NPC Unresponsive
Moderators: Community Managers, Developers
NPC Unresponsive
So I've got a weird one. I've got an NPC, "Rescued Maiden": http://editor.vgoemulator.net:9302/scri ... or&id=4757
She's the "rescued maiden", and she's the one you're supposed to turn in the quest "The Trial of Sacrifice". So right now I have the trial set up bare bones, nothing special, just to make sure that accepting and turn-in works.
So you get the quest from Delidrot the Martyr, he tells you to go to the cave, and it starts a little event (Not scripted) and the rescued maiden would normally spawn and you turn in with her. (At least from how the quest is set up, I'm not entirely sure).
So I've scripted the rescued maiden to being hailed and to turn in the quest. She shows the green shield. But you can't hail her. I can't figure out why it doesn't work.
Since I had to build the script myself, I thought maybe I did something wrong, so I put a completely unrelated script on her (basic hailing from another NPC that I know is working properly). Still no dice, she won't hail. So there's no way to turn in with her.
The one thing I noticed about her, is that she has the golden UI. That usually means that only someone of a particular group can interact with her. And I'm not sure if that's what's causing the problem.
I've attached an image of the Golden UI (So you know what I'm talking about) vs a normal NPC target encounter window.
She's the "rescued maiden", and she's the one you're supposed to turn in the quest "The Trial of Sacrifice". So right now I have the trial set up bare bones, nothing special, just to make sure that accepting and turn-in works.
So you get the quest from Delidrot the Martyr, he tells you to go to the cave, and it starts a little event (Not scripted) and the rescued maiden would normally spawn and you turn in with her. (At least from how the quest is set up, I'm not entirely sure).
So I've scripted the rescued maiden to being hailed and to turn in the quest. She shows the green shield. But you can't hail her. I can't figure out why it doesn't work.
Since I had to build the script myself, I thought maybe I did something wrong, so I put a completely unrelated script on her (basic hailing from another NPC that I know is working properly). Still no dice, she won't hail. So there's no way to turn in with her.
The one thing I noticed about her, is that she has the golden UI. That usually means that only someone of a particular group can interact with her. And I'm not sure if that's what's causing the problem.
I've attached an image of the Golden UI (So you know what I'm talking about) vs a normal NPC target encounter window.
- Attachments
-
- GoldenUINPC.jpg (39.65 KiB) Viewed 1089 times

Re: NPC Unresponsive
TheFoof fixed this for me guys, she can be hailed now!
Though now the hailing window doesn't close when you click "Complete", but the quest does complete and gives you XP. Not sure about that one, but I'll keep looking into it.
Though now the hailing window doesn't close when you click "Complete", but the quest does complete and gives you XP. Not sure about that one, but I'll keep looking into it.

Re: NPC Unresponsive
The Trial of Courage is doing exactly the same. It's showing the turn-in text as the quest text in the quest log.
Edit: Somehow the Trial of Sacrifice is fixed (I don't know what fixed it) but the Trial of Courage is still showing the turn-in text in the quest text area of the quest log. It shows up normally on the NPC dialogue when you accept the quest.
Edit: Somehow the Trial of Sacrifice is fixed (I don't know what fixed it) but the Trial of Courage is still showing the turn-in text in the quest text area of the quest log. It shows up normally on the NPC dialogue when you accept the quest.

Re: NPC Unresponsive
I'll take a look tonight
EDIT: I got all of these fixed on the next update except the dialogue not closing when completing that quest. I see the element in the packet that needs to be sent I just don't know what is different about that particular quest dialogue.
EDIT: I got all of these fixed on the next update except the dialogue not closing when completing that quest. I see the element in the packet that needs to be sent I just don't know what is different about that particular quest dialogue.