1 time in total.
Top

Susurrus
Posts: 11
Joined: Wed May 06, 2020 1:04 am
Re: Cataloging Player Abilities
  • Quote

Post by Susurrus » Sun May 24, 2020 9:18 pm

Please delete
Last edited by Susurrus on Tue Aug 18, 2020 9:11 pm, edited 1 time in total.
Top

Susurrus
Posts: 11
Joined: Wed May 06, 2020 1:04 am
Re: Cataloging Player Abilities
  • Quote

Post by Susurrus » Sun May 24, 2020 9:19 pm

Please delete
Last edited by Susurrus on Tue Aug 18, 2020 9:12 pm, edited 1 time in total.
Top

Guenievre
Posts: 3
Joined: Mon Jun 01, 2020 9:47 am
Re: Cataloging Player Abilities
  • Quote

Post by Guenievre » Sat Jun 06, 2020 8:21 am

Hi,
I finished the list for DK. https://docs.google.com/spreadsheets/d/ ... sp=sharing
I will continue for other classes. If you want more informations, just tell me.
Top

Susurrus
Posts: 11
Joined: Wed May 06, 2020 1:04 am
Re: Cataloging Player Abilities
  • Quote

Post by Susurrus » Sat Jun 06, 2020 10:25 am

I am glad to see the help on this. I tried to access the spreadsheet and it say I do not have access. Can you check your sharing please?
Top

Guenievre
Posts: 3
Joined: Mon Jun 01, 2020 9:47 am
Re: Cataloging Player Abilities
  • Quote

Post by Guenievre » Sat Jun 06, 2020 11:37 am

Susurrus wrote: ↑Sat Jun 06, 2020 10:25 am I am glad to see the help on this. I tried to access the spreadsheet and it say I do not have access. Can you check your sharing please?
Right. Fixed
Top

Susurrus
Posts: 11
Joined: Wed May 06, 2020 1:04 am
Re: Cataloging Player Abilities
  • Quote

Post by Susurrus » Sat Jun 06, 2020 12:10 pm

I have access now. Very well done looks good. I also like the extra column for showing working as intended. I will add that to mine as well.
Top

User avatar
elquar
Content Designer
Content Designer
Posts: 604
Joined: Tue Jun 03, 2014 2:07 pm
Re: Cataloging Player Abilities
  • Quote

Post by elquar » Sat Jun 06, 2020 1:40 pm

Hi

just above row 1 bringing the slightly thicker grey line down to top line above row 3. this will lock in the column type names etc so you can scroll through spread sheet and know what each column is without having to scroll all the way back up.

hope it helps
Top


Post Reply
  • Print view

27 posts
  • 1
  • 2
  • 3
  • Next

Return to “VGO Team Help Requests”

Jump to
  • Information
  • ↳   Announcements
  • ↳   Dev Chats
  • ↳   Events
  • Community
  • ↳   General Discussions
  • ↳   VGO Team Help Requests
  • ↳   Introductions
  • ↳   Game Features
  • ↳   Wish List
  • ↳   Off-Topic
  • Support
  • ↳   How-To's
  • ↳   General Support
  • ↳   Windows
  • ↳   Linux
  • Bugs
  • ↳   Server Bugs
  • ↳   Server Bugs (Closed)
  • ↳   Content Bugs
  • ↳   Content Bugs (Closed)
  • ↳   Database Bugs
  • ↳   Tools Bugs
  • Board index
  • All times are UTC-07:00
  • Delete cookies
  • Contact us
Powered by phpBB® Forum Software © phpBB Limited
*Original Author: Brad Veryard
*Updated to 3.2 by MannixMD