VGOEmulator.net

A Development Project for the Vanguard:Saga of Heroes MMO

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • Portal
  • Project Manager
  • Bug Tracker
  • Server List
  • Wiki
  • Donate
  • Login
  • Register
  • Board index Community Game Features
  • Search

Race/Class Selection

A forum to discuss our favorite game features we do not want to forget.

Moderator: Community Managers

Post Reply
  • Print view
Advanced search
7 posts • Page 1 of 1
Meatpuppet
Posts: 4
Joined: Tue Nov 13, 2018 1:27 pm
Race/Class Selection
  • Quote

Post by Meatpuppet » Fri Nov 23, 2018 12:28 pm

Not sure if this has been covered but here is a list of classes and what races they were able to be.

I actually prefer being able to use any race with any class, although I'm not sure if it causes balance issues. Here is the original set up.

Warrior:
Testhran
Dwarf
Vulmanes
Varanjar
Lesser Giants
Kojani
Wood Elves
Half Elves
Orcs
Goblins
Qualithari
Gnome
Kurashasa
Mordebi
Varathari

Paladin:
Testhran
Dwarf
High Elves
Kojani
Raki
Qualithari
Mordebi

Dread Knight:
Vulmanes
Lesser Giants
Kojani
Orcs
Qualithari
Kurashasa

Ranger:
Testhran
High Elves
Vulmanes
Varanjar
Wood Elves
Half Elves
Raki
Qualithari
Dark Elves
Kurashasa
Mordebi
Varathari

Rogue:
Testhran
Dwarf
Vulmanes
Varanjar
Kojani
Wood Elves
Half Elves
Orcs
Goblins
Raki
Qualithari
Gnome
Dark Elves
Kurashasa
Mordebi

Monk:
Kojani
Half Elves
Orcs
Goblins
Raki
Qualithari
Dark Elves
Mordebi

Bard:
Testhran
High Elves
Kojani
Wood Elves
Half Elves
Qualithari
Dark Elves
Mordebi

Cleric:
Testhran
Dwarf
High Elves
Qualithari
Gnome
Dark Elves
Mordebi

Shaman:
Vulmanes
Varanjar
Lesser Giants
Wood Elves
Goblins
Mordebi
Varathari

Disciple:
Kojani
Half Elves
Orcs
Goblins
Raki
Qualithari
Dark Elves
Kurashasa
Mordebi

Blood mage:
Testhran
High Elves
Kojani
Half Elves
Orcs
Goblins
Qualithari
Gnome
Dark Elves
Kurashasa

Sorcerer:
Testhran
Dwarf
High Elves
Kojani
Half Elves
Goblins
Raki
Qualithari
Gnome
Dark Elves
Kurashasa
Mordebi

Druid:
Testhran
Vulmanes
Varanjar
Lesser Giants
Wood Elves
Half Elves
Mordebi
Varathari

Psionicist:
Testhran
High Elves
Kojani
Half Elves
Goblins
Raki
Qualithari
Gnome
Dark Elves
Kurashasa
Mordebi

Necromancer:
Testhran
Vulmanes
Kojani
Goblins
Qualithari
Gnome
Dark Elves
Kurashasa
Top

User avatar
Jehlicka
Content Designer
Content Designer
Posts: 517
Joined: Mon Jun 23, 2014 4:34 am
Location: Prague, Czech Republic, EU
Re: Race/Class Selection
  • Quote

Post by Jehlicka » Sat Nov 24, 2018 9:44 am

Good question, will see, I would vote for the original state...
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3098
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Race/Class Selection
  • Quote

Post by Jakkal » Sat Nov 24, 2018 9:59 am

We can't edit the client, and the class/race selection is something the client does. So it'll stay with all races/all classes.
Image
Top

User avatar
Jehlicka
Content Designer
Content Designer
Posts: 517
Joined: Mon Jun 23, 2014 4:34 am
Location: Prague, Czech Republic, EU
Re: Race/Class Selection
  • Quote

