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Testing VGO! What you need to know.

Discussions related to Vanguard: Saga of Heroes.

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Jakkal
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Re: Testing VGO! What you need to know.
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Post by Jakkal » Mon Jun 25, 2018 9:07 pm

And that was because people were in the chunks while I was working on them, and they started bugging the quests that I was literally building right at that moment. So I had to start telling them not to bug anything in chunks being worked on.
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Jakkal
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Re: Testing VGO! What you need to know.
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Post by Jakkal » Mon Oct 22, 2018 7:16 am

I've updated the list. I'm sure I've missed some things.

One thing I've been telling players lately is not to compare us to VG Live yet. We're not there. We're not going to be there for a while. This is why I made the list, so you can see what we have done, and make sure *that* is working. As we progress through the stages, we'll add more and more to test. But live VG? No where near it.

All of us on the team knows how things worked in Live, and if we could just wave our hands and set it up exactly as it should be, you know we would be there.

So just keep that in mind.
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Jehlicka
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Re: Testing VGO! What you need to know.
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Post by Jehlicka » Mon Oct 22, 2018 9:11 am

Well, I see no need to make any FAQs :)
Anyway, THX for updating the post! ;)
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Jakkal
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Re: Testing VGO! What you need to know.
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Post by Jakkal » Tue Oct 23, 2018 8:40 pm

Added this to the diplo section viewtopic.php?f=61&t=3909
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Jakkal
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Re: Testing VGO! What you need to know.
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Post by Jakkal » Tue Jan 29, 2019 6:22 pm

Bumping this as it's getting buried and people need to see it. I also updated it a bit with some newer, more current info.
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wheema
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Re: Testing VGO! What you need to know.
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Post by wheema » Tue Feb 12, 2019 5:19 am

Wow Jakkal, I can't imagine the amount of time and effort you (continue to) put into this guide. The whole staff are my VG heroes, but you're a VG super hero! I commend & thank all of you for taking time out of your RL and putting it into our fantasy world :) I'm sure there has been a lot of frustration involved over the years, yet you all keep truckin'. It's very much appreciated!
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Jakkal
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Re: Testing VGO! What you need to know.
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Post by Jakkal » Wed Mar 20, 2019 7:35 am

I added this under Quest Testing:

PLEASE NOTE: If you do everything the quest asks of you, but you return to the questgiver and they have a blue shield over their heads and you can't turn in: CHECK THE QUEST TEXT. Almost all of the bug reports we get of "We cannot turn in after doing the objectives" is a matter of trying to turn in to the wrong NPC. Please check and see if you're supposed to turn in with someone else.
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Jakkal
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Re: Testing VGO! What you need to know.
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Post by Jakkal » Wed Jan 29, 2020 5:42 pm

I'm bumping this because we're starting to get bug reports for things that aren't implemented yet and are listed here as something that shouldn't be bug reported.
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optimal123
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Re: Testing VGO! What you need to know.
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Post by optimal123 » Fri Jun 26, 2020 10:29 am

Jakkal wrote: ↑Fri Oct 14, 2016 11:32 am UPDATED AS OF: Apr 3, 2020


Class Ability Progress Threads:

Note: There is no Berserker or Inquisitor class.

Blood Mage
Cleric
Disciple
Dread Knight
Druid
Monk
Paladin
Psionicist
Ranger
Rogue
Shaman
Sorcerer
Warrior
Bard
No necro thread? =(
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OncaLupe
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Re: Testing VGO! What you need to know.
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Post by OncaLupe » Fri Jun 26, 2020 11:33 am

Necro section: https://www.vgoemulator.net/phpBB3/viewforum.php?f=81
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