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Wardship of the Sleeping Moon Progress

Adventure planning for the continent of Thestra

Moderators: Moldew, Jakkal

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Jakkal
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Wardship of the Sleeping Moon Progress
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Post by Jakkal » Fri Apr 12, 2019 8:17 am

I've spent the last SEVERAL months doing nothing but updates to old scripts and honestly, that burns me out. I need new content, I know you guys want new content, so I've decided to start on the Wardship of the Sleeping Moon (Aka Celestine Ward) and also Vol Tuniel. This will give you some new armor to quest for (Assuming I can set everything up) and another dungeon to run through.

Quests: I WILL NOT BE SETTING UP FACTION REQUIREMENTS FOR THIS PASS. DO NOT BUG REPORT FACTION REQUIREMENTS. WE ARE AWARE OF THEM AND IT WILL COME LATER.
Weapons of Leth Verael
Foes of the Sleeping Moon - According to my logs, a title was granted after doing this quest "of the Celestine Ward".
More Foes of the Sleeping Moon - Factions were missing. Fixed those
Even More Foes of the Sleeping Moon - Factions were missing. Fixed those
Frogs, Freshly Squeezed (Check the faction)
Six Legs Bad (I got negative Faction with the Order of the True Blood, but none for CW)
The Garden of Regret - Complete. Can't get the Food to work (Gotta wait on the devs or someone with spell experience to look into it). I didn't get any faction for this one, and it just seems wrong with the enormous faction grind that there are quests here that don't grant it.
The Temple of Vol Tuniel - Complete. There's two quest rewards here with the exact same stats. That needs to be looked into. One of them has no sell value as well. Also got negative True Blood faction but no CW faction.
Griffon Riders of Antiquity - Complete. No one talked to the quest turn-in guy for this one. Which means he's missing his next quest. Just going to plop the URL here so I have it for later. http://thetelonproject.wikidot.com/adve ... ur-history
Ending the Drake Rider Reign - So I made some changes to this one. First of all, it sounded like this one wanted you to specifically take down the named mobs. Only there's already a quest to take down the named mobs. I felt like what Thel really needed was a good ol' kill quest. so I've set this up so any mob that has "True blood" in their name or title (And the named) will give credit to this one. And I changed the count to 15. Also WTF: 121680XP? That doesn't seem right. Also didn't give any faction (Seems like it should)
Kindred Drakes- Complete
Ancient Weapons of Leth Verael - No faction reward given.
Recover Our History - Complete. No faction reward given.


NPCs:
Tharan Rendoras (Celestine Ward Paladin) - Added hail, added pathing, Removed all the extras.
Ainsley Heath - He already had a script so I added hailing to it. NOTE: He has two different hail texts and it looks like it's faction dependant. We don't have a way to check for faction for hails and similar yet, so right now he just has a choice between saying one or the other. Once we have faction checks in, we'll edit this.
Lennea Arrianth - Added NPC script. She also appears to have a faction based hail. We need to add that once we have the faction check ability.
Fenton Orde- Added NPC script.
Gilreth Inesir- Added NPC script. He might have a faction based hail too
Thorian Glowban- Added NPC script. He is NOT set up for Faction armor/weapons stuff yet.
Llyn Serile- Added NPC script.
Yanoth Naral- Added NPC script.
Jolenie Farsani- Added NPC script.
Kailean Roentine- Added NPC script.
Celestine Guard Captain- Added NPC script.


Instructors: For some reason SOE made a lot of the instructors into archetype instructors, moved them to the center of town. I assume these changes were for Free to Play (F2P). Using The Telon Project, I am restoring them to their proper class instructor status and putting some of them back to where they used to be: http://thetelonproject.wikidot.com/ward ... -moon-npcs

