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Tawar Galan progress thread

Adventure planning for the continent of Kojan

Moderators: Moldew, Jakkal

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Hubert
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Tawar Galan progress thread
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Post by Hubert » Sun Jan 22, 2017 4:06 pm

Known Issues

- Have not started Crafting quests.

Progress so far

Diplomacy quests
================
There are still some issues with diplomacy quests (using same parley for multiple NPCs, rewards for parley completion, etc.). But the quests themselves generally work on the quests listed here:
(M) - contains quest with multiple NPCs with the same parley
(S) - sequence problem... parleys should be done in sequence but there is no mechanism to require that.
(I) - item acquired by parley completion... implemented as a conversation option after the parley completes.
(T) - Training/Tutorial quest
(X) - Should have separate parleys but shared

(Complete "Deliver Winddancer" from Ca'ial Brael to open this line)
- Pursue Further Opportunities
- Trade Relations
- Special Delivery (M)
- A Case of Children Lost
- Investigate the Disappearances (S)
- Extend a Warning (S) (leads to Tanvu)
- A Trader for the Cause
- Missing Crewmember (S)
- Redeye's Reavers
- Retrieving Rabble
- Drinks for Free
- A Tricky Situation
- Find Fisher Junji
- A New Crossbow for Jane
- A Premium on Reading Materials
- Smuggler's Delight

(Quests with text that starts with a * are ones where I created the dialog because it was missing and I could find no online source for the original text. If you should find a source that proves the original text in Live please post a reply to this thread with the information)

Informants
==========
- Zrog (Plots)
- Medeone Loamskin (Arcana)
- Emiko Snowblossom (Blackmail)
- Nayaki (Trends)
- Jura Dragonfall (Head informant (quests))

Guards
======
All guards implemented and appropriate ones have directions to the docks.

Sailors
======
Sailors have all been implemented. All will randomly vomit as part of normal conversation. Some will randomly get dizzy and vomit from time to time while walking their paths.

Other NPCs that need to be implemented still
===========================================
Nakiro (Regional Trader)
Verna Abella (Masterwork crafter)
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Jehlicka
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Re: Tawar Galan progress thread
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Post by Jehlicka » Tue Jan 04, 2022 2:14 pm

Cleanup starts in TW today.
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Jehlicka
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Re: Tawar Galan progress thread
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Post by Jehlicka » Tue Jan 04, 2022 2:33 pm

Job to do:
- change larger random movement for the mobs, too hilly area fo rthat --done
- add PauseMovement to pathers --done
- test adv quests --done - issues described below
- mobs Moleshark - some are too deep underground, have to fix their Z loc --done
- area with creature holders - some of them have no created script yet --tbd
- named Hatrin needs fix of his Z loc , now he looks like floating --done
- Star-Patterned Boar has two locs now, IIRC from live, he should have just one and only, since he is part of the quest --done
- Banker stands in the high grass by the road...well, I should move him to better place and change his POI --done
- Telon exchange broker named Skoloa dtto --done
- This guard directions script (Spawns/TawarGalan/GuardDirections.lua) offers only one of the four ferries and no NPC or POI --tbd
- there are Cartheon NPC/mobs near the crafting place, need to check out why (questing?) --done
- no name NPC "fiend hunter" without the script (two locs) - dtto --unresolved for now
- Ulvari Corruptor and Ulvari Thrall near the NPC Jenzu position - quest mobs??? --unresolved for now
- Sailor NPCs wearing pickaxe on their back...why pickaxe??? --just few of them, I leave it



Updated 2022/01/08
Last edited by Jehlicka on Sun Jan 09, 2022 1:41 pm, edited 17 times in total.
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Jakkal
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Re: Tawar Galan progress thread
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Post by Jakkal » Wed Jan 05, 2022 10:12 pm

For the Molesharks, keep in mind that their default stationary pose is to be underground. They're supposed to surprise players who walk too close to them. When they move around, they pop up out of the ground and are visible.
Image
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Jehlicka
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Re: Tawar Galan progress thread
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Post by Jehlicka » Sat Jan 08, 2022 3:07 am

Jakkal wrote: ↑Wed Jan 05, 2022 10:12 pm For the Molesharks, keep in mind that their default stationary pose is to be underground. They're supposed to surprise players who walk too close to them. When they move around, they pop up out of the ground and are visible.
Yep, the same case like in Cragwind Ridge ;) I made just general note, while I found just two so far who were too dep underground (prolly due to a glitch or so.)
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Jehlicka
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Re: Tawar Galan progress thread
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Post by Jehlicka » Sat Jan 08, 2022 3:30 am

: 2022/01/08 Jehlicka added PauseMovement

NPC list to add PauseMovement into their script:

Gladesworn's (all ok now):
- Nidyel Gladesworn --ok
- Alnia Gladesworn --ok
- Elasar Gladesworn --ok
- Esstareth Gladesworn --ok
- Forehwen Gladesworn --ok
- Gionir Gladesworn --ok
- Ivorwen Gladesworn --ok
- Leona Gladesworn --ok
- Raerna Gladesworn --ok
- Tainyel Gladesworn --ok
- Valorant Gladesworn --ok


Sailors (all ok now)
- Sailor Kakamshta --ok
- Sailor Aldjehat --ok
- Sailor Blueflame --ok
- Sailor Branwyn --ok
- Sailor Dailily --ok
- Sailor Estilidaei --ok
- Sailor Greatcloud --ok
- Sailor Jaderiver --ok
- Sailor Jalili --ok
- Sailor janeth --ok
- Sailor Khushkhu --ok
- Sailor Kuniamani --ok
- Sailor Mahebtaker --ok
- Sailor Mantuck --ok
- Sailor Mehr --ok
- Sailor Moorwood --ok
- Sailor Pietro --ok
- Sailor Qekenkhy --ok
- Sailor Ringsworth --ok
- Sailor Rosewood --ok
- Sailor Silversilk --ok
- Sailor Wedjejeh --ok
- Sailor Zanjani --ok
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Jehlicka
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Re: Tawar Galan progress thread
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Post by Jehlicka » Sat Jan 08, 2022 7:51 am

Testing the adventuring quests:
- id 9299 Focus the Center
- id 9300 The Flowers of the Deep
- 9301 The Grains of Time

All three quests haves the same issue (at least for me) - NPC does not offer them, only via .quest offer command. Also, once done, quest can be only completed, the following one is not offered.

UPDATE: these quest are just for Monk class. Case closed.
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Jehlicka
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Re: Tawar Galan progress thread
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Post by Jehlicka » Sat Jan 08, 2022 1:18 pm

NPCs that have no script available from the Dialog Generator and I'm sure they are part of some quest:
- Asylea Foxfire --placeholder script created
- Kayen Shallowstalker --placeholder script created
- Cala Huring --placeholder script created
- Ajadeh Deleho --placeholder script created
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Jehlicka
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Re: Tawar Galan progress thread
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Post by Jehlicka » Sat Jan 08, 2022 2:26 pm

There are two unscripted NPCs named "Fiend Hunter". I have no idea what's their purpose. I leave them both untouched. Maybe we will find what to do with them later.
Last edited by Jehlicka on Sat Jan 08, 2022 2:36 pm, edited 1 time in total.
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Jehlicka
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Re: Tawar Galan progress thread
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Post by Jehlicka » Sat Jan 08, 2022 2:34 pm

NPC Suza Cartheon Master Necromancer has few Cartheon Knight mobs with him. They should not be up (Knights) whole time, so I put their spawn chance to 0 for now.
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