Bug 512: The health on your offensive t...
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Bug 512: The health on your offensive t...
Bug ID : 512 - The health on your offensive t... Bug Date : 2016/04/27 12:33:48 Assigned To : Any Dev Priority : Low Category : VGClient Sub-Category : User Interface: (Default) Severity : Minor (e.g. Cosmetic) Reproducible : Every timeDetails:
The health on your offensive target frame shows an improper % text (above 0%) when the target is killed. This happens often, but not nessesarily every time.
Originated From World: New Telon (1) Chunk : Cliffs of Ghelgad (86) Location : 14523 54109 34966
Re: Bug 512: The health on your offensive t...
If you click on the npc again it will show 0% my guess the client is not getting the last update when the target dies. Combat really need's to be completely redone.
Re: Bug 512: The health on your offensive t...
Agreed Xinux.
I'm happy to start refactoring that but I'm sure it'll take all of us to get it right.
I'm happy to start refactoring that but I'm sure it'll take all of us to get it right.
Re: Bug 512: The health on your offensive t...
There always were a few weird things going on ever since I was supposed to just put the "framework" in and we've really only just patched some things here and there. I can also help out when I get a chance.
Re: Bug 512: The health on your offensive t...
This should be fixed with the next update.