World Crash - client_sequence
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World Crash - client_sequence
Trying to gain access to these APW chunks, I am randomly getting a WorldServer crash when hitting IncrementClientSequence()
The stack:
I think I got a pretty good idea why
I am logging in okay, getting my char info, and proceeding to load the chunk when this happens.
The stack:
Code: Select all
> WorldServer.exe!Client::IncrementClientSequence() Line 136 C++
WorldServer.exe!UDPServer::HandleWrite() Line 577 C++
WorldServer.exe!WriterThread(void * data) Line 117 C++
WorldServer.exe!ThreadRun(void * arg) Line 77 C++
WorldServer.exe!_callthreadstart() Line 255 C
WorldServer.exe!_threadstart(void * ptd) Line 239 C
kernel32.dll!74ef336a() Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
ntdll.dll!77139f72() Unknown
ntdll.dll!77139f45() Unknown
Re: World Crash - client_sequence
Just committed a fix for this and hopefully for the other vector crash we were seeing.