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Isle of Dawn Progress Thread

Adventure planning for the continent of Kojan

Moderators: Moldew, Jakkal

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Jakkal
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Isle of Dawn Progress Thread
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Post by Jakkal » Sat Apr 23, 2016 10:42 pm

Isle of Dawn was originally set up by Zippyzee. He's asked us to go ahead and finish the rest. I've not gotten through all his quests yet so I'm only going to list what I have done or checked so far. Quests marked as Complete are ready for testing.

Quests: Note: Compass directions and Rewards were not looked into this pass. We are just making the quests functional at this time.

Some quests were fixed or updated. A lot of missing dialogue was added.

Go to Kiri Tentrees: Complete
Listen to Kiri Tentrees: Complete
Report to Sixfish: Complete
Warming Up: Complete
They Hate The Smell: Complete (Note, we're aware that the seeds do not stack, and sometimes the sparklies don't want to work right)
Go Train: Complete (Now sends you to the correct Trainer).
Return to Veteran Sixfish: Complete
Family Tools: Complete
Drive Them Back: Complete
Aide for the Hermit: Complete
Disturbing the Water: Complete
Hobgoblin Menace: Complete
The Source of Changes: Complete Note: For this (and Thief in the Night) we are aware that the power surge and animations aren't what was there for live. We are still waiting on certain scripting functionality before we can finish this fully. The quests can still be completed.
Thief in the Night: Complete
Report to Kiri Tentrees: Complete
Rendezvous with Eni Jaderiver: Complete

Other:
Fixed the text on the Trainers in the Tentrees Village. They have their own unique dialogue now.
Kiri Tentree's generic dialogue has been fixed as well.
With the fix of 'go train', Veteran Sixfish should no longer have a perpetual quest-shield graphic over his head.
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zippyzee
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Re: Isle of Dawn Progress Thread
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Post by zippyzee » Sun Apr 24, 2016 4:36 am

Also the first quest the apparition gives you near the bottom of earth den is supposed to pop up when the player enters that large cavern area. We didn't have any chunk proximity functions at the time but now we can recreate it properly.
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Re: Isle of Dawn Progress Thread
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Post by Blackstorm » Sun Apr 24, 2016 11:56 am

Hi,

I am using these videos to see all IoD content.
That should help.

https://www.youtube.com/watch?v=T-Ep5FBxsPA

Part4 have the craft part. and part5 have the diplo part.
All IoD quests should be present.
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Re: Isle of Dawn Progress Thread
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Post by Phyre » Sat Oct 15, 2016 10:29 am

Also used /bug to report these but adding what I find here, so others know it has already been submitted.

Typos in Quest: "Listen to Kiri Tentrees"

Quest Name:
  • #1 "Listen to Kiri TenTrees"
    • should be: "Listen to Kiri Tentrees"[/list:u][/list:u]

      Quest Dialogue (Objectives):
      • #2 "Listen to Kiri Tentree's Story"
        • should be: "Listen to Kiri Tentrees' Story"[/list:u][/list:u]
          • #3 "Listen to what Kiri Tentree has to say [...]"
            • should be: "Listen to what Kiri Tentrees has to say [...]"[/list:u][/list:u]

              Chat Upon Accepting Quest:
              • #4 "Kiri Tentree says, "Thank you for [...]"
                • should be: "Kiri Tentrees says, "Thank you for [...]"[/list:u][/list:u]
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Re: Isle of Dawn Progress Thread
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Post by Moldew » Sat Oct 15, 2016 11:56 am

All fixed.
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Re: Isle of Dawn Progress Thread
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Post by Jakkal » Fri Feb 24, 2017 8:37 pm

Since IOD was literally the first chunk we started working on, I am now doing a QA pass on it. We're getting a lot of bug reports related to IOD, and some of the scripts are very out of date. So give me some time and we'll see about getting this chunk up, running, and polished.

Tonight's Work:

Tan Fen Greatcloud - Updated his script to current standards.
Kiri Tentrees - Updated script.

Go to Kiri Tentrees - Updated Script
Listen to Kiri Tentrees - Updated Script (You'll be seeing this a lot)
Report to Sixfish - Updated Script

At this point, I think it's safe to say that I'll be updating most if not all the scripts for the first little while. So uhm. Yeah, I'll post where I stop for the night.

The last big thing I did was fix the quest rewards for "Warming Up" on IOD so that your class sees only its class specific sleeves. I'll probably have to do this with every bit of class specific gear, this will take some time.

I did not have time to test Warming Up's rewards on all the classes, so if someone sees the wrong piece of gear for your class, please let me know.
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Re: Isle of Dawn Progress Thread
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Post by Jakkal » Sat Feb 25, 2017 3:45 pm

Today's work:

Still updating scripts.