Silan Maenian (Sorcerer Instructor) - Hewas the Caster instructor. He's back to being the Sorc Instructor. I left him where he was for now, but I might move him to his original location later.
Enorian Andowyn (Cleric Instructor) - He was the Healer instructor. He is back to being the Cleric instructor. I moved him back to his original location, which kinda sucks since he's a questgiver, but he needs to be where he is because of his hail script (it makes no sense if he's elsewhere)
Ewanil Maruthel (Ranger Instructor) -She was the light fighter instructor. She's back to being the Ranger instructor. I left her where she is for now.
Tam Heath (Warrior instructor) - She was the tank instructor. She's now the warrior instructor again. I've moved her back to her original location.
Lirias Enian (Paladin Instructor) - She was set as the Celestine Ward Paladin, but she is once again a pally instructor.
Fenrith Talorn (Bard Instructor) - He was set as the Celestine Ward Bard, but he is once again a bard instructor.
Jaymes Ellery (Druid Instructor) - He was set as the Celestine Ward Druid, but he is once again a druid instructor.
Paget Brack (Disciple Instructor) - She was set as the Celestine Ward Disciple, but she is once again a disc instructor.
Franklin Steed (Necromancer Instructor) - He was set as the Celestine Ward necromancer, but he is once again a necro instructor.
Aluris Lerr (Psionicist Instructor) - He was set as the Celestine Ward Psionicist, but he is once again a psi instructor.
Ledenor Falithian (Blood Mage Instructor) - He was set as the Celestine Ward Blood Mage, but he is once again a BM instructor.
Abbie Malnor (Rogue Instructor) - She was set as the Celestine Ward Rogue, but she is once again a rogue instructor.
Royce Hagan (Dread Knight Instructor) - He was set as the Celestine Ward Dread Knight, but he is once again a DK instructor.
Swiftfang Eygor (Shaman Instructor) - Same as the above
He Jun Brightvirtue (Monk Instructor) same as the above

Named Mobs:
Spiritcaller Gorefang
Avenging Spirit
howler longtooth
Warbringer Eye-Eat
Hunter Redhand
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Jakkal
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Re: Wardship of the Sleeping Moon Progress
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Post by Jakkal » Sat Apr 13, 2019 9:26 am

Just need a space to put my thoughts:

Griffon Riders of Antiquity - Lennea
  • Recover Our History - Aluve (Thel) http://thetelonproject.wikidot.com/adve ... ur-history
    Info from Silky Venom: https://web.archive.org/web/20090314024 ... ur_History
    You will be given the following rewards:

    600 Celestine Ward faction
    A coin reward of 3s 50c
    A choice among:
    Eargem of Strength, Eargem of Resistance, Sheilding Eargem, Insightful Eargem
    Potion of Greater Strength, Potion of Greater Constitution, Potion of Greater Dexterity

    • Drakes of the Order of the True Blood - Lennea http://thetelonproject.wikidot.com/adve ... true-blood
    • Ending the Drake Rider Reign - Aisnley
This has a lot of the named mobs in VT and their loot:
http://thetelonproject.wikidot.com/ruin ... uniel-mobs
https://vanguard.fandom.com/wiki/Ruins_of_Vol_Tuniel

Named Thel mobs and their loot:
http://thetelonproject.wikidot.com/thelaseen-mobs

Missing mobs:
OLIGARCH OF DECAY VT - http://thetelonproject.wikidot.com/mobs ... h-of-decay -Nevermind, He's in Thel. The wiki was wrong.
Ruinator of Krigus http://thetelonproject.wikidot.com/mobs ... -of-krigus
Warlord Sethrak - This is the guy that is supposed to be at the very end of VT in the throne room (on the throne I think). He was super bugged in live, most players said they never saw him spawned at all.

Masterwork Basalt Golem Thel - Looks like you have to do some fuckery to spawn it: http://thetelonproject.wikidot.com/mobs ... salt-golem
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elquar
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Re: Wardship of the Sleeping Moon Progress
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Post by elquar » Sat Apr 13, 2019 9:50 am

heya

1) Here is the Ten ton hammer guide for wardship of the sleeping moon.

https://web.archive.org/web/20080212094 ... hp?t=17721

2) Silky venom wardship sleeping moon
(mob info)
https://web.archive.org/web/20090414112 ... eping_Moon


3) VGcurse chunk info for Ruins of Vol Tuniel (Some of the ques links work)
https://web.archive.org/web/20070328195 ... ol-tuniel/


4) Silky Venom link for ruiins of vol tuniel

https://web.archive.org/web/20100108211 ... Vol_Tuniel

5) list a lof of the named mobs

https://translate.google.com/translate? ... rev=search


6) some repeated info but the faction part at the beginning especially about the sword clicking for faction i have not seen before.

https://translate.google.com/translate? ... rev=search
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Jakkal
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Re: Wardship of the Sleeping Moon Progress
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Post by Jakkal » Sun Mar 29, 2020 8:22 am

I've started to work on Wardship Armor stuff. This goes for all three chunks, not just wardship. Note: Do not expect this to be up and running anytime soon. I've already run into some problems that the devs will have to fix for me (such as no way to check faction on a player).

