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Bug 1528: (Developer) Pally's very poor Melee attk dmg

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BugTracker
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Joined: Wed Aug 28, 2013 9:40 am
Bug 1528: (Developer) Pally's very poor Melee attk dmg
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Post by BugTracker » Fri Dec 08, 2017 4:44 pm


Bug ID       : 1528 - Pally's very poor Melee attk dmg 
Bug Date : 2017/12/06 10:31:12
Assigned To : Developer
Priority : Low

Category : VGClient
Sub-Category : Gameplay: Combat
Severity : Standard
Reproducible : Every time

Details:
Ok so this is reproduced on any race that selects a Paladin. Right at the start a Lvl 1 pally with no buffs or even any skill ups has an ATTK of just 3-4. If you unequip the weapon then it goes down to zero. This can be seen simply on the character /equipment sheet. This is very bad compared to the other protective fighting classes. For ex: The warrior with both weapons equipped get 12-13 for both primary & secondary weapons so a total of 24-26. Then with both unequipped they get 15-16 melee attk dmg. The Dreadknight with weapon gets 24-25. When unequipping the weapon it drops to 14-15 melee attk dmg. As you can tell there is ALOT of difference.

Originated From World: New Telon (1)

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Xinux
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Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 1528: (Developer) Pally's very poor Melee attk dmg
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Post by Xinux » Fri Dec 08, 2017 4:45 pm

They took the strength bonus damage away from pally's which is why they don't get a bonus. We have talked about adding it back in but the client is coded with 0 for the bonus so the values that display would no longer match the damage you are doing.
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