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crash to character select

Closed Server Bugs

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Jakkal
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Re: crash to character select
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Post by Jakkal » Sun Mar 27, 2016 10:42 am

Can someone post when the server is back up? It says it's up but when I try to log in, it gets stuck at character select with "Waiting on data from New Telon."

NM. it's back up. Thanks Xinux!
Last edited by Jakkal on Sun Mar 27, 2016 10:53 am, edited 1 time in total.
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Xinux
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Re: crash to character select
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Post by Xinux » Sun Mar 27, 2016 10:49 am

New crash

Code: Select all

>	WorldServer.exe!UnrealPawn::IsInCombat() Line 130	C++
 	WorldServer.exe!PlayerCombat::SpellHeal(std::shared_ptr<SGOUnrealPawn> caster, std::shared_ptr<SGOUnrealPawn> target, float distance, LuaSpell * lua_spell, std::basic_string<char,std::char_traits<char>,std::allocator<char> > heal_type, unsigned int low_heal, unsigned int high_heal, unsigned char crit_mod, bool no_calcs) Line 2347	C++
 	WorldServer.exe!VGEmuLua::VGEmu_lua_SpellHeal(lua_State * state) Line 248	C++
 	WorldServer.exe!luaD_precall(lua_State * L, lua_TValue * func, int nresults) Line 319	C
 	WorldServer.exe!luaV_execute(lua_State * L) Line 722	C
 	WorldServer.exe!luaD_call(lua_State * L, lua_TValue * func, int nResults, int allowyield) Line 403	C
 	WorldServer.exe!f_call(lua_State * L, void * ud) Line 924	C
 	WorldServer.exe!luaD_rawrunprotected(lua_State * L, void (lua_State *, void *) * f, void * ud) Line 134	C
 	WorldServer.exe!luaD_pcall(lua_State * L, void (lua_State *, void *) * func, void * u, __int64 old_top, __int64 ef) Line 603	C
 	WorldServer.exe!lua_pcallk(lua_State * L, int nargs, int nresults, int errfunc, int ctx, int (lua_State *) * k) Line 949	C
 	WorldServer.exe!LuaInterface::CallScript(lua_State * state, unsigned char num_params) Line 298	C++
 	WorldServer.exe!LuaInterface::CallSpellScript(LuaSpell * spell, const char * function, std::shared_ptr<UnrealActor> caster, std::shared_ptr<UnrealActor> target, const char * stringval) Line 611	C++
 	WorldServer.exe!SpellProcess::CastProcessedSpell(LuaSpell * lua_spell, bool passive) Line 726	C++
 	WorldServer.exe!SpellProcess::CheckActiveSpells() Line 1253	C++
 	WorldServer.exe!SpellProcess::Process() Line 84	C++
 	WorldServer.exe!ProcessSpellThread(void * data) Line 156	C++
 	WorldServer.exe!ThreadRun(void * arg) Line 78	C++
 	WorldServer.exe!_callthreadstart() Line 257	C
 	WorldServer.exe!_threadstart(void * ptd) Line 239	C
 	kernel32.dll!00007ffaaa1813d2()	Unknown
 	ntdll.dll!00007ffaabee54e4()	Unknown

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Jakkal
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Re: crash to character select
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Post by Jakkal » Sun Mar 27, 2016 1:59 pm

Looks like NT might be down again? It says it's up, but I can't log on.
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Starcrusher
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Joined: Sun Feb 22, 2015 9:23 pm
Location: Southern Oregon
Re: crash to character select
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Post by Starcrusher » Sun Mar 27, 2016 2:15 pm

I was still appearing to be in game, but chat was down and things were not working. Exited and now cant get back in. We beat it into submission LOL.
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zippyzee
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Re: crash to character select
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Post by zippyzee » Sun Mar 27, 2016 2:44 pm

You guys are beating the hell out of it. Moldew would be proud.
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Xinux
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Re: crash to character select
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Post by Xinux » Sun Mar 27, 2016 3:03 pm

I'll take a look when i get home in about 30 minutes.
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Moldew
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Re: crash to character select
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Post by Moldew » Sun Mar 27, 2016 8:52 pm

I'm so proud!! *sniff*
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Jakkal
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Re: crash to character select
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Post by Jakkal » Sun Mar 27, 2016 9:20 pm

Server went down, kicked to desktop 12:20am ET
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Starcrusher
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Location: Southern Oregon
Re: crash to character select
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Post by Starcrusher » Sun Mar 27, 2016 9:21 pm

Yep got me too. I was in the middle of creating scripts for Scintillating Spheres quest. It was kicking errors about the script for the mob since it wasn't created yet.
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Xinux
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Re: crash to character select
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Post by Xinux » Fri Apr 15, 2016 11:11 am

This should be fixed turned out to be a time sync issue on the server.
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