The server has been really unstable for me today, so I wasn't able to get as much done as I had hoped. Please for the love of god don't bug report this shit when I'm halfway through setting it up. That will make me mad.

Here's what I have done so far:
Ancient Tomes - They can now be picked up. I've gone through Vol Tuniel (The dungeon, not the chunk) and combined all the books so there aren't multiples stacked together. I have not done any outside of the VT dungeon. Also apparently the books used to show up like harvesting nodes. Yeah. We're not doing that. So all the books should show up at all spawn points. We might decide to change it later, but right now we're unable to set it up that way.
Ancient Ritual Candles - Loot table has been set up. Waiting on devs to add it to all mobs in the 3 chunks (This would take me forever to try to do it manually).
Thorian Glowban - I have set up his script to offer you the catalysts based on your faction. I also set up the Weapons quest so you need 11900 faction to get it. Right now there is no way to use the catalysts. Still setting up everything. I do NOT have it set up where you can turn in armor, runes, and motes yet.

Mobs:
Sage Skarath - Added loot
Lesruuk the Tainted - Added loot
Ghostwing - Added loot
Sininor the Silkmaster - Added loot
Bloodtail Ruulsh - Added loot. This guy has a huge loot table based on the data we collected. I don't know if all this stuff belongs on him, but I'm going to leave it for now.

Items:
Mace of Dark Might wasn't in our database so I had to create it (One of the items on Bloodtail Ruulsh). Info taken from http://thetelonproject.wikidot.com/mobs ... ail-ruulsh

Note to self, a large list of mobs and loot here: http://thetelonproject.wikidot.com/dung ... pper-level
http://thetelonproject.wikidot.com/advg ... or-weapons
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Re: Wardship of the Sleeping Moon Progress
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Post by nebhusk » Mon Mar 30, 2020 7:13 am

Bless you Jakkal. Great great area. Can't wait to see your progress!
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Jakkal
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Re: Wardship of the Sleeping Moon Progress
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Post by Jakkal » Mon Mar 30, 2020 11:23 am

The server seems a little more stable today. So back to work.

Objects:
Ancient Ritual Stone: We've started scripting this, but this will take some time to get everything working.

Mobs:
Hunter Redhand - Added Loot. Note: His bow has no stats. This needs to be fixed at some point. I added stats based on the Starbound Arbelest which is also rare and in the same level range.

Items:
So far I have found that some of the armor pieces are missing from some of the classes. Thankfully the various wikis seem to have screenshots of them.
For the record though:
Rogue, Cleric, and Sorc were missing their Arms armor, I have recreated them.
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elquar
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Re: Wardship of the Sleeping Moon Progress
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Post by elquar » Tue Mar 31, 2020 12:59 am

Hi jakkal

Was sending in discord but realize is a bit much.

Found old ten ton hammer links for the various class armors:

Rogue Migenzo's Armor: https://www.tentonhammer.com/guides/6-2 ... r-wardship

Dread Knight Karrakis Armor: https://www.tentonhammer.com/guides/5-3 ... -armor.amp

Bard Elrethalon Armor: https://www.tentonhammer.com/guides/5-1 ... bard-armor

Cleric lluain Armor : https://www.tentonhammer.com/guides/9-1 ... in-s-armor

Shamman Moogalak Armor: https://www.tentonhammer.com/guides/5-3 ... -armor.amp

Disciple Auraki's Armor: https://www.tentonhammer.com/guides/7-2 ... ki-s-armor

Druid Aiea's Armor: https://www.tentonhammer.com/guides/07- ... ia-s-armor

I know some of this stuff is outdated but was hoping it can provide some data or when you create some of the missing items.

Jose
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Jakkal
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Re: Wardship of the Sleeping Moon Progress
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Post by Jakkal » Fri Apr 03, 2020 3:54 pm

Today's work. Still plodding through the Ancient Ritual Stone's script. TheFoof helped me a lot with it, now I just have to copy, paste, and edit for all the pieces. There's a lot of pieces.

