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Missing Class Features

Discussions related to Vanguard: Saga of Heroes.

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Tbey
Posts: 2
Joined: Tue Oct 03, 2017 5:19 pm
Missing Class Features
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Post by Tbey » Tue Oct 24, 2017 4:04 pm

Hello dear VGOEmulator-Team,
first of all, I would like to thank you for doing this. You guys have my respect and I would love to see this project come to a point where we all can say " yea, this is actually just as good as the original". I realize that this might never happen/ taking years etc.

I know that you guys do this voluntarily and don't earn anything out of it (except our respect and love :oops: ) but without wanting to sound demanding or rude...

WHEN are we going to see some major class features added to the game? By that, I mean things that are not so standard... like the shaman pets, the cleric deities, chain attacks, psionist simulacrum, bard songs and things that defined the classes in the first place.

Of course, I don't expect a clear timeline of when things will be added but just hearing that you guys are actually working on that stuff would be enough for me. Seeing new additions to the content development threads really makes me happy but every day I'm waking up, checking the class development threads and seeing no development there breaks my heart.

Hope you guys don't take this as some sort of "I want this, I want that"...This server is literally the only game I want to play until Pantheon comes out and I wish I knew something about game programming just to help out with stuff. :(

Anyway, thanks for reading this and keep up the good work guys!
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theFoof
Developer
Developer
Posts: 446
Joined: Fri Jan 24, 2014 10:23 pm
Location: Florida
Re: Missing Class Features
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Post by theFoof » Tue Oct 24, 2017 5:20 pm

I believe Faux is working on bard songs right now so those are on the way. Some of the other stuff I feel like might be implemented but not sure off the top of my head.
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Faux
Developer
Developer
Posts: 1192
Joined: Tue Jan 28, 2014 7:04 pm
Re: Missing Class Features
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Post by Faux » Wed Oct 25, 2017 9:36 am

We have support for pets in but its in a basic form. Right now, Necros are the only class with a scripted pet summoning spell. I have been doing a lot of combat tuning lately incorporating things like attribute and stat based factors such as damage bonuses, resists, mitigation, crit mitigation, etc...
I am working on songs this week and should have them basically functional by the end of the weekend.

If, by chain attacks, you mean the class combos, a lot of those are already supported including the Disciple Endowments and the ranger combos. I have the framework in for things like Sorc Chaos Volley and the Psionicist spell but I don't know the scaling yet.

And we'll get to putting the Cleric, shaman, and monk subclass quests in soon.
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Tbey
Posts: 2
Joined: Tue Oct 03, 2017 5:19 pm
Re: Missing Class Features
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Post by Tbey » Wed Oct 25, 2017 12:24 pm

Oh wow, I didn't expect such a positive feedback. Especially the news about the upcoming bard songs makes me really happy. Thank you guys for the detailed answers <3 See you in Telon
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Jakkal
Content Designer
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Posts: 3098
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
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Re: Missing Class Features
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Post by Jakkal » Thu Oct 26, 2017 10:06 am

For the record, we have not stopped working on anything. All of us, just about everyday, are on and working on it. Even when we can't work on it, we discuss what needs to be done.

I know people don't see this because this's all done within the team's inner circles, but rest assured, we are working on it.

But we have a *really* small team and there's only so much we can do at a time.
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