Post by Jehlicka » Sat Nov 24, 2018 1:39 pm

Did not know that...anyway, it´s not ruining the game experience
Jakkal wrote: ↑Sat Nov 24, 2018 9:59 am We can't edit the client, and the class/race selection is something the client does. So it'll stay with all races/all classes.
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3098
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Race/Class Selection
  • Quote

Post by Jakkal » Sat Nov 24, 2018 2:38 pm

I'm not a big fan of the restrictions. For one, vanguard's tagline was "play it your way" which you can't do with race/class restrictions. But really, there's no reason all races can't be all classes. I know people make the case for monks, discs and clerics, but that doesn't mean that your character might not have left their comfort zone to become something that is not normal for their species.

But from a perspective outside of game lore, the original devs made the classes WAY too limiting for some of the races. The way it worked was that it forced a lot of people to make human characters - which added to the lack of population in some of the starter towns. For example, there were only /four/ classes that you could play if you wanted to be a Lesser Giant. TWO of them are tanks (Warrior and DK). If you already had a tank you might only have two other options: Shaman and Druid. What if you already had one of those elsewhere? And who wants to have two druid characters? So people just .. didn't play Lesser Giants. And you might ask "Well why does that matter?" Well it does if you want to play a particular race, but also each race has their own diplomacy line that brings about the lore of the race that you might want to follow. There's a lot of reasons a player might want to play a race but when you reduce their options to so significantly few, people overlook them. And you don't want anyone to overlook your hard work.

Or especially reduce the number of people in a starter area, that's for sure. So you've got humans all over the place because humans can be damn near anything, but the more interesting, exotic races get shafted so no one plays them.
Image
Top

User avatar
Jehlicka
Content Designer
Content Designer
Posts: 517
Joined: Mon Jun 23, 2014 4:34 am
Location: Prague, Czech Republic, EU
Re: Race/Class Selection
  • Quote

Post by Jehlicka » Sun Nov 25, 2018 7:39 am

Absolutely correct! Giving more freedom to players is just step forward. Especially for me, since I love to play for dwarves! :)
Top

tibber
Posts: 2
Joined: Sat Jun 25, 2016 11:37 pm
Re: Race/Class Selection
  • Quote

Post by tibber » Fri Dec 28, 2018 5:49 am

Could maybe make un-preferred races more appealing like they did in old EQ. trolls were ugly but had regen and ogres scratched their butts all the time but had hella stamina. so at end game an ogre war or a troll SK could raid tank with fewer chain heals. ogres had something like 12K extra health at end game if I remember right. if you could do something like that to half ogres to make them the highest HP warrior or SK at end game, it would make them easier to choose for a main character. dark elf SK would be better looking ... but a bit squishy compared to half ogre. both viable for raids but the half ogre easier to keep healed. not sure if maybe could do this through editing of starting stats or maybe would be easier to add a pair of half ogre racial rings that could add that to them. and maybe the stats on the ogre only rings level up with them to scale the stats properly at each level. I to would like a very diverse mix of characters running all around and not just a bunch of humans.
Top


Post Reply
  • Print view

7 posts • Page 1 of 1

Return to “Game Features”

Jump to
  • Information
  • ↳   Announcements
  • ↳   Dev Chats
  • ↳   Events
  • Community
  • ↳   General Discussions
  • ↳   VGO Team Help Requests
  • ↳   Introductions
  • ↳   Game Features
  • ↳   Wish List
  • ↳   Off-Topic
  • Support
  • ↳   How-To's
  • ↳   General Support
  • ↳   Windows
  • ↳   Linux
  • Bugs
  • ↳   Server Bugs
  • ↳   Server Bugs (Closed)
  • ↳   Content Bugs
  • ↳   Content Bugs (Closed)
  • ↳   Database Bugs
  • ↳   Tools Bugs
  • Board index
  • All times are UTC-07:00
  • Delete cookies
  • Contact us
Powered by phpBB® Forum Software © phpBB Limited
*Original Author: Brad Veryard
*Updated to 3.2 by MannixMD