I have fixed the quest rewards for "Go Train". The weapons you get should only be for your class. The only exception was the Disc Windblade, for some reason it was showing Disciple and Monk in the quest reward section of the dialogue, but when you actually get it in your inventory, it says Disc. Not terribly worried about that at this time as the item may have been cached or something on that character, and monks can't get that particular quest anyway. (Healers only). It apparently was cached on my toon, it seems to be working properly now.

Hit my first hurdle. For the quest "The Source of the Changes" all the classes should get a belt reward. We are missing four of the belts. I have been unsuccessful in trying to create them. So for now, sorry: Disciples, Clerics, Warriors and Sorcerers, no reward for you. There's nothing I can do about this for now so I'm skipping it and moving on.

Thief in the Night - Apparently this quest stopped working and had a fatal flaw. We're still trying to figure out how to work around this one. For now I just have it teleport the character without animations or particles or anything to Aya Nimblecat. So just proceed with the quest for now. We know it doesn't work like live and we know how it worked in live. We're still trying to put it all together.
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Re: Isle of Dawn Progress Thread
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Post by Jakkal » Sun Feb 26, 2017 12:05 pm

Today's Work:

Did more general script cleanup.

Gateway Termination - Set it up so you have to go to the three different portals in order to get quest credit. You can't stand and wait at the same one to respawn to get it. Also set up the quest rewards so your character only gets your class reward. All the rewards were there for this one, yay!

We need to make the Kojani Villagers in Gai's Nousa to be attackable, so we can script the Hobgoblins attacking them.

Item: Elixir of Strategic Withdrawl - Now works. I think. I mean you get the buff, but I'm not sure if run speed is actually affected or not. I also used the casting effect and info from the Psionicist's Acceleration. I'm not sure if this is right, but it can always be changed later if it really matters.

Invading Earth Den: Noticed some areas that bring up the breath bar. Reported that to the devs. Otherwise this one works fine.

Inform the Magistrate's Representative: Cleaned up the rewards so they are class based once more.

Go Train (Level 6 Version) - Complete. Along with Class based quest rewards. (Did not check them on all classes. Will do that later. If anyone does find an issue before I can test on all classes, please let me know.)

Return to Elder Wen Starbrook - Complete. Didn't test it on all classes, just one of each archetype.

Listen to Elder Wen Starbrook - Okay, this one didn't exist in live. I had to make it. The reason? Well, right now we don't have any way to require someone listen to a dialogue before offering a quest. The only way we can do that is to make a "listen to this dude's dialogue" quest. So that's what this is. So in game guides where it tells you to listen to Elder Wen Starbrook, I've just amde a quest of it. Hey, more XP right? It's basically the same function as live.

Seek out Lix Luckkin
- Complete

Okay that's where I had to stop. If I get time during the week, I'll work on it more. If not, I'll hit it this upcoming weekend.
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Re: Isle of Dawn Progress Thread
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Post by Jakkal » Mon Feb 27, 2017 5:01 pm

Today's Work:

Note: If you come on and see me standing next to a questgiver NPC, it means I'm working on it. So please don't bug those quests. If I'm in the middle of working on them, they probably don't work yet.

Thief in the Night - I think we've got this one pretty close to live. You're rooted as the power goes through you (With particle effects), you "die" and Aya Nimblecat saves you "just in time".

The Tormented Ghost - This quest now spawns when you enter the main cave area. If you happened to decline it, you can hail the Ghost NPC and he will give you the quest. (You could also run in and out and get it again, but w/e)

Stoned Operatives - Complete
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Re: Isle of Dawn Progress Thread
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Post by Jakkal » Tue Feb 28, 2017 12:31 pm

On my lunch break right now, so not actually working on anything. Just wanted to comment.

The next quest in the line is Unwilling Reason. This is a really complicated quest. There's certain things that has be done:
#1. You need the ring to drop from the Stonecallers. Easily done.
#2. You need to use the ring on the stone golem dudes. Not so easily done.
#3. After a random amount of tries of using the ring on the golems, it summons the aspect of Zalaz.
#4. You need to hail the Aspect of Zalaz and try to talk some sense into it. Of course this won't work and it spawns an aggressive NPC Aspect that attacks.
#5. You're supposed to use the ring on it so it kills the aspect faster than just using your weapons.
#6. Profit.

While we can make spells for the ring, the hard part is in the combat related areas. Mobs only have placeholder amounts of health, they only have placeholder attacks. It's not like the Aspect will be able to hit you for much. I'm not sure if I can script the ring to take off a certain amount of it's health.

But anyway, I just wanted to post that while I was thinking about it so I wouldn't forget. This one quest might take me a few days to get it right. I might just skip this quest and work on the next in line until the weekend when I can dedicate a large amount of time to getting it right.
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