Bug 384: When you kill an NPC and it is...
Moderators: Community Managers, Developers
-
BugTracker
- Posts: 810
- Joined: Wed Aug 28, 2013 9:40 am
Bug 384: When you kill an NPC and it is...
Bug ID : 384 - When you kill an NPC and it is... Bug Date : 2016/01/09 07:25:02 Assigned To : Xinux Priority : Low Category : VGClient Sub-Category : Gameplay: Other Severity : Standard Reproducible : Every timeDetails:
When you kill an NPC and it is awaiting it's respawn timer to trigger, if a dev .reloads the spawn list, the reload is not clearing the respawn list and now there are 2 of the same NPC in the world. And this will keep going as many times as you kill/repop the chunk.
Originated From World: Targonor (2) Chunk : Tursh Village (144) Location : -16677 30619 38047
Re: Bug 384: (Xinux) When you kill an NPC and it is...
Assuming this is resolved with revamp of .reload commands. Will archive unless I hear otherwise.
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
But sometimes it makes no sense.
Refridgerator.
Re: Bug 384: (Xinux) When you kill an NPC and it is...
This is still happening.
Re: Bug 384: When you kill an NPC and it is...
I had this happen to me, but a .reload spawns fixed it. I'll try it again if I see it come up just in case something has changed since I did it last.

Re: Bug 384: When you kill an NPC and it is...
Confirmed. Tested with both '.reload spawns' and '.repop spawns'. Kill a mob, reload/repop while it's gone. Killed mob respawned afterward on it's timer. Doing a reload/repop afterward puts the chunk back to normal.