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World Crash - client_sequence

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John Adams
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World Crash - client_sequence
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Post by John Adams » Wed Apr 16, 2014 8:36 pm

Trying to gain access to these APW chunks, I am randomly getting a WorldServer crash when hitting IncrementClientSequence()

The stack:

Code: Select all

>	WorldServer.exe!Client::IncrementClientSequence() Line 136	C++
 	WorldServer.exe!UDPServer::HandleWrite() Line 577	C++
 	WorldServer.exe!WriterThread(void * data) Line 117	C++
 	WorldServer.exe!ThreadRun(void * arg) Line 77	C++
 	WorldServer.exe!_callthreadstart() Line 255	C
 	WorldServer.exe!_threadstart(void * ptd) Line 239	C
 	kernel32.dll!74ef336a()	Unknown
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
 	ntdll.dll!77139f72()	Unknown
 	ntdll.dll!77139f45()	Unknown
I think I got a pretty good idea why
ugly.jpg
I am logging in okay, getting my char info, and proceeding to load the chunk when this happens.
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theFoof
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Posts: 446
Joined: Fri Jan 24, 2014 10:23 pm
Location: Florida
Re: World Crash - client_sequence
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Post by theFoof » Wed Apr 16, 2014 11:59 pm

Just committed a fix for this and hopefully for the other vector crash we were seeing.
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