VGOEmulator.net

A Development Project for the Vanguard:Saga of Heroes MMO

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • Portal
  • Project Manager
  • Bug Tracker
  • Server List
  • Wiki
  • Donate
  • Login
  • Register
  • Board index Development Content Development Kojan Adventuring
  • Search

Isle of Dawn Progress Thread

Adventure planning for the continent of Kojan

Moderators: Moldew, Jakkal

Post Reply
Advanced search
63 posts
  • Page 3 of 7
    • Jump to page:
  • Previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 7
  • Next
User avatar
Jakkal
Content Designer
Content Designer
Posts: 3099
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Isle of Dawn Progress Thread
  • Quote

Post by Jakkal » Mon Mar 06, 2017 9:44 pm

Oh yeah?

[img]http://jakkal.com/vanguard/VGO/Ozymandias2.jpg[/img]
Image
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3099
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Isle of Dawn Progress Thread
  • Quote

Post by Jakkal » Mon Mar 06, 2017 10:13 pm

For when I do Scout the Isle:

Particle Effects/Animations:
900031 Raid GRIFFON_RACE_RED_PORTAL_NO_CENTER
900032 Raid GRIFFON_RACE_TEAL_PORTAL_WITH_CENTER
Image
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3099
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Isle of Dawn Progress Thread
  • Quote

Post by Jakkal » Tue Mar 07, 2017 10:27 am

I forgot to post this last night, but I've tried to set up all the popup messages on IOD last night, along with a lot of the flavor text for entering and exiting an area. I wasn't able to test it because IOD doesn't restart (I'd have to wait for a server restart). So I'll check on that later tonight to make sure those worked.

Otherwise I've been watching IOD Lets Play videos trying to get all the little things set up.
Image
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3099
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Isle of Dawn Progress Thread
  • Quote

Post by Jakkal » Tue Mar 07, 2017 6:56 pm

Posting this so I don't forget: Watching Let's Play videos of IOD - Hobgoblin stonecallers and stonefists can change themselves into earth elementals and summon corrupted shards. We can't script this yet, so I don't want to forget about it for when we can.
Image
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3099
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Isle of Dawn Progress Thread
  • Quote

Post by Jakkal » Tue Mar 07, 2017 9:38 pm

Tonight's Work: Oncalupe has done some behind the scenes scripting to polish things a bit more.

I've been working on the farmlands around Lix Luckkin, trying to clean that up. The first field area next to Lix is mostly cleaned up. I'm still working on the other two, but I probably won't have them finished before I need to go to bed.

I need the animation that the hobgoblins stonecallers use around the firepit areas. I wasn't able to find it with my first search through.

I got two of the three farms working as it should (from what we remember) except for the firepit animation on the stonecallers. The third farm I cleaned up but didn't get to do the pathing there. I'll do that tomorrow.
Image
Top

User avatar
Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Isle of Dawn Progress Thread
  • Quote

Post by Xinux » Wed Mar 08, 2017 9:00 am

[quote]I need the animation that the hobgoblins stonecallers use around the firepit areas. I wasn't able to find it with my first search through.[/quote]

Try these.

300005
300104
350519
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3099
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Isle of Dawn Progress Thread
  • Quote

Post by Jakkal » Wed Mar 08, 2017 9:04 am

Thanks Xinux! I'll give it a try later!
Image
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3099
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Isle of Dawn Progress Thread
  • Quote

Post by Jakkal » Wed Mar 08, 2017 6:21 pm

Tonight's Work:

The fields for Lix Luckkin's quests are done. The pathers are pathing, the stonecallers are stonecalling, the stonefists are ... okay I won't go there. It's all cleaned up though.
Image
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3099
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Isle of Dawn Progress Thread
  • Quote

Post by Jakkal » Thu Mar 09, 2017 5:44 pm

Tonight's Work:

Working on cleaning up the Xao Marshlands/swamp area.

The Tenby is pathing - except - when she goes through water, she actually follows the contour of the ground. I tried to record her path with levitate on, but it didn't work. I'm guessing we'll have to tell the game that she levitates over water. I did not have time to clean up her spawns, so she still has duplicates everywhere.

Did not get the chance to add wandering animations to all the mobs in the swamp yet. Will do that tomorrow.
Image
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3099
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Isle of Dawn Progress Thread
  • Quote

Post by Jakkal » Sat Mar 11, 2017 12:19 am

Tonight's Work:
Oncalupe fixed Tenby's path a little.

I cleaned up the Xao Marshlands area. The mobs now have their random movement script. the Hobgoblins do their summoning animation. All is good.

I cleaned up the Earth Den and set up the pathers. I know it's not exactly as it was for F2P. I used Let's Play videos from around 2012. So we've set it back to the somewhat more challenging version of Earth Den before F2P weaksauce version. (It's not really that much harder, they just took away a lot of mobs, which ironically made it more difficult to complete some of the quests).

I intend to get the area behind the magistrate's house this weekend, and then the Temple mobs.

I'm also hoping to set up the harvesting quests soon, but we've decided to make it like all the other starter towns, where you have to get a T0 resource then pick your skills. IOD had it set up to pick your skills, then get a T1 resource. That was backwards. So we're going to set up some Tangleleaf Saplings and have you get those like all the other towns do.

Hubert has been busy working on IOD's diplo as well.
Image
Top


Post Reply

63 posts
  • Page 3 of 7
    • Jump to page:
  • Previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 7
  • Next

Return to “Kojan Adventuring”

Jump to
  • Information
  • ↳   Announcements
  • ↳   Dev Chats
  • ↳   Events
  • Community
  • ↳   General Discussions
  • ↳   VGO Team Help Requests
  • ↳   Introductions
  • ↳   Game Features
  • ↳   Wish List
  • ↳   Off-Topic
  • Support
  • ↳   How-To's
  • ↳   General Support
  • ↳   Windows
  • ↳   Linux
  • Development
  • ↳   Content Development
  • ↳   Thestra Adventuring
  • ↳   Qalia Adventuring
  • ↳   Kojan Adventuring
  • ↳   Crafting/Harvesting
  • Bugs
  • ↳   Server Bugs
  • ↳   Server Bugs (Closed)
  • ↳   Content Bugs
  • ↳   Content Bugs (Closed)
  • ↳   Database Bugs
  • ↳   Tools Bugs
  • Board index
  • All times are UTC-07:00
  • Delete cookies
  • Contact us
Powered by phpBB® Forum Software © phpBB Limited
*Original Author: Brad Veryard
*Updated to 3.2 by MannixMD