Armor added to Ancient Ritual Stone: (Only tested on rogue so far)
Arms
Belt
Bracers
Boots
Gloves
Helm
Leggings
Shoulders
Chest

Missing armor:
Druid and Dread Knight belts were missing. Recreated them based on info from wiki's and other sites (Thanks @Elquar)
Dread Knight boots were missing. Recreated them based on info from wiki's and other sites
Druid Leggings were missing. Recreated them based on info from wiki's and other sites
Disc and Druid pauldrons were missing. Recreated them based on info from wiki's and other sites
Druid and Sorc chest were missing. Recreated them based on info from wiki's and other sites

That's it, everything is on it. It's not fully functional yet, theFoof still needs to do some work to the script to set it up properly, so don't run down there and mess with it yet.
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Re: Wardship of the Sleeping Moon Progress
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Post by Jakkal » Sat Apr 04, 2020 9:03 am

Today's work:

Ran into a hitch where I can't add anymore loot tables to the named mobs. *sigh*. I can add two loot tables but that's it. Marsh of Peril mobs need at least 3-4 (Candles, Runes, Armor Drops, and their own loot if it's a named)

Named Mobs:
Wardship Chunk:
  • Warbringer Eye-Eat - Added loot
  • Avenging Spirit - I'm not entirely sure if this is a named, but he's a 4 dot among 3 dots and the only one of his type. So I assume he is. I've put the item "Avenging Stud of Spirits" on him as it seems like it would be his loot, and is in the proper level range for loot in this area.
  • Spiritcaller Gorefang - Added loot
  • Howler Longtooth - Added loot
  • Hierophant Soresh - Added loot. It wasn't listed for this mob specifically but I added it because it looked like it might belong on him. "Sleeves of the Scaled Heirophant"
  • Flickering Wil-O-Wisp - I think this might be a named mob, but I can't find any loot associated with it.
  • Shatterer- Added loot. Not going to add the wardship stuff to these basilisks, I'm not sure if they did in live, though they probably did, but I don't think there's a point putting it on them here.
  • Stonegaze- Added loot. Not going to add the wardship stuff to these basilisks, I'm not sure if they did in live, though they probably did, but I don't think there's a point putting it on them here.
  • Sky Howler - This is a named spirit wolf in the bloodhowler area. I can't find any loot for it, though I'm sure he had some. If we can't find any then I'm going to make something for him. I check my logs from live and found a chestpiece for him.
  • Warleader Sethesk - Named Troglodyte. No loot that I could find for him, I'm sure he dropped something. I found in my logs that he drops "Sethesk's Embellished Chestpiece", but we don't have this in our database. If anyone finds the stats on it, please let me know.
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Re: Wardship of the Sleeping Moon Progress
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Post by Jakkal » Sun Apr 19, 2020 8:12 am

I'm slowly going through the VT Dungeon and setting up the armor, candles, and rune drops.

Also trying to set up the named with their loot as well (Sorry I didn't write it down before now)

Added loot:
Reshak the Herald
Tormented Soul
Solathus (Really shit loot here, need to see if something better drops. he's not listed on The Telon Project)
Living Nova: Definitely a named, but only had one item listed.
Rotblood Messenger: Added two items, appear to be missing the hoop (Per The Telon Project)
Dreadwing - Added items that we had, missing the amice per TTP
Lathelas the Lost
Oorbor - He only had one known item. There's another item, the "Partially Digested Krigus Idol" that I wasn't sure what drops it, so I put it on Oorbor.
Pestilent Wind - missing a couple of items per TTP
Warlord Sethrak was completely missing. We only had one item for him on his loot table and quite frankly, it's a joke. All the loot in VT is mediocre at best. I've made Sethrak as a level 40 6 dot and intend to put some decent loot on him to give players a reason to take him on. Right now I've added the Warlord's Bandolier and the Warlord's Rucksack, both ammo cases as there is only one ammo case available at that level range. One is for casters as they have none. I want to put an axe and maybe a sword on him too.

Need to set up loot for:
The Breath of Krigus. Loot list here, these items are missing so I have to recreate them. I'll do that later. http://thetelonproject.wikidot.com/mobs ... -of-kirgus
Ossias the Mistcaller: Missing loot http://thetelonproject.wikidot.com/mobs ... mistcaller
Crazed Lorekeeper: Pretty sure this is a named but it's not listed on Telon Project. (Silky Venom says he drops "lorekeeper gloves" but no stats listed for it)
Failed Ritualist: This might be a named but it's not listed on Telon Project.
Greater Charbone Skeleton - This might be a named


I'm just going to go through all these later since a lot of the loot seems to be missing: http://thetelonproject.wikidot.com/ruin ... uniel-mobs
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