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World Crash in UnrealChannel::SetActor

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John Adams
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Re: World Crash in UnrealChannel::SetActor
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Post by John Adams » Fri Apr 25, 2014 8:15 pm

Got another crash here today, looks a little different:

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Program received signal SIGSEGV, Segmentation fault.
0x0000000000448a5a in UnrealChannel::SetActor (this=0x0, p_actor=0x6d12f0) at UnrealChannel.cpp:67
67              actor = p_actor;
(gdb) bt
#0  0x0000000000448a5a in UnrealChannel::SetActor (this=0x0, p_actor=0x6d12f0) at UnrealChannel.cpp:67
#1  0x0000000000430377 in ChunkServer::SendSomeNPCPackets (this=0x6a8610, client=0x7fffe0000950) at ChunkServer.cpp:499
#2  0x0000000000430a02 in ChunkServer::HandleClientAuthConfirm (this=0x6a8610, client=0x7fffe0000950, packet_struct=0x6fe060) at ChunkServer.cpp:584
#3  0x000000000042d07e in ChunkServer::Process (this=0x6a8610) at ChunkServer.cpp:181
#4  0x000000000043267c in ChunkServerList::Process (this=0x683c00 <chunk_server_list>) at ChunkServerList.cpp:172
#5  0x000000000043c51e in main (argc=1, argv=0x7fffffffe678) at Main.cpp:112
I was in an empty chunk (no spawns) after leaving tursh village (that had 500 spawns) and my buddy the crashing IP guy came into Tursh Village and instantly the world crashed

If this is related to my spawn-jam, like channel issues, then I wouldn't worry about it until we get to actual proper NPC loading. Just hoping we can stop world-ending crashes.
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