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Bug 1728: (Developer) When activating/using auto att...

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BugTracker
Posts: 810
Joined: Wed Aug 28, 2013 9:40 am
Bug 1728: (Developer) When activating/using auto att...
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Post by BugTracker » Thu Mar 22, 2018 3:29 pm


Bug ID       : 1728 - When activating/using auto att... 
Bug Date : 2018/02/21 07:27:35
Assigned To : Developer
Priority : Low

Category : VGClient
Sub-Category : Gameplay: Combat
Severity : Standard
Reproducible : Every time

Details:
When activating/using auto attack via hotkey and pulling a mob from a ranged distance, auto-attack toggles off. It will continue to do the same until auto-attack is activated until the mob is in melee range. This has caused me several times to not realize "auto-attack" wasn't on even though I had toggled it on prior to the mob being in melee range.

Originated From World: New Telon (1)



Entered on Mar 22, 2018 03:29 by Xinux
[15:25] <~Xinux_Work> Well this sucks in order for me to fix being stuck in combat i'm checking to see if you are actually on any aggro list and if not it puts you out of combat.
[15:28] <~Xinux_Work> humm I could make it so it doesn't put you in combat on the ui but as soon as you do damage or it aggro's on you then you will be in combat.
[15:29] <~Xinux_Work> Everything would look like live minus the combat icon where your class icon is.
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Xinux
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Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 1728: (Developer) When activating/using auto att...
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Post by Xinux » Thu Oct 18, 2018 3:26 pm

Working correctly now
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